Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
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Copper Rose
AProcrastinatingWriter
Lapis-Lazily
Mind Gamer
Demonu
Pingcode
LoganAura
conantheghost
Dusk Raven
Cardbo
Quietkal
sunbeam
Kindulas
tygerburningbright
Fury of the Tempest
Hayatecooper
thematthew
A1C Bronymous
SparkImpulse
Xel Unknown
Philadelphus
Ramsus
Zarhon
kajisora
ZamuelNow
Paper Shadow
Stairc -Dan Felder
31 posters
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Strictly alphabetical would be problematic, but breaking it into categories first might work. "Actions, status keywords, rules clarifications" kind of thing.
Kindulas- Designer
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Could we get Scent Tracker lowered down to 1 point or increase the range of things it's able to do? (Or at least not make its bonus cease to apply due to water and such things since, irl that actually doesn't stop plenty of things that track by smell, for example, certain snakes. I could see the bonus dropping in those conditions but, it's weird that it drops from +15 to 0.)
Ramsus- Freakin' Alicorn Princess
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
I agree with this - as it is, it's a bit specific in its use, needing an item/object to track with, and otherwise not counting for non-tracking / smell related skill checks...). It's also not clear what this tracking actually uses - Perception? Streetwise? Flat Horse Sense?Ramsus wrote:Could we get Scent Tracker lowered down to 1 point or increase the range of things it's able to do? (Or at least not make its bonus cease to apply due to water and such things since, irl that actually doesn't stop plenty of things that track by smell, for example, certain snakes. I could see the bonus dropping in those conditions but, it's weird that it drops from +15 to 0.)
Zarhon- Smile Smile Smile
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Clearly you track with Acrobatics. (Seriously, I just assume Perception or Streetwise would be used for all forms of tracking and thus, this would be one of those. Probably your choice.)
Ramsus- Freakin' Alicorn Princess
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
"He's getting away!"Ramsus wrote:Clearly you track with Acrobatics.
"Which way did he go, Spider-Man?"
"Hmmm...I'll do a backflip!"
- Spoiler:
- Was this post really necessary, APW? Really?
AProcrastinatingWriter- Freakin' Alicorn Princess
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Yes. Yes it was.AProcrastinatingWriter wrote:"He's getting away!"
"Which way did he go, Spider-Man?"
"Hmmm...I'll do a backflip!"
- Spoiler:
Was this post really necessary, APW? Really?
Acrobatics alternate: "I spin around in a pirouette, letting my nose guide me like a compass!"
History: "What, didn't you ever hear the phrase 'the nose knows?'"
Arcana: "My magic nose will lead us!"
Zarhon- Smile Smile Smile
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Stealth: "The shadow nose."
Ramsus- Freakin' Alicorn Princess
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Okay, you win.Ramsus wrote:Stealth: "The shadow nose."
AProcrastinatingWriter- Freakin' Alicorn Princess
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Persuasion: "Obey the Nose!"
Copper Rose- Epic Pwny
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
I'd think Stealth would be, "Hiding from ignorance of our quarry's location."
But hey, Logan tried to stealth from a lavaflow once, so that's almost reasonable.
But hey, Logan tried to stealth from a lavaflow once, so that's almost reasonable.
Stairc -Dan Felder- Lead Designer
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Aside from the humor, any thoughts on the original on topic comment?
Ramsus- Freakin' Alicorn Princess
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
I've been thinking Scent Tracker is far too situational for a 2. Possibly we could drop it to 1, but it could also add a +5 to perception checks involving smells... though the two combined might still be situational enough for a (1)
Kindulas- Designer
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Smelling in general is still really situation, I think it'd be fine a +10 to checks involving smelling at 1 myself. (I'm basing this off of comparable utility of Spider Climb. It's a little bit less narrow at smelling but, probably going to be used a bit less in general.)
Ramsus- Freakin' Alicorn Princess
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Hm, would a +10 to smelling also mean you get a bonus to persuasion checks for not smelling terrible?
Zarhon- Smile Smile Smile
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Uh...... obviously it needs to be worded to mean your ability to smell things, not how you are smelled by others. That would be an entirely different (and really bizarre) trait with it's own (probably bizarre) mechanics.
Ramsus- Freakin' Alicorn Princess
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Hmmm... That gives me an idea for a racial/utility...Ramsus wrote:Uh...... obviously it needs to be worded to mean your ability to smell things, not how you are smelled by others. That would be an entirely different (and really bizarre) trait with it's own (probably bizarre) mechanics.
- Pheromones:
- Pheromones - 1/day
Your race is able to secrete pheromones, that may affect the mentality or emotions of those that inhale or smell them. When you use this ability, you spread pheromones through the air, spreading across 50 yards around you, blocked by solid objects. The pheromones linger in the air and on objects within their area of effect, as well as on your own body, for 10 minutes. The pheromones can be blown or washed away by strong weather conditions (rainfall, winds...), or cleaned away by liquid/destructive effects (water, fire, acid, lightning...). Any creature that inhales or smells them in the air, touches a contaminated object, touches you, or otherwise is contaminated with the pheromones must roll an endurance DC25 to avoid being affected by them. The effects last for as long as they are unable to save against them, making a new endurance check every 5 minutes, with the DC reduced by 5 (stacking) for each failed save. You are immune to your own pheromones. When you take this talent, choose one of the effects below:
Lovely Pheromones
Induces feelings of love in the affected creatures. You gain a +10 bonus to seduce such creatures or entice feelings of love towards other creatures. They will do their best to protect any creature they are enamored with, going as far as to attack other creatures, if properly provoked.
