Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
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Copper Rose
AProcrastinatingWriter
Lapis-Lazily
Mind Gamer
Demonu
Pingcode
LoganAura
conantheghost
Dusk Raven
Cardbo
Quietkal
sunbeam
Kindulas
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Fury of the Tempest
Hayatecooper
thematthew
A1C Bronymous
SparkImpulse
Xel Unknown
Philadelphus
Ramsus
Zarhon
kajisora
ZamuelNow
Paper Shadow
Stairc -Dan Felder
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
That's not what it says... Terrify is once per day. Also, "characters of your race" is implausibly defined, because no one uses GE to create "races", only unique specimens. If a unique specimen has the trait, then its not something necessarily shared by the whole race, so other members of that race (e.g., Earth Ponies in general), then every other EP in the party that can use terrify need to have it listed as a unique trait that they also have, and then there's no reason to have "all characters of the same race" anyway. Conversely, If someone is using GE to make a legitimate new race, then he'd need more party members to be willing to use that race as well, and even if that happened, then each of them would already have Terrify, so it's pointless.
The only way it works is if its something that you, as a unique specimen, can impart to the others of your race through will, or magic, or sheer excellence, or what have you, but then it doesn't make sense to have it limited to just "your race".
The only way it works is if its something that you, as a unique specimen, can impart to the others of your race through will, or magic, or sheer excellence, or what have you, but then it doesn't make sense to have it limited to just "your race".
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Yep, I did misread the (2) next the the thing and though it said 2/Day. I'm glad it doesn't, because that would be completely overpowered compared to villainous laughter then.
Not sure what you're talking about regarding the 'creatures of your race' thing bronymous - that's just genetic engineering talk that means, "you can do this" but phrasing it in such a way that it refers to the flavor of it being an inherent ability of your race.
The reason it works for your whole party is that it gives all creatures a bonus to intimidating the creature in question. A group +5 is comparable to having +5 for ten minutes. It's rare that you'll have to intimidate people on crucial checks 10 minutes in a row. Usually it comes down to a crucial intimidation roll. Both are fine options, perhaps have the duration *slightly* increased on Terrify to prevent DMs trying to restrict the group interactions too much.
Not sure what you're talking about regarding the 'creatures of your race' thing bronymous - that's just genetic engineering talk that means, "you can do this" but phrasing it in such a way that it refers to the flavor of it being an inherent ability of your race.
The reason it works for your whole party is that it gives all creatures a bonus to intimidating the creature in question. A group +5 is comparable to having +5 for ten minutes. It's rare that you'll have to intimidate people on crucial checks 10 minutes in a row. Usually it comes down to a crucial intimidation roll. Both are fine options, perhaps have the duration *slightly* increased on Terrify to prevent DMs trying to restrict the group interactions too much.
Stairc -Dan Felder- Lead Designer
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A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
I think the wording is a little poor. What the text says and what you're describing sound like rather different things since the text as is gives no indication that the whole group is affected. Give me a moment to try to perhaps work on a smoother wording.
ZamuelNow- Freakin' Alicorn Princess
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Sure thing. Note that it does say that creatures attempting to intimidate the creature get a bonus. Maybe just put 'all' before 'creatures' for added emphasis?
Stairc -Dan Felder- Lead Designer
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
"All Party Members", "all allies that you can see", or something like that, for sure. Unless you want DMs counter-intimidating the party, which could make for some fun "how tough are ya" conversations.
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
This sounds more like your description.
- Terrify - Reworded:
- Terrify (2) - [1/Day]
You can put on a frightening display, terrifying any creatures that can see you. Such an act allows you and all party members you can see to gain +5 to Persuasion checks when attempting to intimidate a terrified creature for the next minute.
ZamuelNow- Freakin' Alicorn Princess
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
@Bronymous - Well, it only works on the target creature - so the DM can't use it against the players unless a player was targeted.
Stairc -Dan Felder- Lead Designer
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Yeah, that's another part that seems to be glossed over. It didn't have the flag words "Target Creature".
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
The new shield of Valor is rather ridiculous. Shield Bash is extremely redundant now the Stand Tall is +2. 1d6, so no chance of citing. -5 damage, sure. Might be okay against solo monsters, the rarest encounter of them all from what I can tell, but why bother against other encounters when you can mark an ally, reduce all damage you take by 1/2, and us that horrendously broken free defender?
