New Expansions - New Content - Post your favorites here
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Re: New Expansions - New Content - Post your favorites here
Why would I bother. My input is clearly not appreciated, and its not like I could ever come up with something that resembles balance in a talent- especially since the only feedback I ever get is "No, it's not balanced, and I'm not going to offer suggestions on how to make it better, figure it out yourself, here's a bunch of numbers, have fun." The only time my stuff has ever been brought in is when someone who knows what their doing comes in and changes the stuff that needs to be changed.
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Re: New Expansions - New Content - Post your favorites here
While I try to offer constructive criticism when I can think of clarification or alternate ideas, I'd argue that it might be best to delay adding more combat based content to the game until the math is revised. Adding more would make things more tedious later on.
Anyways, my submissions this week:
Anyways, my submissions this week:
- Utility - Digging:
- Burrower
You may travel underground through dirt and sand with a -5 penalty to skill checks made for digging. This leaves behind a tunnel and you have a vague sense of direction to places you've already been to though Perception, Streetwise, or other appropriate checks may be required for finding a new location.
- Racial - Photosynthetic:
- Photosynthetic (2)
You are considered a plant. Instead of food, you require sunlight, water, and fertile soil to survive and your vital organs are distributed across your body instead of being in centralized locations. During an extended rest, your naturally regenerative properties allow you to gain +5 Endurance bonus to recovering from one injury you're suffering from.
Last edited by ZamuelNow on Thu Aug 15, 2013 6:05 pm; edited 1 time in total
ZamuelNow- Freakin' Alicorn Princess
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Re: New Expansions - New Content - Post your favorites here
ZamuelNow wrote:I'd argue that it might be best to delay adding more combat based content to the game until the math is revised. Adding more would make things more tedious later on.
I agree with this. Hopefully Bronymous will start thinking about this as well. His constant moaning at the developers is grating...
Anyway, gonna resumbit this:
- Luna's Rangers:
- Apprentice
Your training as a ranger has begun! Now you can move with almost no sound, blend in with the environment around you and notice what other miss. but most of all, you have been given the ranger's signature tool. The bow! You gain a permanent bonus of +3 to both Stealth and Perception, and as long as you have the ranger's bow item on you, you can perform the following talents:
Rope Shot
Preparation time: 1 minute
By trying a rope to your arrows, you can get your ropes to places that they otherwise could not reach! You must have sight of the target, and the rope is 50ft in length.
Snap Shot - Daily
You can perform one shot instantaneously
Ranger
Your training is now complete. Now, you make no sound as you move and become one with the shadows. In addition, your eye for detail has almost become super-natural. Upgrading your Stealth & Perception bonus to +5. Finally, your skills with the bow has become even greater. Giving you even more tricks, and upping the usage of Snapshot to 2/day
Cripple Shot
Preparation time: 10 seconds
Your aim with the blow is a dangerous thing. You can cleanly hit creature's limbs within 100ft of you and you have sight off. Hitting the limb can either make them drop an item they are holding, slow down their speed or if its a wing. Make them plummet down from the sky.
Douse Shot
Preparation time: 30 seconds
You can imbue you arrows with the darkness of the night. Allowing you extinguish a light-source within 50ft of you - save the sun - for an hour.
Master
You have become what few ranger every do. You have become a master of ranger's, whose skills are on par with legends. Your stealth and perception bonus become +10, snapshot can be used 5/day, the preparation time for all previous abilities are halved and you gain the additional abilities:
Mark the Target
Preparation time: 2 minutes
The Master's aiming ability in simply supernatural, meaning they no longer need to be able to see their target. They can simply feel where they need to hit. This ability must be used in conjunction with a 'shot' ability.
Fury of the Tempest- Freakin' Alicorn Princess
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Re: New Expansions - New Content - Post your favorites here
I was going to suggest heat vision this week, but someone already did.
So here's two other utilities:
Mistform - 2/day
Preparation time: 10 seconds
Your body turns to magical mist for the next 20 minutes, or until you deactivate this utility. While in mist form, you gain It’s Almost Like Flying, and you cannot be harmed by physical objects: Arrows, falling boulders, kicks and punches pass through you as if you weren’t there, though you can be blown away by a strong wind, frozen, trapped in an airtight container etc. For the same reasons, you cannot use utilities or affect the environment while in mist form.
