Zilean's Revenge - OOC
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LoganAura
Xel Unknown
Drago765
Broken Logic
A1C Bronymous
Lyntermas
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Re: Zilean's Revenge - OOC
Given that Zthulan's the healer and everyone took some bad stuff (especially Horizon), it's probably best that you did go first.
Where does the fridge (or knowledge of such) come from, Jerry?
Also, given what she knows of the monster (and can now see it fully), I expected her to be a bit more 'serious'.
And I think I can guess what the penguin picture is.
Where does the fridge (or knowledge of such) come from, Jerry?
Also, given what she knows of the monster (and can now see it fully), I expected her to be a bit more 'serious'.
And I think I can guess what the penguin picture is.
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Re: Zilean's Revenge - OOC
Ok, it looks like it's a Paladin's turn. I'll go ahead and take the first one, I guess. Kinda need to know what they can do though.
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Re: Zilean's Revenge - OOC
Paladin stuff, for reference:
They not doing stuff this turn, tho. Armor's good for protecting, but not for keeping your head not-ringing. And Bob/Stanley are only just arriving.
EDIT: Forgot to mention - the Paladins don't start with any pips, since they're NPCs.
- Paladin Combat Stuffs:
- Paladins
30hp, RESIST 2
[+2] Smite Undead - Standard Attack
Deal 1d8+2 damage to target creature. If that creature is undead, add +2d12 damage.
[+1] Shield Ward - Standard Utility
Grant an ally 1d10 temporary hit points.
[+2] Blessing - Standard Utility
Pick three creatures. Living targets receive +2 to their next saving throw. Undead targets receive a penalty instead.
[-Current/all pips] Sworn Defender - Interrupt utility
Trigger: An ally would be bloodied or KO'd by an attack.
Effect: You suffer it's effects instead, and become dazed (save ends).
[-4] Holy Wrath - Standard Attack
Deal seven instances of 1d4 damage to random enemy targets. For every 4 rolled against an undead creature,
triple the damage for that roll. Skip you next turn.
They not doing stuff this turn, tho. Armor's good for protecting, but not for keeping your head not-ringing. And Bob/Stanley are only just arriving.
EDIT: Forgot to mention - the Paladins don't start with any pips, since they're NPCs.
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Re: Zilean's Revenge - OOC
Wrote a general thing for the water gun. Zarhon can take care of the specifics.
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Re: Zilean's Revenge - OOC
Lyntermas wrote:Wrote a general thing for the water gun. Zarhon can take care of the specifics.
Now that you've used it, have some specifics:
- Bob's Extinguisher:
- [+1] Bob's Liquid Extinguisher - Standard Utility
Deducts 4+1d4 damage from the 'Searing Heat' trait, up to extinguishing at 0. Loses same amount of water from its stock.
You don't know what might happen if used when it's empty, or how much is left...
Edit: I'm starting to think Jerry's being played as the adult, magic-immortal-elf-ranger version of Mabel Pines.
It be Horizon's paladin's turn.
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Re: Zilean's Revenge - OOC
Can't say why the freezer showed up. Things are crazy speed demons that love to slide everywhere to fulfill their penguin fantasies. None can know their minds. Fridge Logic, amirite?
Jeraylia's already had time to come to terms with the wrongness of the creature, after seeing it through the mirror and being plain worldly. Just because the mere existence of it fills her with righteous fury doesn't mean that she has to go over pg rating in front of the boys. What does matter is that she's there, it's there, and that she's going to make sure it won't be there much longer. And that just happens to involve a hearty helping of her natural gift of the art of song. The silliness could also be attributed to the combat talent's namesake of mocking melody, but I will be trying to make the next few verses a bit more lawful smitey serious. Expect a few Pelors, here and there.
Speaking of Pelor, Paladin assignments have gotten wack. I'm not sure whose on what anymore.