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
I don't know what game's you are playing Fury... But most fights I've gotten have been solos or just a small few monsters, those are easiest for the GM to keep track of I believe... Also you might not have notice that Shield Bash now is a d8 move...
Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
While looking over the utility talent document I noticed that the Traveler's Mantle enchantment says both "You and up to five allies gain Traveler’s Mantles until their next extended rest" and "This enchantment vanishes after 24 hours." I'm just wondering if this was intentional (if you don't rest for 24 hours, you lose them), or if we should pick one or the other as official.
Philadelphus- Designer
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
What do people think of a trait like this?
And on a different note: Some of the items/traits in the docs have "Free Action" (e.g. the Putrid Explosion trait/ability). Shouldn't those be classified as "Free Utility"?
And on a third note: For credit where it's due, could "inspired by Philadelphus" be added to the Green Hooves talent credit?
- Amensiac:
- Amnesiac
You gain the following ability.
[-1] Forget The Rules - Free Utility [1/Battle]
Pick an item-granted or trait-granted x/battle combat talent. You gain +1/Battle use of that ability. This ability may not be used with itself.
I'm not sure how powerful/OP it might be, but it would certainly be useful for many of the [1/Battle] options you can buy/get...
And on a different note: Some of the items/traits in the docs have "Free Action" (e.g. the Putrid Explosion trait/ability). Shouldn't those be classified as "Free Utility"?
And on a third note: For credit where it's due, could "inspired by Philadelphus" be added to the Green Hooves talent credit?
Zarhon- Smile Smile Smile
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Except SB is 1d8 now.
Anyway, I'm trying to balance a /chance/ at getting 2 pips off a talent as a 1 pip benefit - maybe that's wrong, maybe it's too easy to use the marks and they need to be worth 1.5 pips instead. Playtesting data on that will be appreciated.
Anyway, I'm trying to balance a /chance/ at getting 2 pips off a talent as a 1 pip benefit - maybe that's wrong, maybe it's too easy to use the marks and they need to be worth 1.5 pips instead. Playtesting data on that will be appreciated.
Kindulas- Designer
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Kindulas wrote:Playtesting data on that will be appreciated.
Good luck on that.
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Could we change the level 4 Explorer Destiny feature to not work only in the wilderness where many campaigns may never go? It seems like a pointless limitation on an ability of already limited use. It's not like having a safe place to lay your head down in town is all that unreasonable to be able to find. Or other non-wilderness places for that matter. In other words, can we just have it work anywhere? Because I'm not seeing any reason why not.
Ramsus- Freakin' Alicorn Princess
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Yeah, explorer is a little on the useless sideRamsus wrote:Could we change the level 4 Explorer Destiny feature to not work only in the wilderness where many campaigns may never go? It seems like a pointless limitation on an ability of already limited use. It's not like having a safe place to lay your head down in town is all that unreasonable to be able to find. Or other non-wilderness places for that matter. In other words, can we just have it work anywhere? Because I'm not seeing any reason why not.
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Looking it over, it'd also be better if the level 7 for that Destiny had the following change.
Original
Proposed change
The real major issue with the original version of Explorer is just that it was way too specific and limiting in what you could do with it.
Original
You gain, a +10 bonuses to Streetwise checks to find someone you know in a city
Proposed change
You gain, a +10 bonuses to Streetwise checks to find someone in a city
The real major issue with the original version of Explorer is just that it was way too specific and limiting in what you could do with it.
Ramsus- Freakin' Alicorn Princess
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Can Heart of Courage be reworked or removed? It went from being a situational racial which helps out in situations where you would have to spend magic points to pass the DC anyway into a racial which if you don't take whenever you make a Magecraft character then you smell and I'll hate you forever...
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Is the problem Heart of Courage or is it Magecraft DCs + team synergy? I get the feeling that the DCs for Magecraft were designed with outside buffs in mind and for varying reasons that doesn't happen in play.
Speaking of dragon racials, are the Baby Dragons going to get the options Dragonborn have?
Speaking of dragon racials, are the Baby Dragons going to get the options Dragonborn have?
ZamuelNow- Freakin' Alicorn Princess
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
After a discussion with Staric in the New Content thread, it was discovered that to him, the regeneration armors cost too much. Thus I have the suggest changes, in bold.