Tilt - 1/day
Preparation Time: 1 Minute
Duration: 10 mins
Size: Up to 100-feet diameter
On casting, you may tilt the direction of gravity in the affected area by up to 30 degrees in any direction.
Mistform I like for a lot of reasons: Traversal, escaping danger...
Tilt I like, but I still worry that it might be too powerful. Especially on a beach.
So here's two other utilities:
Mistform - 2/day
Preparation time: 10 seconds
Your body turns to magical mist for the next 20 minutes, or until you deactivate this utility. While in mist form, you gain It’s Almost Like Flying, and you cannot be harmed by physical objects: Arrows, falling boulders, kicks and punches pass through you as if you weren’t there, though you can be blown away by a strong wind, frozen, trapped in an airtight container etc. For the same reasons, you cannot use utilities or affect the environment while in mist form.
Tilt - 1/day
Preparation Time: 1 Minute
Duration: 10 mins
Size: Up to 100-feet diameter
On casting, you may tilt the direction of gravity in the affected area by up to 30 degrees in any direction.
Mistform I like for a lot of reasons: Traversal, escaping danger...
Tilt I like, but I still worry that it might be too powerful. Especially on a beach.
kajisora- Equestrian Honor Guard
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Re: New Expansions - New Content - Post your favorites here
Gravity Manipulation Talents would be awesome...
... Hmmm... I wonder...
... Hmmm... I wonder...
Fury of the Tempest- Freakin' Alicorn Princess
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Re: New Expansions - New Content - Post your favorites here
While I don't have any combat talents to demonstrate the theory just yet...
- Suggestion 1, Fusion:
- A variant on weapon conjuration. As part of the cost of the talent it combines the user and a conjuration they or a willing ally controls to make a creature with temporary HP equal to the total amount of HP the component creatures. If the fusion is destroyed the conjuration is lost and the user is knocked unconscious.
Doc pseudopolis- Best Pony
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Tilt is funny, but being able to permanently change the gravity of the universe by 30 degrees?
Fusion is a really interesting concept, but difficult to figure out how to do eleganty.
I really like Mist Form. Seems like the cool Levitation idea - but with added flavor.
Fusion is a really interesting concept, but difficult to figure out how to do eleganty.
I really like Mist Form. Seems like the cool Levitation idea - but with added flavor.
Stairc -Dan Felder- Lead Designer
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Re: New Expansions - New Content - Post your favorites here
permanently?Stairc -Dan Felder wrote:Tilt is funny, but being able to permanently change the gravity of the universe by 30 degrees?
It only lasts for 10 minutes. I guess I should have made that clear in the text, besides just in the preparation/uses part
Granted, that's enough to do some serious damage if you use it creatively.
EDIT:
a digging talent would be really nice. Subterranean creatures are fun ^^
Last edited by kajisora on Sun Aug 11, 2013 4:03 pm; edited 1 time in total
kajisora- Equestrian Honor Guard
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Re: New Expansions - New Content - Post your favorites here
Indeed.Stairc -Dan Felder wrote:Fusion is a really interesting concept, but difficult to figure out how to do elegantly.
- Suggestion 2: Fuse Shield Golem:
[-7] Fuse Shield Golem – Standard Utility
You and target conjuration you or willing ally controls are fused into a Shield Golem. You may dismiss the fusion as a standard action. While you are fused your combined HP is replaced with temporary HP and you cannot use your other combat talents. Instead you may use the combat talents below.
Shield Guard – Trait
Passive Resist 1, increase this amount by 2 if you are taking an attack meant for an ally. If you already have resist increase it by the relevant amount.
[+3] Bash – Standard Attack
Deal 3 damage to target creature.
[+1] Hunker down – Standard Utility
You take half damage until the end of your next turn.
[-1] Rebuild – Standard Utility
Roll 1D6, the result is added to your total temporary HP.
[-2] Guardian – Immediate interrupt
Trigger – An enemy attacks an ally
Result – The triggering attack hits you instead
[-4] Great Guardian – Standard Utility
Until the end of your next turn you take half damage and increase the cost of Guardian by 1, this effect will not reduce its cost below 1.
Doc pseudopolis- Best Pony
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Re: New Expansions - New Content - Post your favorites here
Just for the record. I'm currently taking the Gravity Manipulation idea, and turning it into a full blown Mastery.
