Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
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tygerburningbright
Paper Shadow
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Paper Shadow wrote:All the members of the pack begin to growl at your 'fact'. Some of the pack members start eyeing the group behind you. For those in the group, you can see Doctor Scope try to find somewhere to hide, muttering how this isn't a good situation. The more observant of you notice that the yellow unicorn managed to sneak away from the wolves, and is currently hiding under the bridge...
(Roll Initiative. There's about ten Timberwolves. Also, before I said that Storm Blade's flu causes him to take a -3 penalty to rolls in combat. I'm changing that to -3 penalty to damage and saving throws, which is more reasonable and easier to get your head around...)
(Ten timberwolves? No problemo.
As long as we have a healer...
- Spoiler:
- Initiative = 14
Fury of the Tempest- Freakin' Alicorn Princess
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
"I think the time for talking is over it's now the time for making fire wood."
- combat:
- Initiative Roll(1d20)+0:
15,+0
Total:15
[+4]Sheath Sword (Trance) - Standard Utility
You suffer vulnerability 4 until the end of your next turn
[+3]Utter calm (Sanctity of Faith) - Standard Utility
You gain regeneration 2 (save ends)
[0]Eternal focus (Family Discount) Minor Utility
Your combat talents that cost more than 3 pips cost 1 pip less until the end of your turn.
[-6]Quick Draw: Three by three (Leopard’s Fury) - Standard Attack
Deal 3d8 damage to up to 3 different creatures
[-7]Quick Draw:12 blades (Acid Rain) - Standard Attack
Deal 1d12 damage to up to seven creatures. Deal an additional 1d12 damage to creatures suffering from (save ends) effects.
tygerburningbright- Freakin' Alicorn Princess
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
(Could you also post what talents you are taking in?)Fury of the Tempest wrote:
- Spoiler:
Initiative = 14
Paper Shadow- Smile Like You Mean It
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Paper Shadow wrote:(Could you also post what talents you are taking in?)Fury of the Tempest wrote:
- Spoiler:
Initiative = 14
Same as last time.
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Aces sighs and backs up a bit. "Let's see here...no' too restrictive here..." he sighed. "Here's hoping, I guess."
- Spoiler:
- Initiative: 8
[+5] All In! (All or Nothing) - Standard Utility
At the end of your next turn you are reduced to -15 hp. You may use this talent only once per battle.
[+1] Bluff (I Meant To Do That) - Immediate Reaction
Trigger - You roll a 1 on a d8, d10 or d12.
Effect - Flip a coin. If heads, you gain 2 temporary hp.
[0] Blind Bet (Deal with Discord) - Standard Utility
Flip a coin. If you win the flip, you gain 1d8 pips. If you lose the flip, you deal 1d10 damage to yourself.
[0] Jackpot (Payout) - Minor Utility
Gain a pip for each 10 damage you have dealt to target creature this turn.
[-9] Ante Up (Inferno) - Standard Attack
Deal 3d8 damage to up to six enemies.
Items:
same as ever
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
"Good, I'd love to try my powers again. Last time got cut too short." Necrar says, his eyes glowing faintly behind the darkened visor.
- Spoiler:
- Initiative: 2 fun times ahead.
[+2] Dark Spark (Conjure Energy Spark) - Standard Utility
You conjure an allied Dark Spark. It has the following stat block
Dark Spark - 1 HP
Trait - Conjurers Trick
When the Dark Spark is destroyed, you may grant a conjuration that you control 1 pip.
[0] Bzzt! - Standard Attack
The Dark Spark deals 1 damage to target creature.
[+2] Dark Health (Healing Salve) - Standard Utility [Polished by Daniel Berke]
You or target ally regains 1d10+2 hp.
[+1] Condensed Darkness (Fireball) - Standard Attack
Deal 1d8 damage to target creature and each creature adjacent to the target.
[-3] Come my Brother! (Conjure Wraith) - Standard Utility
Conjure an allied Shadow Wraith. It has the following stat block.
Shadow Wraith - 10 HP
Trait - Midnight Haunting
All enemies take a -1 penalty to saving throws.
[+1] Talent - Spook
Target creature suffers a -2 penalty on its damage rolls (save ends).
[-2] Talent - Deathwish
Target enemy attacks the Shadow Wraith on its next turn if able. If the attack reduces the Shadow Wraith to 0 HP or less, the attacking enemy suffers 2d10 damage.
[-4] Rise for Me! - Reaction Utility [Created by Silent Belle and Sunbeam]
Trigger - An enemy falls to 0 or fewer HP.
Effect - You conjure a Blood Skeleton with the following stat block.
