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Post  Fury of the Tempest Sun Jul 28, 2013 7:17 pm

He's asking what happens if the Be Prepared d12 triggers when you have a Conjured Weapon out.
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Post  Doc pseudopolis Mon Jul 29, 2013 4:49 am

Paper Shadow wrote:
Spellbook - 500 Gold
Weapon
When you start a battle with this weapon equipped, you may bring all of your combat talents into battle (instead of choosing 5).
Unless you can start a battle with a conjured weapon, there is nothing to worry about...
Oh. Fair enough then, that's my question answered.

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Post  Fury of the Tempest Mon Jul 29, 2013 4:02 pm

Fury of the Tempest wrote:If someone hits you & other allies with an attack, can you use Under The Aegis to redirect the attack to JUST hit you? Or does the attack have to just hit multiple allies?

And what if the attack hits allies & enemies? Can you redirect the attack on you allies to yourself?

I kinda need this answered soon, holding a game up.

Oh, and also, what happens to the attack? Are you only hit once? Or does the damage dealt to each ally stack?
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Post  Stairc -Dan Felder Mon Jul 29, 2013 4:05 pm

Could you post the talent in question?
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Post  Fury of the Tempest Mon Jul 29, 2013 4:08 pm

Stairc -Dan Felder wrote:Could you post the talent in question?

Well, the OFFICAL version, taking it from the 'Shield of Valor' is this:

[-4] Under the Aegis - Immediate Interrupt
Trigger - Multiple allies would be hit by the same attack
Effect - The attack hits only you instead. The Shield of Valor vanishes. This talent costs 1 less energy for each ally targeted by the triggering attack that is subject to your “Guardian’s Oath.”

Of course, the better version operates a little different, but the

'Trigger - Multiple allies would be hit by the same attack
Effect - The attack hits only you instead.'

is the important bit and still the same.
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Post  Stairc -Dan Felder Mon Jul 29, 2013 4:13 pm

The trigger is based on if multiple allies are hit by an attack. If an attack meets that criteria, you can use the ability. There's no reason why the attack *also* doing other things, like hitting you, should invalidate that.
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Post  Fury of the Tempest Mon Jul 29, 2013 4:14 pm

Stairc -Dan Felder wrote:The trigger is based on if multiple allies are hit by an attack. If an attack meets that criteria, you can use the ability. There's no reason why the attack *also* doing other things, like hitting you, should invalidate that.

That is excellent to hear.

Another element, is does the damage from the attack only apply once or does it stack? So, if two allies take 8 damage, and you use Under the Ageis. Do you take 8 damage, or 16?
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Post  Stairc -Dan Felder Mon Jul 29, 2013 4:16 pm

The AOE attack is treated as if it had only you as a target instead of you and a bunch of other people. So if it would deal 8 damage to up to six creatures, it deals 8 to you instead.
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Post  tygerburningbright Mon Jul 29, 2013 4:16 pm

Xel Unknown wrote:
tygerburningbright wrote:The second thing I am asking only really involves if
[+6] (Grab For Power) - Standard Utility
Lose 1d8 Pips.

counts as targeting for the purposes of

Master Defense
Prerequisite: Expert Defense
Instead of the benefits of Expert Defense, you gain the following benefit instead.
Whenever a creature targets you with a with a single target combat talent, you may roll a d12. On a 7 or higher, the combat talent has no effect on you.


actually on that note can targeting as a whole get a definition?
Xel Unknown wrote:Hey, what happened to the upgraded versions of Amulet of Protection? Didn't there used to be one version that gave a +8 temp at 1000 gold and a version that gave +10 temp at 1500 gold?

Combat Items Doc:

Missing Items:
Xel Unknown wrote:
level 10 inventor feature:
Does this Density Feature require one to have the Utility talent Create Crazy Contraption, or do you get the three free uses of the talent without needing the utility beforehand?
Skiped Questions... Make sure not to skip Fury's question that's above me too.

missed these again...
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Post  Stairc -Dan Felder Mon Jul 29, 2013 4:20 pm

1) If a talent doesn't say 'target' - you aren't targeting anyone. Target is just a keyword-like-thing for selecting a creature for a talent. Thus Master Defense doesn't interact with Grab for Power.

2) No idea about the Amulets of Protection. Those are cool.