As well as Time Magic. Because why not.
As well as Time Magic. Because why not.
Fury of the Tempest- Freakin' Alicorn Princess
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Re: New Expansions - New Content - Post your favorites here
Time magic is fun, but... icky. At least, if it's time travel magic. It tends to complicate stuff. Speeding stuff up/slowing it down would be really useful though.Fury of the Tempest wrote:Just for the record. I'm currently taking the Gravity Manipulation idea, and turning it into a full blown Mastery.
As well as Time Magic. Because why not.
That said, I do have a time based racial I was going to suggest next week.
Last edited by kajisora on Sun Aug 11, 2013 8:10 pm; edited 2 times in total
kajisora- Equestrian Honor Guard
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Re: New Expansions - New Content - Post your favorites here
Yeah, any time travel will be nothing more than a super-short rewind.
Fury of the Tempest- Freakin' Alicorn Princess
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Re: New Expansions - New Content - Post your favorites here
I can maybe see like a 2-5-minute time rewind Magic talent, that would specify you and up to 6 allies or some such number remember the time you erased (so it isn't like Galaxy Quest).
Also, what do you mean by mastery?
Also, what do you mean by mastery?
Kindulas- Designer
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Re: New Expansions - New Content - Post your favorites here
On the subject of no more combat stuff, I don't think we should completely drop combat additions since I'm not sure when we'll actually get to the full revamp, and I think it's fine to add a few thing when they're really good - but we have been doing, like, 80% combat additions. I guess that makes sense since I, the combat guy, am in charge while Nehiel spends all his time having a job, but we *should* focus non-combat additions. So, I will decree that non-combat elements will be prioritized from now on.
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Re: New Expansions - New Content - Post your favorites here
I meant destiny.Kindulas wrote:Also, what do you mean by mastery?
Fury of the Tempest- Freakin' Alicorn Princess
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Re: New Expansions - New Content - Post your favorites here
makes senseFury of the Tempest wrote:Kindulas wrote:Also, what do you mean by mastery?
I meant destiny.
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*lazily flails arms vaguely in the direction of his Skill Support thread in response to "more non-combat"*
Ramsus- Freakin' Alicorn Princess
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Re: New Expansions - New Content - Post your favorites here
*adds a link into the lazy ramsus post*
And while Yes, I'd enjoy seeing more non-combat options to brake this game wide open. But here's a suggestion for combat becuase I wonder what the Dev's thoughts on it are:
[-1] Masochism - Interrupt Utility [Created by SilentBelle]
Trigger: You succeed on a saving throw
Effect: You fail the triggering saving throw. Gain 1d12 temporary hit points.
Re: New Expansions - New Content - Post your favorites here
Don't flail lazily. Flail vigorously! Besides, I'd noticed that combat seems to get more posts in most threads but I think half of that is from outcry whenever something gets rebalanced.
ZamuelNow- Freakin' Alicorn Princess
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Wait, I'm confused. Shouldn't the Trigger be, "You make a Saving Throw"? Because it sounds like the trigger is succeeding on a saving throw, but you only get the benefit if you fail.Xel Unknown wrote:
And while Yes, I'd enjoy seeing more non-combat options to brake this game wide open. But here's a suggestion for combat becuase I wonder what the Dev's thoughts on it are:[-1] Masochism - Interrupt Utility [Created by SilentBelle]
Trigger: You succeed on a saving throw
Effect: You fail the triggering saving throw. Gain 1d12 temporary hit points.
Cardbo- Freakin' Alicorn Princess
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What it should say is "you fail instead." The idea is you can only give up a save that would have succeeded. I have to say, I really like this idea, though I'm afraid of making it too powerful because of build that *like* having SE effects - they would just abuse this too heavily.Cardbo wrote:Wait, I'm confused. Shouldn't the Trigger be, "You make a Saving Throw"? Because it sounds like the trigger is succeeding on a saving throw, but you only get the benefit if you fail.Xel Unknown wrote:
And while Yes, I'd enjoy seeing more non-combat options to brake this game wide open. But here's a suggestion for combat becuase I wonder what the Dev's thoughts on it are:[-1] Masochism - Interrupt Utility [Created by SilentBelle]
Trigger: You succeed on a saving throw
Effect: You fail the triggering saving throw. Gain 1d12 temporary hit points.