Blood Skeleton - 10 HP
Trait - Open Grave
When this creature reaches 0 HP or less, it deals 1d10 damage to target creature and all creatures adjacent to it.
[+X] Cannibalism - Standard Attack
The Blood Skeleton deals Xd12 damage to target ally. X cannot be greater than 5.
[+1] Bloodwrench - Standard Attack
The Blood Skeleton deals 3 damage to target creature. Target ally gains 3 hp.
[-2] Protect The Master - Immediate interrupt
Trigger - You or an ally would take damage from an attack
Effect - The Blood Skeleton takes the damage from the triggering attack instead.
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
The timberwolves all begin to howl. Doctor Scope retreats to a safe distance...
(Initiative Order:
Timberwolves A, B, C, D
Splash Control / Sparks
Storm Blade
Timberwolf E
Aces High
Timberwolves F, G, H, I
Timberwolf J / Necrar)
(The adjacency of the Timberwolves is based on their names, even if flavour-wise they are all over the place...)
The timberwolf who was speaking to Storm Blade, and a second one, both pounce upon the pegasus. Two other timberwolves attack Aces High, most likely because you brought some attention to yourself earlier, while the remaining six make their way to the other members of the group...
(Storm Blade takes 6 damage.)
(Aces High takes 10 damage.)
Splash Control, seeing the combat start, yells out "Let's do this!" It somewhat motivates the three ponies near him, even though it isn't all that impressive...
(Sparks, Aces High, and Necrar, you may all flip a coin. If you get heads, you get a pip.)
(Sparks turn, then Storm Blade...)
(Initiative Order:
Timberwolves A, B, C, D
Splash Control / Sparks
Storm Blade
Timberwolf E
Aces High
Timberwolves F, G, H, I
Timberwolf J / Necrar)
(The adjacency of the Timberwolves is based on their names, even if flavour-wise they are all over the place...)
The timberwolf who was speaking to Storm Blade, and a second one, both pounce upon the pegasus. Two other timberwolves attack Aces High, most likely because you brought some attention to yourself earlier, while the remaining six make their way to the other members of the group...
(Storm Blade takes 6 damage.)
(Aces High takes 10 damage.)
Splash Control, seeing the combat start, yells out "Let's do this!" It somewhat motivates the three ponies near him, even though it isn't all that impressive...
(Sparks, Aces High, and Necrar, you may all flip a coin. If you get heads, you get a pip.)
(Sparks turn, then Storm Blade...)
Paper Shadow- Smile Like You Mean It
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
(( got a heads ))
Colter Bolt- Equestrian Honor Guard
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Colter Bolt wrote:(( got a heads ))
(Got heads myself, not sure if that's a good thing through)
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
"Just... give me a second..." Sparks entirely ignores the advancing Timberwolves.
- Spoiler:
- Got a tails
[+3]Utter calm (Sanctity of Faith) - Standard Utility
You gain regeneration 2 (save ends)
save
Roll(1d20)+0:
3,+0
Total:3
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Storm Blade narrows his eyes, knowing that his illness will weaken him significantly. He just hoped the his allies had healing ability as he allowed lightning to charge through his body once more, before he brought the lightning out around him into a shield. His armour activated, healing most of the damage he had taken from the initial attack.
- Spoiler:
- Lighting Aura, -1 PiP's. +1 Pip per turn, but loose health equal to number of starting pip's.
Storm Shield, +2 Pip's, Resist 3.
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
(I also don't know if it's a good thing, since I only gave the other three the ability to flip the coin for pips, but if you do want the coin flip (because, had Splash Control been a player, he would have asked who wanted pips), you can talk to Writer to give up his coin flip...)Fury of the Tempest wrote:(Got heads myself, not sure if that's a good thing through)
The remaining six timberwolves start to charge at Splash Control, Sparks, and Necrar. One splits from the rest of the pack and quickly advances on Splash Control. Despite the pony's protest of "Wait, nonononon-" he gets tackled to the ground...
(Splash Control takes 5 damage)
(Aces High's turn. Also, remember to put your health and pip count (and any conditions you have) at the end of your posts...)
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
(That's the thing, I got my extra PiP... I'm just unsure if that's a good thing)
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
((Why wouldn't it be? More PiPs is always good.))
Aces grit his teeth, stepping back another hair and slamming his metal hoof against the ground. "Come on, work..." he breathed out. A small ding registered from his false hoof. "Tha's wha' I'm talking abou'..." he breathed, a slow smile reaching across his face as he began shaking the boot off his metal leg, making sure to keep the rest as to-the-skin as possible.
