Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
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tygerburningbright
Paper Shadow
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
"Anything that can go wrong, will go wrong..." Sparks says quoting something he heard long ago "So yea they probably have backup or have reformed and now want revenge."
tygerburningbright- Freakin' Alicorn Princess
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
The creature somewhat grumbles a reply, although you're not sure if he was saying yes or no. In addition, after you leave the cave discussing how things may or may not be going horribly wrong, you hear barking and howling in the distance...tygerburningbright wrote:"we're not going to do anything bad but if you want fight that badly how about a friendly spar later? I'd actually like to see how you fight."
(I'll allow this for now, but after this battle I'm heading straight to the Ask a DM Thread and get this whole deal with skill checks in combat sorted out...)AProcrastinatingWriter wrote:
- Spoiler:
Aces has just used Roll of the Dice's special effect, rolling 5 d8/ The results were 1, 1, 2, 2, and 6.
The two 1s activated his Bluff twice, giving him two PiPs and, after flipping two coins, two temporary HP.
As a minor action, he fakes being unconscious again, a Persuasion check the results of which were: 16 + 9(bonus) + 5(Freaky Knowledge:Tells) 30.
(Storm Blade, you're up. Also, roll Perception to see if you can see through Aces High's ruse...)
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
(I'll just do the perception for now, I need to know the results before I make my turn)
- Spoiler:
- 15 +10 -4 = 21. Not enough is it?
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
(Nope, you think Aces High has fallen once again. You do, however, hear some bushes rustling nearby, but you don't know what is causing it...)Fury of the Tempest wrote:(I'll just do the perception for now, I need to know the results before I make my turn)
- Spoiler:
15 +10 -4 = 21. Not enough is it?
Paper Shadow- Smile Like You Mean It
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
"Thanks Splash." Storm Blade panted, through he cursed when he noticed that Ace had been taken out by the wolves again. His armour soothed his aching muscles and body, rejuvenating him slightly as he decided on what to do. Deciding he needed to become more defensive, he quickly conjured up water, lightning and wind around him to form a shield, as small bolt of lightning jutting out to hit the first wolf that hit him after he healed himself, as jumped back to further heal him, his open wounds sealing up.
- Spoiler:
- [+1]Armour Enchantment: Energy Recovery [Energizing Amulet]
[+2] Storm Shield, Resist 3.
[-1] Drain Life, 1 Damage, 3 Heal. no longer Bloodied.
Health: 17, PiP's, 2.
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Paper Shadow wrote:
The creature somewhat grumbles a reply, although you're not sure if he was saying yes or no. In addition, after you leave the cave discussing how things may or may not be going horribly wrong, you hear barking and howling in the distance...
"More timberwolves... If they are at the lake then the others are in trouble. So we better pick up the pace and I'll go on ahead."
- roll:
Roll(1d20)+12:
16,+12
Total:28
tygerburningbright- Freakin' Alicorn Princess
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Necrar runs after Sparks, just a little slower.
- Spoiler:
- Athletics roll: 18+6=24
Colter Bolt- Equestrian Honor Guard
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
You both arrive to see Storm Blade conjure his shield in a large brawl against quite a number of timberwolves, although in your haste it seems that the creatures and Zippy have lagged behind. Aces High seems like he has been defeated, and Splash Control has seen better days (although he was burning to death only so long ago, so that's pretty easy to say)...
(You both may take a turn now. I rolled initiative for both of you (before realising I hadn't saved the timberwolf initiative rolls, which is why your making your turns now), but I rolled the same result, so whoever posts first goes first...)
(You both may take a turn now. I rolled initiative for both of you (before realising I hadn't saved the timberwolf initiative rolls, which is why your making your turns now), but I rolled the same result, so whoever posts first goes first...)
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
"Sorry we were gone so long, we had a few minor problems."Necrar says, stepping up next to Aces unconscious body "But looks like you guys had some bigger problems." Necrar puts a hoof on Aces and covers him in shadow, which dissapates when the hoof is removed.
- moves list:
- [+2] Dark Spark (Conjure Energy Spark) - Standard Utility
You conjure an allied Dark Spark. It has the following stat block
Dark Spark - 1 HP
Trait - Conjurers Trick
When the Dark Spark is destroyed, you may grant a conjuration that you control 1 pip.
[0] Bzzt! - Standard Attack
The Dark Spark deals 1 damage to target creature.
[+2] Dark Health (Healing Salve) - Standard Utility [Polished by Daniel Berke]
You or target ally regains 1d10+2 hp.
[+1] Condensed Darkness (Fireball) - Standard Attack
Deal 1d8 damage to target creature and each creature adjacent to the target.
[-3] Come my Brother! (Conjure Wraith) - Standard Utility
Conjure an allied Shadow Wraith. It has the following stat block.