Raging Pheromones
The creature becomes hostile, induced to a blind rage. They will attempt to attack or assault you, or if unable to do so (not knowing you're there, or unable to reach you), a random creature in their vicinity. They snap out of their rage if their property, allies, or life would become dangerously threatened by their actions. You suffer a -10 to persuasion checks whilst these pheromones linger.
Saddening Pheromones
Creatures affected by these pheromones are overcome by unexplained sadness and grief. They sit down, moping, and become unwilling to do anything, exerting minimal (if any) effort. They snap out of this if their lives, property, or allies become threatened.
Nightmare Pheromones
Creatures are overcome by intense fear, and are considered under the effects of the "Terrify" racial. They will do their best to avoid you or flee from you, throwing caution to the wind, or may even attack you in desperation. They also gain a +5 bonus to Brawn and Precision checks, and a -5 penalty to knowledge or Horse Sense checks, whilst affected.
Stinking Pheromones
Creatures affected by these pheromones become extremely nauseous and sick. All of their attributes are reduced by -4 for the duration. The penalty increases by 1 for any extra exposures to the pheromones (by touching you, staying in pheromone-affected areas, or touching contaminated objects). Due to their intense stench, you suffer a -15 to persuasion checks whilst these pheromones linger on you.
Zarhon- Smile Smile Smile
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Hmmm, Raging could be improved by them not defaulting to attack you or by having the ability to delay the effects. I don't think Nightmare really needs to give them a bonus to Brawn and Precision. I think the ability as a whole should be able to be taken multiple times to get different pheromone types and giving you another daily use when you do.
Ramsus- Freakin' Alicorn Princess
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Yeah, I know it's not ideal, just the idea behind this change was mostly to help in improving the Miracle Worker's level 4 feature to stop being so narrow but allowing it to not still be used by Weather Crafting which last I checked was the very reason Miracle Worker's 3 nat-20s are limited so much. Which I'd always aruge that the fact that Mircal Worker can only work on three limited heal check types it forces the GM to /need/ to make a lot of poisons, curses and/or diseases in order to make having that level four feature even feel like it's doing something useful.Kindulas wrote:What exactly would this accomplish? Sounds more confusing to me at least, like there's supposed to be a big mechanical difference other than one happens to prompted through a utility talent - but inherently all such kinds of checks are your character's application of a particular skill.Xel Unknown wrote:I was thinking about skill checks today. And maybe we should have terms for the different types of skill checks, and to help avoid problems like the ones that had appeared for Miracle Worker's 3 nat-20s and Dragon Disciple's +10 to Knowledge thing....
Normal Skill Check - Any and all skill checks to use one's skills without the need of an Utility Talent to make such a skill check.
Utility Skill Check - A skill check that is able to be done because of the use of a Utility Talent, Racial, Destiny Feature, ect. (IE: Magecraft and Weather-Crafting.)
Also was intended to help aid in the fixing of the Dragon Disciple desinty as well... becuase I recall hearing that it's +10 to Knowalge was worried to only be used for Magecraft. Which is also something that makes me question that logic given that you guys build the Protagonist Desnity that basically does that but even better cuase it's a daily free magic point to one's own skill checks. So yeah...
Also I'd find that both Weather Crafter and Magecraft are built to be a HUGE mechanical difference between them and doing any other type of skill check. So I figure this type of change could help in making people think of making more types of Utilties that allow usage of skills in different and new fun ways.
Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
We're considering making it clear that solid heal checks over the course of 5 minutes (we'll specify DCs) can get you healed back to full HP - similar to the short rest that lets you spend healing surges in 4th Edition. Potentially solves the issue of people wanting a clear use for heal checks when it comes to healing damage, makes heal checks more important and means players don't necessarily have to wait a full hour after fighting to heal back up. After all, a DM that wants to keep the pressure on the players for successive fights could still just make sure they don't get a 5 minute rest (not too difficult).
Stairc -Dan Felder- Lead Designer
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Is Contagious Curse supposed to be classified as an attack? Because it seems like it shouldn't be, and...
...it is.
...it is.
AProcrastinatingWriter- Freakin' Alicorn Princess
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Well, it's an offensive move, most are attack. it isn't just strictly damage dealing stuff anymore. Might still be instances where something should or should not be an attack, but I think this is fine as one.AProcrastinatingWriter wrote:Is Contagious Curse supposed to be classified as an attack? Because it seems like it shouldn't be, and...
...it is.
Kindulas- Designer
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
What about the [-7] domination "attack"? The other domination-inflicting abilities are utilities.
Zarhon- Smile Smile Smile
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Right. Once upon a time status effect things that didn't do damage weren't labeled attacks. I found that odd, so in later expansions started labeling more things as "Attacks" largely on flavor ques. I think it used to be that way because it made damage bonuses clearer, or that was the idea, but that isn't important with the way they're described now. However, I didn't go back and change everything, so a lot of stuff is just kind of the way it was.
Kindulas- Designer
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
Just to point out, due to its status as an attack, you can actually use Boomstick to simultaneously dominate all creatures adjacent to the target. Combined with Hookshot to make all enemies in the battle adjacent to one...
Philadelphus- Designer
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Re: Official Errata Suggestion/Discussion Thread (changes you'd like to see made)
The balance on boomstick is weird, because it's supposed to just give you one action, but if you target two extra people with an ult... it's probably part of the old logic behind burstsPhiladelphus wrote:Just to point out, due to its status as an attack, you can actually use Boomstick to simultaneously dominate all creatures adjacent to the target. Combined with Hookshot to make all enemies in the battle adjacent to one...
Kindulas- Designer
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