Aces grit his teeth, stepping back another hair and slamming his metal hoof against the ground. "Come on, work..." he breathed out. A small ding registered from his false hoof. "Tha's wha' I'm talking abou'..." he breathed, a slow smile reaching across his face as he began shaking the boot off his metal leg, making sure to keep the rest as to-the-skin as possible.
- Spoiler:
- Got a heads on the PiP flip and used Deal with Discord. Won that flip, rolled d8, got a 5.
HP: 30
PiPs: 10
Status: Ready to Fire
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
[quote="AProcrastinatingWriter"]((Why wouldn't it be? More PiPs is always good.))[quote]
(Because I have an aura that deals damage to me equal to the amount of PiP's I have at the start of each turn?)
(Because I have an aura that deals damage to me equal to the amount of PiP's I have at the start of each turn?)
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
((Yeah but one singular damage for a whole 1 more PiP is more than a fair trade))
((This discussion should probably be in the OOC topic))
((This discussion should probably be in the OOC topic))
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
The remaining five timberwolves attack their prey. One goes for Splash Control, two go for Sparks, and two go for Necrar...
(Splash Control takes 4 damage)
(Sparks takes 11 damage)
(Necrar takes 11 damage)
(Splash Control takes 4 damage)
(Sparks takes 11 damage)
(Necrar takes 11 damage)
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
"You know, this looks pretty uneven... Perhaps some friends will help." Necrar says, his shadow growing larger. When it's twice the size of a normal pony, it splits into two shadows, one still connected to Necrar while the other stands up next to him. "Go, my minion. Weaken my enemies."
With a shriek, the shadow pony lunges at the leader of the pack and strikes it across the mouth, knocking a few teeth out.
With a shriek, the shadow pony lunges at the leader of the pack and strikes it across the mouth, knocking a few teeth out.
- Spoiler:
- Used [-3] Come my Brother! and the shadow wraith used [+1] Spook: Target creature suffers a -2 penalty on its damage rolls (save ends).
Pips:2
Health: 27
Status: No Condition.
Colter Bolt- Equestrian Honor Guard
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
(By leader of the pack, I'm going to assume you mean Timberwolf A...)
The timberwolf, while annoyed, still goes after Storm Blade. The timberwolves that are attacking Storm Blade and Aces High strike again. The "teeth" the shadow pony kicked out start to magically reattach themselves to the pack leader...
(Storm Blade takes 1 damage)
(Timberwolf A no longer suffers a damage penalty)
(Aces High takes 11 damage)
Splash Control manages to get a good kick on one of the timberwolves around him. While the timberwolf doesn't seem to react in pain, the wood which makes the bottom half of the wolf's jaw goes flying...
(Hasted Preparations: 6 (Weakness))
(Injection on Timberwolf E)
(Timberwolf E is Weakened (save ends))
The timberwolf, while annoyed, still goes after Storm Blade. The timberwolves that are attacking Storm Blade and Aces High strike again. The "teeth" the shadow pony kicked out start to magically reattach themselves to the pack leader...
(Storm Blade takes 1 damage)
(Timberwolf A no longer suffers a damage penalty)
(Aces High takes 11 damage)
Splash Control manages to get a good kick on one of the timberwolves around him. While the timberwolf doesn't seem to react in pain, the wood which makes the bottom half of the wolf's jaw goes flying...
(Hasted Preparations: 6 (Weakness))
(Injection on Timberwolf E)
(Timberwolf E is Weakened (save ends))
Paper Shadow- Smile Like You Mean It
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Too many of them for that one and way too many for the other two so the first it is then. Even if I go all out on it only a little more than half will be hit. In an instant Sparks draws his sword and circles around the group slashing at the closest of the timber wolves before returning to his starting position and sheathing his sword. As he stops his very body begins to ignore the wounds it has received. To outside observers it appears that Sparks has merely drawn and then sheathed his sword.
- combat:
- [0]Eternal focus (Family Discount) Minor Utility
Your combat talents that cost more than 3 pips cost 1 pip less until the end of your turn.
[-7]Quick Draw:12 blades (Acid Rain) - Standard Attack
Deal 1d12 damage to up to seven creatures. Deal an additional 1d12 damage to creatures suffering from (save ends) effects.
Roll(1d12)+0:
12,+0
Total:12
Roll(1d12)+0:
9,+0
Total:9
ABCDFG each take 12 damage and E takes 21
d12 crit
Remove any number of (save ends) conditions from yourself and you gain 2d8 hp.
removing 0 and Roll(2d8)+0:
5,7,+0
Total:12
Save Roll(1d20)+0:
17,+0
Total:17
HP 30
PIPs
1
Status N/A
tygerburningbright- Freakin' Alicorn Princess
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
While you have certainly cut those wolves down to size, most of them are still standing, but barely. The one which lost its jaw completely falls apart, leaving behind a pile of logs...