Lifebound Armor - 1000 gold
Armor
You gain regeneration 2.
Hierophant Armor - 2000 Gold [Created by LoganAura]
Armor
You have regeneration 4.
Immortality Armour - 4000 Gold
Armour
You have regeneration 7
Lifebound Armor - 1000 gold
Armor
You gain regeneration 2.
Hierophant Armor - 2000 Gold [Created by LoganAura]
Armor
You have regeneration 4.
Immortality Armour - 4000 Gold
Armour
You have regeneration 7
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
[quote="ZamuelNow"]Is the problem Heart of Courage or is it Magecraft DCs + team synergy? I get the feeling that the DCs for Magecraft were designed with outside buffs in mind and for varying reasons that doesn't happen in play.[quote]
I'm gonna say.... both and more. Heart of Courage is more or less better than basically anything else you can take, sometimes even better than having a CM (though its issues really lie in having both it and a CM).
In combination with Magecraft's specialists only suggested DCs it becomes one of the only ways to hit those DCs at all reliably since despite however it is that Stairc&co play, I don't see anyone on the forum using Magecraft for purposes other than trying to cast spells quickly (meaning all those time bonuses don't matter and the penalty for instant casting is the only thing that does) and in general people on the forum seem to be very not munchkinish about aid checks and only perform them when they feel their character actually has a reason to think they can be of help and it feels in character.... and sometimes not even then. This leaves the Magecraft user working solo, at a penalty, 90%+ of the time, trying to hit DCs you just normally wouldn't be able to. And even if people do perform aid checks, it's rarely the whole party and because of the way aid related racial traits are priced, almost nobody has them these days (though we see a decent amount of Grandeur at least).
Basically the issue is that Heart of Courage probably shouldn't exist (as at certain points it becomes equivalent to FK: Everything) and the DCs for Magecraft were designed for a style of play that doesn't actually match the style most of us here are playing with.
I'm gonna say.... both and more. Heart of Courage is more or less better than basically anything else you can take, sometimes even better than having a CM (though its issues really lie in having both it and a CM).
In combination with Magecraft's specialists only suggested DCs it becomes one of the only ways to hit those DCs at all reliably since despite however it is that Stairc&co play, I don't see anyone on the forum using Magecraft for purposes other than trying to cast spells quickly (meaning all those time bonuses don't matter and the penalty for instant casting is the only thing that does) and in general people on the forum seem to be very not munchkinish about aid checks and only perform them when they feel their character actually has a reason to think they can be of help and it feels in character.... and sometimes not even then. This leaves the Magecraft user working solo, at a penalty, 90%+ of the time, trying to hit DCs you just normally wouldn't be able to. And even if people do perform aid checks, it's rarely the whole party and because of the way aid related racial traits are priced, almost nobody has them these days (though we see a decent amount of Grandeur at least).
Basically the issue is that Heart of Courage probably shouldn't exist (as at certain points it becomes equivalent to FK: Everything) and the DCs for Magecraft were designed for a style of play that doesn't actually match the style most of us here are playing with.
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Well, there's two halves to the problem. The Magecraft half can probably be discussed in its own thread. On the Heart of Courage side of things, perhaps it should be changed to this:
This keeps it useful but it's less of a min-max no brainer. Also forces someone to rethink build structure. Do they want a high attribute score but keep skills untrained or do they want to focus on high training and just let the racial kick in as a nice bonus when operating outside of their specialty? It feels like this might be the intent due to how it's worded but not how things came out.
- Heart of Courage - Proposal:
- Heart of Courage (2)
You gain a +5 bonus when attempting any skill check that has a DC of 30 or for a skill you do not have training or a Cutie Mark/Expert Skill in.
This keeps it useful but it's less of a min-max no brainer. Also forces someone to rethink build structure. Do they want a high attribute score but keep skills untrained or do they want to focus on high training and just let the racial kick in as a nice bonus when operating outside of their specialty? It feels like this might be the intent due to how it's worded but not how things came out.
ZamuelNow- Freakin' Alicorn Princess
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
That just makes it a better version of Applejack of All Trades. And doesn't really stop the FK: Everything situation. In fact, it'd be a weird pseudo-penalty for putting training in a skill since the bonus is higher than the training bonus.
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Well, arguably the other suggestion would be to make it a daily since part of the issue isn't just the boost but rather the unlimited uses.
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