Last edited by Kindulas on Mon Aug 12, 2013 9:54 pm; edited 1 time in total
Kindulas- Designer
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Re: New Expansions - New Content - Post your favorites here
*Reads thread*
Okay, yes, we do need some more support for those other skills, in as ways to make them useful. However, as to talents that give bonuses to skills, we don't want to go around letting those talents work for any chosen skill, since that would mean they can be used on Arcana - the only thing that can keep Magecraft fair is making it so that other skills have far more options to boost. Many complain that arcana is the most powerful skill because of what it can do. The fact is, it is - so we have to recognize that bonuses to arcana are more powerful than most other bonuses, and thus give it less - which is why Endurance has Longrunner and nothing else really does. It looks to me like you understand that and it's an important part of what you're talking about, but I see you making versions of Nimble Fingers and Hop, Skip that work with any skill - we really can't have that, these talents should be balanced with the used skill in mind.
Also, talents that depend on getting certain rolls can't exist, like the taking an ally's last roll for your own, because you can just start rolling random stuff until you get a result you want.
Okay, yes, we do need some more support for those other skills, in as ways to make them useful. However, as to talents that give bonuses to skills, we don't want to go around letting those talents work for any chosen skill, since that would mean they can be used on Arcana - the only thing that can keep Magecraft fair is making it so that other skills have far more options to boost. Many complain that arcana is the most powerful skill because of what it can do. The fact is, it is - so we have to recognize that bonuses to arcana are more powerful than most other bonuses, and thus give it less - which is why Endurance has Longrunner and nothing else really does. It looks to me like you understand that and it's an important part of what you're talking about, but I see you making versions of Nimble Fingers and Hop, Skip that work with any skill - we really can't have that, these talents should be balanced with the used skill in mind.
Also, talents that depend on getting certain rolls can't exist, like the taking an ally's last roll for your own, because you can just start rolling random stuff until you get a result you want.
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That gives a good reference point to go about said suggestions so thank you for the input.
ZamuelNow- Freakin' Alicorn Princess
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Having more utilities related to skills would be nice...
Fury of the Tempest- Freakin' Alicorn Princess
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I don't really care if you had Nimble Hooves and Hop, Skip, Jump exclude Arcana but, as is, it's just unbalanced to have things like the currently official version of Eagle Eye, compared to Stealth Mode, compared to Nimble Hooves without comparative utilities for other skills. And it seems like a bunch of pointless work to make a version of Stealth Mode and Nimble Hooves for every other skills (especially when the result wouldn't be balanced if they did different things). As for Eagle Eye, I noted in there that, it's just not balanced at all to other options and really isn't what the system should be encouraging at all (so please don't "fix" the problem by making utilities that give permanent bonuses to other skills).
Edit: I'd also argue that your GM should never be allowing you to roll to get just a roll result. You should have to be rolling for something and this should produce a result. So, you can't make empty Stealth check to have a "fail" counted because this means you got the result for failing a Stealth check. Which shouldn't be a good thing. As for the History checks, why on earth would we want to not introduce a mechanic that encourages players to actually make history checks on everything they can think of? Most of the time the issue is that GMs practically have to smack players in the face with the fact that they should be making such checks.
Edit 2: To add some clarity, if you're trying to roll in a situation where failure would be a non-issue, your GM probably shouldn't let you really be rolling at all as this most likely means it's just something your character can do without a chance of actual failure.
Edit 3: So for example, you attempt to spam Stealth checks to get a failure. The GM responds by when you do fail, a guard notices you acting really suspiciously.
Edit: I'd also argue that your GM should never be allowing you to roll to get just a roll result. You should have to be rolling for something and this should produce a result. So, you can't make empty Stealth check to have a "fail" counted because this means you got the result for failing a Stealth check. Which shouldn't be a good thing. As for the History checks, why on earth would we want to not introduce a mechanic that encourages players to actually make history checks on everything they can think of? Most of the time the issue is that GMs practically have to smack players in the face with the fact that they should be making such checks.
Edit 2: To add some clarity, if you're trying to roll in a situation where failure would be a non-issue, your GM probably shouldn't let you really be rolling at all as this most likely means it's just something your character can do without a chance of actual failure.
Edit 3: So for example, you attempt to spam Stealth checks to get a failure. The GM responds by when you do fail, a guard notices you acting really suspiciously.
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