Shadow Wraith - 10 HP
Trait - Midnight Haunting
All enemies take a -1 penalty to saving throws.
[+1] Talent - Spook
Target creature suffers a -2 penalty on its damage rolls (save ends).
[-2] Talent - Deathwish
Target enemy attacks the Shadow Wraith on its next turn if able. If the attack reduces the Shadow Wraith to 0 HP or less, the attacking enemy suffers 2d10 damage.
[-2] Deathly Vigor - Minor Utility [Created by Silent Belle]
Target unconscious ally gains 2d10 temporary hp. The target may act as though it was conscious as long as it has temporary hp.
- combat data:
- Used Dark Health: 8+2=10 more health for Aces
Health: 30
Temp Health:10
Pips: 6
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Sparks leaps into the fight utterly disregarding the concept of safety. "It looks like we arrived just in time."
- talents:
[+3]Disregard( No Safety!) - Standard Utiltiy
You suffer Overconfidence (save ends). While overconfident, saving throws for other conditions suffer a -5 penalty.
[+1] Demand Duel - Standard Attack
Deal 1d8 damage to target creature. If that creature damages one of your allies on its next turn, that creature suffers 1d8 damage.
[-1]Quick Draw:Rend (Lightning Bolt) - Standard Attack
Deal 1d10+X damage to target creature where X equals the number of pips you spent last turn.
[-6]Quick Draw: Three by three (Leopard’s Fury) - Standard Attack
Deal 3d8 damage to up to 3 different creatures
[-7]Quick Draw:12 blades (Acid Rain) - Standard Attack
Deal 1d12 damage to up to seven creatures. Deal an additional 1d12 damage to creatures suffering from (save ends) effects.
- combat:
- Useing [+3]Disregard( No Safety!)
HP 30
Pips 7
rolling for save
Roll(1d20)+0:
20,+0
Total:20
Utter waste of a twenty...
tygerburningbright- Freakin' Alicorn Princess
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Two timberwolves keep up their attack on Storm Blade...
(Storm Blade takes 11 damage)
Splash Control, happy to see the others return, let out another rallying cry...
(Everyone may flip a coin. If heads, you get a pip...)
However, he is silenced by two further attacks, which knocks the unicorn out...
(Splash Control takes 11 damage)
(Splash Control is unconscious)
The remaining four timberwolves decide to change targets and head towards to latest entries to the battle...
(Necrar takes 7 damage)
(Sparks takes 8 damage)
Initiative Order:
Timberwolves A, B
Splash Control (unconscious)
Timberwolves C, D, E, F, G, H (all bloodied)
Aces High - Current Turn
Timberwolf I (dead)
Storm Blade
Necrar
Sparks
(Storm Blade takes 11 damage)
Splash Control, happy to see the others return, let out another rallying cry...
(Everyone may flip a coin. If heads, you get a pip...)
However, he is silenced by two further attacks, which knocks the unicorn out...
(Splash Control takes 11 damage)
(Splash Control is unconscious)
The remaining four timberwolves decide to change targets and head towards to latest entries to the battle...
(Necrar takes 7 damage)
(Sparks takes 8 damage)
Initiative Order:
Timberwolves A, B
Splash Control (unconscious)
Timberwolves C, D, E, F, G, H (all bloodied)
Aces High - Current Turn
Storm Blade
Necrar
Sparks
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
A loud beeping noise came from Aces High's direction.
As the majority of those battling swiveled their heads to look, Aces pounded on his fake arm until it stopped making noise. Then he turned to the gaze of half a dozen timberwolves. "Ah, shoo'."
As the majority of those battling swiveled their heads to look, Aces pounded on his fake arm until it stopped making noise. Then he turned to the gaze of half a dozen timberwolves. "Ah, shoo'."
- Spoiler:
- Aces used Roll of the Dice again, this time using the first effect and roliing a d8 and a d12. The results were a 3 and a 1, respectively.
This activates Bluff, giving me a pip and the coin toss doesn't matter since temporary hp doesn't stack. I also got a PiP from good old Splash Control.
Status:
HP: 12+2
PiPs: 6
Status: The Waiting Game Paid Off
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
"You shouldn't have come for a second round." In an instant Sparks dashes over to the opposite side of the timberwolf pack cutting any foe in his way.
- talent:
- Useing [-7]Quick Draw:12 blades (Acid Rain) - Standard Attack
Deal 1d12 damage to up to seven creatures. Deal an additional 1d12 damage to creatures suffering from (save ends) effects.
Targeting timber wolves B-H
Roll(1d12)+0:
10,+0
Total:10
- stats:
- HP 22
Pips 0
Condition N/A
tygerburningbright- Freakin' Alicorn Princess
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
You leave behind a trail of logs and carved wood in your wake. It's a impressive display...tygerburningbright wrote:
- talent:
Useing [-7]Quick Draw:12 blades (Acid Rain) - Standard Attack
Deal 1d12 damage to up to seven creatures. Deal an additional 1d12 damage to creatures suffering from (save ends) effects.
