Ask a Simple Question - Get a Simple Answer
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Inferno1114
Antiquated
Lifeforce
Colter Bolt
AProcrastinatingWriter
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Doc pseudopolis
Grey Pen The Flawed
Hayatecooper
Z2
Caden2112
Pingcode
Kindulas
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Nehiel Mori
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Zarhon
tygerburningbright
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Azureink
Demonu
sunbeam
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thematthew
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Fury of the Tempest
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Paper Shadow
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Xel Unknown
Ramsus
Stairc -Dan Felder
37 posters
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Re: Ask a Simple Question - Get a Simple Answer
Doublepost, w/ question-
What happens to status effects when you are K/Od? I seem to remember reading somewhere that they go away, or specific ones go away, or something, but I can't find anything now.
What happens to status effects when you are K/Od? I seem to remember reading somewhere that they go away, or specific ones go away, or something, but I can't find anything now.
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Re: Ask a Simple Question - Get a Simple Answer
I don't think any of them go away. You still take ongoing damage, suffer vulnerability, be protected by resist and all that. The only kinda exception is Regeneration, which doesn't go away, but doesn't work when you have 0 HP or less (even if you are still concious with 0 HP or less)...Bronymous wrote:Doublepost, w/ question-
What happens to status effects when you are K/Od? I seem to remember reading somewhere that they go away, or specific ones go away, or something, but I can't find anything now.
Paper Shadow- Smile Like You Mean It
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Re: Ask a Simple Question - Get a Simple Answer
Then that's the one I was thinking of, that stopped working. Ok then.
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Re: Ask a Simple Question - Get a Simple Answer
Some DMs like to have daze and stun go away when you fall unconscious too, for flavor reasons, but there's no mechanical rule for that.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
As far as combat is concerned, which mechanics are mandatory, and which aren't? What effects are forced to go into effect, and what kinds can you choose to ignore/skip on demand?
We know that save ends checks at the end of a turn are mandatory - but what about other stuff?
1) Regeneration - can you choose not to be healed by it (e.g. enemy has a heal-punishing effect, or you wish to stay bloodied)?
2) Can you choose to have resist selectively block damage (e.g. block only part of the damage, rather than the full amount, for instance to take just enough damage to trigger a "take damage effect")?
3) Can you choose to have temporary hp be bypassed taking your actual hp instead, (for instance to get bloodied, whilst still being protected by temp hp for later)?
4) Can you ignore (forced or not forced, e.g. "on next attack" or "for the rest of the battle") applying instances of "+X damage" to your abilities (e.g. if targeting an ally by accident)?
5) can one skip "extra" save ends checks or abilities granted to you by a trait or another effect (e.g. warlord abilities, iron will trait, save ends rolls...)?
6) Can one not apply save ends bonuses to their save ends rolls, if they have such (e.g. from an item or granted by an ally)? Does this apply to other bonuses as well?
7) Can one force a conjuration to not activate it's "on death" traits or effects?
Is there any possibility of adding a list of "mandatory vs non-mandatory" combat effects?
We know that save ends checks at the end of a turn are mandatory - but what about other stuff?
1) Regeneration - can you choose not to be healed by it (e.g. enemy has a heal-punishing effect, or you wish to stay bloodied)?
2) Can you choose to have resist selectively block damage (e.g. block only part of the damage, rather than the full amount, for instance to take just enough damage to trigger a "take damage effect")?
3) Can you choose to have temporary hp be bypassed taking your actual hp instead, (for instance to get bloodied, whilst still being protected by temp hp for later)?
4) Can you ignore (forced or not forced, e.g. "on next attack" or "for the rest of the battle") applying instances of "+X damage" to your abilities (e.g. if targeting an ally by accident)?
5) can one skip "extra" save ends checks or abilities granted to you by a trait or another effect (e.g. warlord abilities, iron will trait, save ends rolls...)?