On terms of strat, maybe we should let the fire build a little, so it's dealing decent damage to the Monstrosity (as it does double damage to it, not to mention hitting its summons), but also manageable to heal on our end. Although, we only have 1 healer... Wish I picked up a heal talent D:
Wait, did we just extinguish the fire immediately?
Jeraylia's already had time to come to terms with the wrongness of the creature, after seeing it through the mirror and being plain worldly. Just because the mere existence of it fills her with righteous fury doesn't mean that she has to go over pg rating in front of the boys. What does matter is that she's there, it's there, and that she's going to make sure it won't be there much longer. And that just happens to involve a hearty helping of her natural gift of the art of song. The silliness could also be attributed to the combat talent's namesake of mocking melody, but I will be trying to make the next few verses a bit more lawful smitey serious. Expect a few Pelors, here and there.
Speaking of Pelor, Paladin assignments have gotten wack. I'm not sure whose on what anymore.
Wait, did we just extinguish the fire immediately?
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Re: Zilean's Revenge - OOC
Yeah, you kinda extinguished it. As far as paladins go, Horizon is controlling Paladin1, and unless anyone else want to have a shot at controlling their actions, I'm controlling the other three.
BTW, did Zthulan forget to have Koras act this turn?
BTW, did Zthulan forget to have Koras act this turn?
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Re: Zilean's Revenge - OOC
Yeah he did, Derp.Zarhon wrote:BTW, did Zthulan forget to have Koras act this turn?
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Re: Zilean's Revenge - OOC
Why does so much shit have to happen on Thnaksgiving.... 3 games go nuts with posts while I'm away all yesterday and nursing a hangover today.
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Re: Zilean's Revenge - OOC
A1C Bronymous wrote:Why does so much shit have to happen on Thnaksgiving.... 3 games go nuts with posts while I'm away all yesterday and nursing a hangover today.
Being European and not giving a damn about Thanksgivings/Black Friday helps, of course.
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Re: Zilean's Revenge - OOC
Just wondering if that shower of holy water did damage besides just extinguishing the fire, cos the description made it seem to not.
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Re: Zilean's Revenge - OOC
Yeah, forgot to add that. Basically, the holy water took away 25% of the Monstrosity's starting HP.Broken Logic wrote:Just wondering if that shower of holy water did damage besides just extinguishing the fire, cos the description made it seem to not.
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Re: Zilean's Revenge - OOC
Was gonna post last night, but then realized I made a huge miscalculation in what all I could do on this turn. Go figure, getting blown up was actually a bad thing.
Anyway, I'll post soon with a much less impressive turn.
Anyway, I'll post soon with a much less impressive turn.
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Re: Zilean's Revenge - OOC
Double checking: would iron will come into play, since you're saying it's a stunlike effect?
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Re: Zilean's Revenge - OOC
Yes, but at your turn start only (none for turn end), and it's roll bonus doesn't stack with the ones from blessings. Or it's moot if it dies before the turn.Broken Logic wrote:Double checking: would iron will come into play, since you're saying it's a stunlike effect?
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Re: Zilean's Revenge - OOC
Good thing noone gave me a blessing, then :p .
Also, Azarune, you forgot Korea's turn again (I think?)
Also, Azarune, you forgot Korea's turn again (I think?)
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Re: Zilean's Revenge - OOC
... Thank you for reminding me. SHAMMMMMEEEE
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Re: Zilean's Revenge - OOC
Horizon-controlled paladin turn up, in case you've forgot.
Also, i just remembered Rolf picked up a bunch of potions, maybe they'd be worth using?
3x [0] Simple Healing Potion - Minor Utility - Consumable
Regain 1d6+2 hp. When using this item, you may additionally spend a standard action to gain 2 pips.
1x [0] Dwarven 'Healing Potion' - Minor Utility
Regain 1d8+4 hp, and then gain "Internal Dispute" (save ends). Whilst affected by "Internal Dispute", you are dazed. When you save against "internal dispute", you then suffer "weakness" until the end of your next round. When using this item, you may additionally spend a standard action to gain +5 damage on your next damaging ability.