3) You don't need Create Crazy Contraption to use the level 10 feature. The feature itself is what lets you use the utility talent, you don't need to have the utility talent already.
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Post  Fury of the Tempest Mon Jul 29, 2013 4:21 pm

Stairc -Dan Felder wrote:The AOE attack is treated as if it had only you as a target instead of you and a bunch of other people. So if it would deal 8 damage to up to six creatures, it deals 8 to you instead.

That. Is. Awesome.

And I see what Kind wanted it to be expensive, and make the shield vanish... that can be a lot of damage negation.
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Post  Stairc -Dan Felder Mon Jul 29, 2013 4:22 pm

Like a boss. Cool
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Post  ZamuelNow Mon Jul 29, 2013 5:10 pm

Deathly Vigor:

Due to wording, does this mean Deathly Vigor allows the target to ignore comatose status?
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Post  Paper Shadow Mon Jul 29, 2013 5:18 pm

ZamuelNow wrote:
Deathly Vigor:
Due to wording, does this mean Deathly Vigor allows the target to ignore comatose status?
Actually, due to its wording, you can't even use it on a comatose ally...

Fury of the Tempest wrote:And I see what Kind wanted it to be expensive, and make the shield vanish... that can be a lot of damage negation.
You can say that twice...
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Post  Ramsus Tue Jul 30, 2013 2:31 pm

I'm sure this has been asked before but, I can't remember the answer. Do the Energizing Amulet and Rapid Recovery stack?
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Post  Fury of the Tempest Tue Jul 30, 2013 2:48 pm

Ramsus wrote:I'm sure this has been asked before but, I can't remember the answer. Do the Energizing Amulet and Rapid Recovery stack?

Yes. They do.
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Post  Stairc -Dan Felder Tue Jul 30, 2013 3:12 pm

Indeed. However, as they both trigger at the start of your turn - you choose which order the effects apply in. So you gain the pip from one first and only gain from the second if you're still meeting its criteria.
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Post  Ramsus Tue Jul 30, 2013 3:36 pm

Ah, that's important to know. Maybe that should be noted somewhere next to one of those two things?
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Post  Stairc -Dan Felder Tue Jul 30, 2013 3:39 pm

It's a general rule that the player whose turn it is chooses the order that "start of turn" or "end of turn" effects apply - so it needs to be noted in the general Rules Compendium that Nehiel Mori is working on.
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Post  Antiquated Tue Jul 30, 2013 4:03 pm

How do conjured weapons fit in with "real" weapons. Say your character has both a real weapon (something from the treasure trove) and a conjure weapon combat talent; can you use both at the same time? Conjuring a weapon overwrites your normal combat talents with the ones specific to that conjured weapon, does it over write combat talents granted by weapons, armor and trinkets too? And want about weapons that grant a grant a combat trait like perk instead of a combat talent? Would that get overridden too? Can the Dual Wielder trait allow you to use a conjured weapon and a real weapon at the same time? Can the Dual Wielder trait allow you to use two conjured weapons at the same time?

I'm sure this has been covered somewhere, but for the life of me I can't find it. It isn't in the treasure trove document and it isn't in the Combat Talent document, and the search function didn't turn up any likely solutions here on the forms. If someone could explain the rules and how conjured weapons fit in with and compare to treasure trove weapons, and how the Dual Wielder trait applies to them I would appreciate it.
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Post  Fury of the Tempest Tue Jul 30, 2013 4:05 pm

Real and conjured weapons have no connection. Conjured 'weapons' is just a term. So you can use them both completely fine.
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Post  Xel Unknown Tue Jul 30, 2013 4:05 pm

Talents gained from Items are always usable.
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Post  Stairc -Dan Felder Tue Jul 30, 2013 4:07 pm

Don't worry, a talent that conjures a weapon only replaces your *normal* combat talents - the ones you select at the start of a battle - with the conjured weapon's combat talents. You can still get the benefits of your normal equipment and traits that grant special abilities to you - such as being able to use a special combat talent or gaining a perk as you put it.
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Post  Antiquated Tue Jul 30, 2013 4:10 pm

Gotcha. Ok, thanks all! Again, I'm impressed with how quickly this form operates.
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Post  Stairc -Dan Felder Tue Jul 30, 2013 4:27 pm

Glad to have you here. Just drop a line if have any other questions or, even better, ideas for the system. =)
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