6) Can one not apply save ends bonuses to their save ends rolls, if they have such (e.g. from an item or granted by an ally)? Does this apply to other bonuses as well?
7) Can one force a conjuration to not activate it's "on death" traits or effects?
Is there any possibility of adding a list of "mandatory vs non-mandatory" combat effects?
Zarhon- Smile Smile Smile
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Re: Ask a Simple Question - Get a Simple Answer
While it's obviously up to the designers, it would seem incredibly weird for anything that doesn't have "may" listed in the description to be optional. It would both be confusing to keep up with and limit GM strategies.
ZamuelNow- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
Zamuel is correct. If it doesn't say 'may' or some similar qualifier - it isn't an option.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
Question can things that target with the word you be blocked with Master Defense?
- Trait:
- Master Defense
Prerequisite: Expert Defense
Instead of the benefits of Expert Defense, you gain the following benefit instead.
Whenever a creature targets you with a with a single target combat talent, you may roll a d12. On a 7 or higher, the combat talent has no effect on you.
tygerburningbright- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
How does the new Spellbook weapon interact with Conjured weapons?
- Item for reference:
- Spellbook - 500 Gold
Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).
- Talent for Reference:
- [-X] Thunderstorm - Standard Attack
You unleash X bolts of lightning. Each bolt of lightning targets a random creature and deals half of 2d10 damage.
Doc pseudopolis- Best Pony
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Re: Ask a Simple Question - Get a Simple Answer
How does Inspiration work when Fool me twice is active? Do you roll twice for both the initial roll and the inspiration roll or just the first roll?
- reference:
- Inspiration - Immediate Interrupt
Trigger - You roll a d8, d10 or d12 and dislike the result
Effect - You may reroll the die and take either result.
Fool Me Twice
Whenever you roll a 1 on a d8, d10 or d12, you may roll twice on all your d8s, d10s and d12s next turn and take either result.
tygerburningbright- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
Doc pseudopolis wrote:How does the new Spellbook weapon interact with Conjured weapons?Also if I use thunderstorm while confused do I flip a coin for the whole attack or each individual bolt?
- Item for reference:
Spellbook - 500 Gold
Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).
- Talent for Reference:
[-X] Thunderstorm - Standard Attack
You unleash X bolts of lightning. Each bolt of lightning targets a random creature and deals half of 2d10 damage.
1) It doesn't interact with conjured weapons in any special way. They're just like normal combat talents. Perhaps I'm misunderstanding the question?
2) You can do it either way. I'd do it for each bolt of lightning unless combat is going too slowly - then a DM might ask you to do it just once for all of them.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
tygerburningbright wrote:How does Inspiration work when Fool me twice is active? Do you roll twice for both the initial roll and the inspiration roll or just the first roll?
- reference:
Inspiration - Immediate Interrupt
Trigger - You roll a d8, d10 or d12 and dislike the result
Effect - You may reroll the die and take either result.
Fool Me Twice
Whenever you roll a 1 on a d8, d10 or d12, you may roll twice on all your d8s, d10s and d12s next turn and take either result.
If you reroll a die, the result never actually happened - so if at first the result *would* be 1 and then you reroll it... You never actually got the 1. The reroll is a re-do.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
No, he means that you are under the Roll Twice Effects of Fool Me Twice and somehow was given the Inspiration talent by an ally. Would you be able to use that talent while you doing the twice rolling? And if so, would the reroll from Inspiration be only a single roll or two rolls because of the trait's effects? I'd think that the trait's effects would have the reroll be twice given how the rules have written things... And if they don't I'd suggest updating the wording to show that they don't work like that. In fact it doesn't matter if it's Fool Me Twice, just you get under the effects of having to be able to roll twice on your turn and can use Inspiration to do a reroll... Wouldn't the reroll get the same roll twice effect?
Re: Ask a Simple Question - Get a Simple Answer
right should have said that better.