Targeting timber wolves B-H
Roll(1d12)+0:
10,+0
Total:10
(Timberwolf B is bloodied)
(Timberwolves C, D, E, F, G, and H are all dead)
Paper Shadow- Smile Like You Mean It
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
"You're not done yet Splash," Necrar says, his eyes completely red, no pupils. "Nor you, Aces."
Shadows stream from Necrar to the two he named. The shadows around Aces cover him and enter his metal leg, disappearing. The shadows around Splash cover him, but don't disappear, making a thin layer of armor. As the shadows stop moving, his eyes return to normal.
Shadows stream from Necrar to the two he named. The shadows around Aces cover him and enter his metal leg, disappearing. The shadows around Splash cover him, but don't disappear, making a thin layer of armor. As the shadows stop moving, his eyes return to normal.
- Spoiler:
- Used [-2] Deathly Vigor - Minor Utility [Created by Silent Belle]
Target unconscious ally gains 2d10 temporary hp. The target may act as though it was conscious as long as it has temporary hp.
on Splash. 5+7=12
Used[+2] Dark Health (Healing Salve) - Standard Utility [Polished by Daniel Berke]
You or target ally regains 1d10+2 hp. on Aces. 10+2=12
Be Prepared 10 special activated. 10: Target creature gains 2d12 hp. on splash. 10+7=17
Hp:30 Temp:3
Pips:6
Condition: The Darkness returns.
Last edited by Colter Bolt on Tue May 07, 2013 9:48 am; edited 1 time in total (Reason for editing : Too tired to remember to list targets...)
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
(May I ask who you are using the special on?)
Paper Shadow- Smile Like You Mean It
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
(( Sorry. That would be Splash. ))
Colter Bolt- Equestrian Honor Guard
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Splash Control quickly gets back onto his hooves, with a spring in his step and once again motivated...Colter Bolt wrote:
- Spoiler:
Used [-2] Deathly Vigor - Minor Utility [Created by Silent Belle]
Target unconscious ally gains 2d10 temporary hp. The target may act as though it was conscious as long as it has temporary hp.
on Splash. 5+7=12
Used[+2] Dark Health (Healing Salve) - Standard Utility [Polished by Daniel Berke]
You or target ally regains 1d10+2 hp. on Aces. 10+2=12
Be Prepared 10 special activated. 10: Target creature gains 2d12 hp. on splash. 10+7=17
Hp:30 Temp:3
Pips:6
Condition: The Darkness returns.
(Splash Control is up and no longer bloodied...)
(Just waiting on Fury now. Unless he posted something in the OOC topic which I have missed and/or forgotten saying he wouldn't be here for a while, I'm giving him until the end of Friday to post. If he doesn't, I'll make his turn for him...)
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
(11 damage, even taking into account the resist?
Stupid alerts failed)
Stupid alerts failed)
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
(Oops, sorry. Storm Blade took 5 Damage...)Fury of the Tempest wrote:(11 damage, even taking into account the resist?
Stupid alerts failed)
Paper Shadow- Smile Like You Mean It
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
Storm Blade winced in pain as he was struck through his shield, through the damage taken was lowered thanks to it, he was still wounded once again, bleeding slightly. However, he knew the battle had turned as his shield fell away. "About time you two showed up." He grumbled with a huff, through he was rather pleased that Sparks and Nectar where back. "You see why I really didn't want to split the group?" He continued on as he lifted his right hoof, pointing it as the weakened Timberwolf, sending a bolt of lightning at it that sent a stream of energy back at him, soothing his aches and healing the wound he had taken.
- Spoiler:
- Made the coin flip. [+1] Armour Enchantment: Energy Recovery [Energizing Amulet]
[+1] Syphon Life. 2 damage, 2 healing.
[-2] Drain Life. 2 damage, 4 healing.
Health: 18. Pips: 3
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
The timberwolf is barely standing...
(Also, because I'm tired of forgetting your damage penalty, let's just forget about it. Even if I did apply it, what happens next would be the same...)
The timberwolf tries to strike you down in retaliation, but it is interrupted as an arrow soars through the air and knocks the beast down into pieces. From the bush you see creatures that remind you of the newly crowned Princess Sparkle's pet, although less cute and wearing a mix match of dirty rags and oversized foliage. Another arrow and a swing of a club knocks a few branches out of the last remaining timberwolf...
The leader, from the back, is not amused with the turn of the battle. He lets out a mighty bark, which stops the last fighting timberwolf from attacking. After a brief pause, the timberwolf willingly falls to pieces, and all the scattered sticks, branches and logs from all the wolves begin to roll and float towards the leader, who begins to change his form. The more perceptive of you notice the lake react wildly to this, as if it was the sea during a storm. Soon, a enormous timberwolf stands before you, ready to pounce on his prey. As they watch this, the creatures lose any backbone they had, drop their weapons and some mushrooms, and flee to some nearby bush...