Potion of Heroism - Minor Utility - Consumable
Gain 1d12+5 temporary hp, +10 damage to your next attack, and you may remove a save ends condition currently afflicting you.
Stoutbottom's Vim Potion - Minor Utility - Consumable
For the rest of the encounter, each time you damage an enemy with an ability, you gain +1d2 extra damage to your attacks. This effect stacks with itself, up to 15.
Might as well pop the Stoutbottom's if you have a minor free, and start ramping it up.
Also, i just remembered Rolf picked up a bunch of potions, maybe they'd be worth using?
3x [0] Simple Healing Potion - Minor Utility - Consumable
Regain 1d6+2 hp. When using this item, you may additionally spend a standard action to gain 2 pips.
1x [0] Dwarven 'Healing Potion' - Minor Utility
Regain 1d8+4 hp, and then gain "Internal Dispute" (save ends). Whilst affected by "Internal Dispute", you are dazed. When you save against "internal dispute", you then suffer "weakness" until the end of your next round. When using this item, you may additionally spend a standard action to gain +5 damage on your next damaging ability.
Potion of Heroism - Minor Utility - Consumable
Gain 1d12+5 temporary hp, +10 damage to your next attack, and you may remove a save ends condition currently afflicting you.
Stoutbottom's Vim Potion - Minor Utility - Consumable
For the rest of the encounter, each time you damage an enemy with an ability, you gain +1d2 extra damage to your attacks. This effect stacks with itself, up to 15.
Might as well pop the Stoutbottom's if you have a minor free, and start ramping it up.
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Re: Zilean's Revenge - OOC
Ah, someone finally remembered the potions! How swell.
On a potion-unrelated note: It's rounds like these that I, as a DM, get to decide between working off pure rigid mechanics alone, or fudging the rules to have PCs flavor stuff or circumstance have combat significance, whether for good or bad.
On a potion-unrelated note: It's rounds like these that I, as a DM, get to decide between working off pure rigid mechanics alone, or fudging the rules to have PCs flavor stuff or circumstance have combat significance, whether for good or bad.
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Re: Zilean's Revenge - OOC
So, yes/no on my shoving the aberrant?
Broken Logic- Equestrian Honor Guard
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Re: Zilean's Revenge - OOC
Well normally I'd say yes, but the damage you did that turn was too low to really justify it (and you didn't kill it either)... Feel free to try (with an actual roll) on your next turn, though.Broken Logic wrote:So, yes/no on my shoving the aberrant?
Waiting on Horizon, I believe.
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Re: Zilean's Revenge - OOC
Of course it is. Can I get the turn order again, I keep forgetting when my turn is.
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Re: Zilean's Revenge - OOC
Zthulan
Rolf
Jeraylia
Pala1 (Horizon-controlled)
Pala2 (Siph)
Horizon <- Now
Pala3
Pala4 (Stanley)
MONSTROSITY
2x Abberant Fleshpiles, 1x Skelly Dog, anything else that might get summoned
Zilean
Rolf
Jeraylia
Pala1 (Horizon-controlled)
Pala2 (Siph)
Horizon <- Now
Pala3
Pala4 (Stanley)
MONSTROSITY
2x Abberant Fleshpiles, 1x Skelly Dog, anything else that might get summoned
Zilean
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Re: Zilean's Revenge - OOC
Ok, my post is ready, BUT: Is either Zilean or the abomination suffering from a save ends?
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Re: Zilean's Revenge - OOC
I don't think so - so far Monstrosity had a 'blessing' put on it, but that's not save ends (and was used up on its turn), and the mocking melody which was saved against.
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» Zilean's Revenge
» Zilean's Revenge (Part 5)
» Zilean's Revenge (Part 2)
» Zilean's Revenge (Part 3)
» Zilean's Revenge (Part 4)
» Zilean's Revenge (Part 5)
» Zilean's Revenge (Part 2)
» Zilean's Revenge (Part 3)
» Zilean's Revenge (Part 4)
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