(Timberwolf E is dead)
(Timberwolves A, B, C, D, F, and G are bloodied)
(Timberwolf E is dead)
(Timberwolves A, B, C, D, F, and G are bloodied)
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Storm Blade hardly reacted when his storm shield was breached, it meant that he wouldn't be able to reabsorb it for its energy. At the same time however, it would mean that his aura didn't hurt so much. Storm Blade smiled slightly when Sparks got to work, impressed at the his fellow guard's combat abilities. The pegasus's armour began to work, restoring his health. While he remade his storm shield... and then turned it up a notch by summoning his namesake. The Storm Blades. Two swords made out of wind, water and lightning where willed into existence as Storm Blade stood on his rear two hooves, using his wings to keep him up. Surrounded by a shield of lighting, and wielding blades crafted out of the elements, Storm Blade was an imposing sight, even with his illness.
"Surrender." He said coldly to the lead-wolf. "That battle has hardly started, yet one of your pack has fallen, and most of you are grievously wounded, while we have almost no marks upon ourselves. Continue, and you shall wipe yourselves out. Leave now, and you will live."
"Surrender." He said coldly to the lead-wolf. "That battle has hardly started, yet one of your pack has fallen, and most of you are grievously wounded, while we have almost no marks upon ourselves. Continue, and you shall wipe yourselves out. Leave now, and you will live."
- Spoiler:
- Lighting Aura, +1 Pip's. Total, 7. 7 damage taken.
Hierophant Armor. Regen five. 26 Health.
Storm Shield, +2 Pip's, +3 Resist. 9 Pip's total.
Hurricane Blades, -7 Pip's.
26 health, 2 Pip's, Resist 3.
Persuasion check: 16 + 10 - 6 = 20.
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Any sane animal would take your advice. Timberwolves are not sane animals. The leader just snarls at your suggestion...
(Also, in the future, making a skill check in combat takes a standard action. Anyway, since Timberwolf E is dead, it's Aces High's time to play his hand...)
(Also, in the future, making a skill check in combat takes a standard action. Anyway, since Timberwolf E is dead, it's Aces High's time to play his hand...)
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Paper Shadow wrote:Any sane animal would take your advice. Timberwolves are not sane animals. The leader just snarls at your suggestion...
(Also, in the future, making a skill check in combat takes a standard action. Anyway, since Timberwolf E is dead, it's Aces High's time to play his hand...)
(So what makes Timberwolves non-sane?
Also he's just talking. Isn't talking a free action?)
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
The rustred pony grit his teeth as he took the heavy blow, stumbling backwards. "Alrigh' then," Aces breathed out. "My turn to play my hoof," he said, familiar hatches unfolding from his leg. "And mine's one of the bes' in the game!"
With this, the colt slammed his false arm into the ground, and a single missile shot from his leg in a cloud of fire and smoke. The missle climbed higher, higher, higher, soaring into the sky and providing a sense of starry perspective to an impending doom.
And then, suddenly, it exploded harmlessly with a gentle "puff".
A split-second after it did, Aces leapt into the confusion provided momentarily by his simple distraction and kicked the Timber Wolf closest to him in its barky teeth before spinning on one hoof and spreading a spherical flare of destruction to every wooden creature in the vicinity, delivered straight from its napalmish source behind the nozzle under Aces's hoof. "Or maybe I'm jus' bluffing," he mumbled in the aftermath.
With this, the colt slammed his false arm into the ground, and a single missile shot from his leg in a cloud of fire and smoke. The missle climbed higher, higher, higher, soaring into the sky and providing a sense of starry perspective to an impending doom.
And then, suddenly, it exploded harmlessly with a gentle "puff".
A split-second after it did, Aces leapt into the confusion provided momentarily by his simple distraction and kicked the Timber Wolf closest to him in its barky teeth before spinning on one hoof and spreading a spherical flare of destruction to every wooden creature in the vicinity, delivered straight from its napalmish source behind the nozzle under Aces's hoof. "Or maybe I'm jus' bluffing," he mumbled in the aftermath.
- Spoiler:
- Aces uses Ante Up(Inferno) on all creatures not on his team. He rolls a 2, a 1, and an 7.
As an immediate reaction rolling a one, he uses Bluff(I Meant to Do That), flipping a coin. It comes up tails, so no HP gain.
I as a minor action activate Jackpot(Payout), targeting Timberwolf C. Unless they have Resistance, I gain 1 pip from this.
tl;dr:
Timberwolves: take 10 damage.
Stats:
HP: 19
PiPs: 3 (2 if Timberwolves have resistance)
Status: The Court is ON FIRE
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