"That's big," Splash Control mutters to you all. "That's very big."
Initiative Order:
Splash Control
Aces High, Storm Blade, Sparks, Necrar (you can do your turns in any order to save time)
Giant Timberwolf
The unicorn lets out another rallying cry as he charges the timberwolf, somewhat in fear of the beast...
(Everyone flip a coin. You know the rest. Make your turns when you get a chance, unless you want to wait for someone in order to combo...)
(Also, because I'm tired of forgetting your damage penalty, let's just forget about it. Even if I did apply it, what happens next would be the same...)
The timberwolf tries to strike you down in retaliation, but it is interrupted as an arrow soars through the air and knocks the beast down into pieces. From the bush you see creatures that remind you of the newly crowned Princess Sparkle's pet, although less cute and wearing a mix match of dirty rags and oversized foliage. Another arrow and a swing of a club knocks a few branches out of the last remaining timberwolf...
The leader, from the back, is not amused with the turn of the battle. He lets out a mighty bark, which stops the last fighting timberwolf from attacking. After a brief pause, the timberwolf willingly falls to pieces, and all the scattered sticks, branches and logs from all the wolves begin to roll and float towards the leader, who begins to change his form. The more perceptive of you notice the lake react wildly to this, as if it was the sea during a storm. Soon, a enormous timberwolf stands before you, ready to pounce on his prey. As they watch this, the creatures lose any backbone they had, drop their weapons and some mushrooms, and flee to some nearby bush...
"That's big," Splash Control mutters to you all. "That's very big."
Initiative Order:
Splash Control
Aces High, Storm Blade, Sparks, Necrar (you can do your turns in any order to save time)
Giant Timberwolf
The unicorn lets out another rallying cry as he charges the timberwolf, somewhat in fear of the beast...
(Everyone flip a coin. You know the rest. Make your turns when you get a chance, unless you want to wait for someone in order to combo...)
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
"I've heard of such things like this, but I've never actually seen one before." Storm Blade remarked, as his carefully examined the beast that was now standing in front of them. "Still, there is no reason to assuming that this thing is going to be tougher than an entire timberwolf pack, and as we just took a pack out. Its time to make this thing fall."
As he spoke, Storm Blade felt his armour working, restoring his energy once more. His right hoof outstretched, a powerful bolt of lightning raced from it to slam into the big timberwolf.
As he spoke, Storm Blade felt his armour working, restoring his energy once more. His right hoof outstretched, a powerful bolt of lightning raced from it to slam into the big timberwolf.
- Spoiler:
- [+1] Armour Enchantment: Energy Recovery [Energizing Amulet]
[-1] Lightning Bolt. 1d10+X damage, X equaling the number of PiP's spent last turn. 2 PiP's where spent last turn. So 8 +2 = 10 damage.
Storm Blade: 18 health. 2 PiPs.
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
"Tic these-this thing just doesn't know when to stay down." Sparks draws his sword and makes deep stab straight up through the timberwolf's chest.
- combat:
Calling 1
Roll(1d2)+0:
1,+0
Total:1
That brings my pips up to 1 so
[-1]Quick Draw:Rend (Lightning Bolt) - Standard Attack
Deal 1d10+X damage to target creature where X equals the number of pips you spent last turn.
spent 7 last turn so +7
Roll(1d10)+7:
10,+7
Total:17
crit
10: Mave a saving throw. You regain hit points equal to half the roll result.
Roll(1d20)+0:
18,+0
Total:18
so I gain 9 HP
Image
- stats:
- HP 30
Pips 0
Condition N/A
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Re: Adventures in Saint-Trotez - On Set (Episodes 1 - 3)
- Spoiler:
- Forgot to add in the results of the coin flip - the extra pips - to my last batch of stats. With my winning coin flip from this latest bit, I now have nine.
Aces laughed aloud as the familiar clinking of machinery opened up his panels. "You were tougher before, big guy...all that's going to do is give me a bigger targe'!"
With this, Aces brought up his metal arm, the pipes protruding from the various openings suddenly spinning 180 degrees to face forward, and fired the entirety of his missile salvo directly at the giant timberwolf's legs.
The water rippled and crashed against the shore behind the battle.
- Spoiler:
- Firstly I used my Ace Up the Sleeve (Sneaky Bastard Sword) giving the timberwolf a vulnerability 2 to my attacks.
Then I used Ante Up! again, dealing 4+7+1+2(Vulnerability) = 14 damage to the timberwolf. Due to the effect of my Bluff, I get a Pip.
Stats:
HP: 30
PiPs: 1
Status: Actually a Little Nervous
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