Ok I have Fool me twice active because I rolled a one last turn so now I am rolling twice for everything but I dislike both results and use Inspiration do I roll once or twice?
ninja-ed by Xel who said it better
Also do moves that just use the word you count as targeting you?
Ok I have Fool me twice active because I rolled a one last turn so now I am rolling twice for everything but I dislike both results and use Inspiration do I roll once or twice?
ninja-ed by Xel who said it better
Also do moves that just use the word you count as targeting you?
tygerburningbright- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
Xel Unknown wrote:No, he means that you are under the Roll Twice Effects of Fool Me Twice and somehow was given the Inspiration talent by an ally. Would you be able to use that talent while you doing the twice rolling? And if so, would the reroll from Inspiration be only a single roll or two rolls because of the trait's effects? I'd think that the trait's effects would have the reroll be twice given how the rules have written things... And if they don't I'd suggest updating the wording to show that they don't work like that. In fact it doesn't matter if it's Fool Me Twice, just you get under the effects of having to be able to roll twice on your turn and can use Inspiration to do a reroll... Wouldn't the reroll get the same roll twice effect?
As they're two different effects, you have to wait for one to finish. So you can roll twice, taking either result, then reroll that result with inspiration if you like.
I might still be missing the question though, I'm a bit confused as to what's being asked.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
tygerburningbright wrote:right should have said that better.
Ok I have Fool me twice active because I rolled a one last turn so now I am rolling twice for everything but I dislike both results and use Inspiration do I roll once or twice?
ninja-ed by Xel who said it better
Also do moves that just use the word you count as targeting you?
1) Aha! You roll twice more.
2) No. But feel free to post an example.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
The second thing I am asking only really involves if
[+6] (Grab For Power) - Standard Utility
Lose 1d8 Pips.
counts as targeting for the purposes of
Master Defense
Prerequisite: Expert Defense
Instead of the benefits of Expert Defense, you gain the following benefit instead.
Whenever a creature targets you with a with a single target combat talent, you may roll a d12. On a 7 or higher, the combat talent has no effect on you.
actually on that note can targeting as a whole get a definition?
[+6] (Grab For Power) - Standard Utility
Lose 1d8 Pips.
counts as targeting for the purposes of
Master Defense
Prerequisite: Expert Defense
Instead of the benefits of Expert Defense, you gain the following benefit instead.
Whenever a creature targets you with a with a single target combat talent, you may roll a d12. On a 7 or higher, the combat talent has no effect on you.
actually on that note can targeting as a whole get a definition?
tygerburningbright- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
Hey, what happened to the upgraded versions of Amulet of Protection? Didn't there used to be one version that gave a +8 temp at 1000 gold and a version that gave +10 temp at 1500 gold?
- Combat Items Doc:
- Amulet of Protection - 500 Gold
Trinket
You begin battles with 4 temporary hp.
- Missing Items:
- Amulet of Greater Protection - 1000 Gold
Trinket
You begin battles with 8 temporary hp.
Amulet of Extraordinary Protection - 1500 Gold
Trinket
You begin battles with 10 temporary hp.
Re: Ask a Simple Question - Get a Simple Answer
- level 10 inventor feature:
- Industrial Revolution
Your mastery of engineering and brilliant mind allows you to use Create Crazy Contraption three times a day without spending a Magic Point. In addition, you create something that permanently advances Equestrian society. For example, creating the Telegraph - allowing for widespread use of Spike, Take a Letter - or improved medical equipment (granting a +5 to heal checks for those using your equipment). As the creator, you've made sure that you've built in some "back doors", you may take control of your equipment or force it to stop or start working as long as you have access to it.
Re: Ask a Simple Question - Get a Simple Answer
Stairc -Dan Felder wrote:Doc pseudopolis wrote:How does the new Spellbook weapon interact with Conjured weapons?
- Item for reference:
Spellbook - 500 Gold
Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).
1) It doesn't interact with conjured weapons in any special way. They're just like normal combat talents. Perhaps I'm misunderstanding the question?
I think what this was asking was if you bring Spellbook and a conjured weapon talent, does it grant you access to the talents you normally have to use the conjured weapon for?
My answer is probably not, as it would be priced higher and mostly just be broken if you could use the souped-up conjured weapon talents. Also, You don't really have those talents in your "toolkit." You have a talent that gives you access to those, but it's not like you could choose to bring FireSlash and Cremate into the battle and not Flametongue.
sunbeam- Epic Pwny
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Re: Ask a Simple Question - Get a Simple Answer
If that's the question, of course not. You don't have access to those special talents, you couldn't bring them into battle in the first place, the move just grants you the opportunity to gain access to them.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
If someone hits you & other allies with an attack, can you use Under The Aegis to redirect the attack to JUST hit you? Or does the attack have to just hit multiple allies?
And what if the attack hits allies & enemies? Can you redirect the attack on you allies to yourself?
And what if the attack hits allies & enemies? Can you redirect the attack on you allies to yourself?
Fury of the Tempest- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
tygerburningbright wrote:The second thing I am asking only really involves if
[+6] (Grab For Power) - Standard Utility
Lose 1d8 Pips.
counts as targeting for the purposes of
Master Defense
Prerequisite: Expert Defense
Instead of the benefits of Expert Defense, you gain the following benefit instead.
Whenever a creature targets you with a with a single target combat talent, you may roll a d12. On a 7 or higher, the combat talent has no effect on you.
actually on that note can targeting as a whole get a definition?
Xel Unknown wrote:Hey, what happened to the upgraded versions of Amulet of Protection? Didn't there used to be one version that gave a +8 temp at 1000 gold and a version that gave +10 temp at 1500 gold?
- Combat Items Doc:
Amulet of Protection - 500 Gold
Trinket
You begin battles with 4 temporary hp.
- Missing Items:
Amulet of Greater Protection - 1000 Gold
Trinket
You begin battles with 8 temporary hp.
Amulet of Extraordinary Protection - 1500 Gold
Trinket
You begin battles with 10 temporary hp.
Skiped Questions... Make sure not to skip Fury's question that's above me too.Xel Unknown wrote:Does this Density Feature require one to have the Utility talent Create Crazy Contraption, or do you get the three free uses of the talent without needing the utility beforehand?
- level 10 inventor feature:
Industrial Revolution
Your mastery of engineering and brilliant mind allows you to use Create Crazy Contraption three times a day without spending a Magic Point. In addition, you create something that permanently advances Equestrian society. For example, creating the Telegraph - allowing for widespread use of Spike, Take a Letter - or improved medical equipment (granting a +5 to heal checks for those using your equipment). As the creator, you've made sure that you've built in some "back doors", you may take control of your equipment or force it to stop or start working as long as you have access to it.
Re: Ask a Simple Question - Get a Simple Answer
But that doesn't mean the same as if you get a Be Prepeared d12 crit triggered when you have a Conjurered Weapon out... I know for sure that you've said before that it means that you'd unlock all talents both Weapon Talents and non-wepaon talents at that time.Stairc -Dan Felder wrote:If that's the question, of course not. You don't have access to those special talents, you couldn't bring them into battle in the first place, the move just grants you the opportunity to gain access to them.
Re: Ask a Simple Question - Get a Simple Answer
Xel Unknown wrote:But that doesn't mean the same as if you get a Be Prepeared d12 crit triggered when you have a Conjurered Weapon out... I know for sure that you've said before that it means that you'd unlock all talents both Weapon Talents and non-wepaon talents at that time.Stairc -Dan Felder wrote:If that's the question, of course not. You don't have access to those special talents, you couldn't bring them into battle in the first place, the move just grants you the opportunity to gain access to them.
Unless you can start a battle with a conjured weapon, there is nothing to worry about...Spellbook - 500 Gold
Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).
Paper Shadow- Smile Like You Mean It
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