Ask a Simple Question - Get a Simple Answer
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Re: Ask a Simple Question - Get a Simple Answer
Faege wrote:[–2] Blink - Interrupt Utility
Trigger - An enemy targets you with an attack.
Effect - Flip a coin. If heads, you are not affected by the attack. If tails, gain 5 temporary HP.
When it says 'not affected', am I still a target of the attack? for example with roar of challenge
[–2] Roar of Challenge - Minor Utility
Target creature and all creatures adjacent to it are subjected to your “Roar of Challenge” until the end of your next turn. A creature subjected to your, “Roar of Challenge” deals half damage on attacks that do not include you as a target.
is Blink going to make it so I'm not a target?
Additionally, if my character is included in the attack as an adjacent thing (say fireball, and I'm one of the adjacent targets but not the main target) does that negate roar or challenge?
You're still targeted by the atttack, but it doesn't affect you. If it's a fireball it'll still affect others. You're blinking out of the way, you aren't cancelling the fireball.
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Re: Ask a Simple Question - Get a Simple Answer
Restating question since I wasn't clear in the last post:
If I'm included in an attack by virtue of being adjacent (again, for example I'm one of the adjacent creatures in fireball) does that negate the half damage effect of Roar of Challenge?
[–2] Roar of Challenge - Minor Utility
Target creature and all creatures adjacent to it are subjected to your “Roar of Challenge” until the end of your next turn. A creature subjected to your, “Roar of Challenge” deals half damage on attacks that do not include you as a target.
If I'm included in an attack by virtue of being adjacent (again, for example I'm one of the adjacent creatures in fireball) does that negate the half damage effect of Roar of Challenge?
[–2] Roar of Challenge - Minor Utility
Target creature and all creatures adjacent to it are subjected to your “Roar of Challenge” until the end of your next turn. A creature subjected to your, “Roar of Challenge” deals half damage on attacks that do not include you as a target.
Faege- Very Special Somepony
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Re: Ask a Simple Question - Get a Simple Answer
Faege wrote:Restating question since I wasn't clear in the last post:
If I'm included in an attack by virtue of being adjacent (again, for example I'm one of the adjacent creatures in fireball) does that negate the half damage effect of Roar of Challenge?
[–2] Roar of Challenge - Minor Utility
Target creature and all creatures adjacent to it are subjected to your “Roar of Challenge” until the end of your next turn. A creature subjected to your, “Roar of Challenge” deals half damage on attacks that do not include you as a target.
Blink doesn't prevent you being targeted in any way. It simply prevents you from being affected after you're targeted.
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Re: Ask a Simple Question - Get a Simple Answer
I think he means like just in general, independent to Blink, do adjacent effects count as being targeted for the purposes of Roar of Challenge?
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Re: Ask a Simple Question - Get a Simple Answer
AleneShazam wrote:I think he means like just in general, independent to Blink, do adjacent effects count as being targeted for the purposes of Roar of Challenge?
Got it. Being adjacent doesn't count as being targeted. You're adjacent to the target of the attack. Otherwise the attack would hit everyone, because everyone would be adjacent to the adjacents to the adjacents.
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Re: Ask a Simple Question - Get a Simple Answer
How does Implant Parasite interact with conjure weapon talents? You mentioned that Items and Traits can still be used, how do abilities that are introduced later in combat work? Can it still be used?
- Implant Parasite:
- [–1] Implant Parasite - Standard Utility
Target creature is subjected to your “Parasite” (save ends). In addition, you may use the following combat talent.
[–1] Suck Blood - Minor Attack
Roll a d8. Target creature subjected to your “parasite” takes damage equal to the result and you gain life equal to the result.
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Re: Ask a Simple Question - Get a Simple Answer
You can use it
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
Something you said earlier made me question a combo I'd thought of a while back...
When these two are combined, is each creature damaged by Farblast given 2 Ongoing Damage? Or just the primary target?
Conjurer’s Artillery
Prerequisite: Conjurer’s Pet
Your Conjurer’s Pet gains the following combat talent.
[0] Farblast - Standard Attack
The Conjurer’s Pet deals 1d6 damage to target creature and each creature adjacent to it
Conjurer’s Shadow
Prerequisite: Conjurer’s Pet
Your Conjurer’s Pet gains the following trait.
Trait - Conjurer’s Shadow
Whenever your Conjurer’s Pet attacks a creature, that creature also suffers 2 ongoing damage (save ends). If that creature is already suffering from ongoing damage, you may increase the amount of ongoing damage it is suffering from by 2.
When these two are combined, is each creature damaged by Farblast given 2 Ongoing Damage? Or just the primary target?
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Re: Ask a Simple Question - Get a Simple Answer
Dusk Raven wrote:Something you said earlier made me question a combo I'd thought of a while back...Conjurer’s Artillery
Prerequisite: Conjurer’s Pet
Your Conjurer’s Pet gains the following combat talent.
[0] Farblast - Standard Attack
The Conjurer’s Pet deals 1d6 damage to target creature and each creature adjacent to itConjurer’s Shadow
Prerequisite: Conjurer’s Pet
Your Conjurer’s Pet gains the following trait.
Trait - Conjurer’s Shadow
Whenever your Conjurer’s Pet attacks a creature, that creature also suffers 2 ongoing damage (save ends). If that creature is already suffering from ongoing damage, you may increase the amount of ongoing damage it is suffering from by 2.
When these two are combined, is each creature damaged by Farblast given 2 Ongoing Damage? Or just the primary target?
All three get the ongoing damage.
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Re: Ask a Simple Question - Get a Simple Answer
- Soldier's Armor:
- Soldier’s Armor - 1500 Gold [Created by Xel Unknown and Ramsus]
Armor
You have Resist 2 while you have temporary HP. If you already have Resist from another source, you may increase that Resist by 2.
- Stunning Heron's Palm:
- [–4] Stunning Heron's Palm- Immediate Interrupt
Trigger - A creature would deal damage to you.
Effect - The triggering creature is stunned until the end of its next turn.
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Re: Ask a Simple Question - Get a Simple Answer
[–2] Chain Lightning - Standard Attack
Deal 1d10 to target creature. If you roll a 6 or higher you may make this attack again without pay its energy cost, except you must choose a new target.
Does being dazed prevent you from activating the 6+ effect?
Deal 1d10 to target creature. If you roll a 6 or higher you may make this attack again without pay its energy cost, except you must choose a new target.
Does being dazed prevent you from activating the 6+ effect?
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Re: Ask a Simple Question - Get a Simple Answer
AleneShazam wrote:Does the second clause (if you already have resist) mean that the increased Resistance doesn't require temp HP?
- Soldier's Armor:
Soldier’s Armor - 1500 Gold [Created by Xel Unknown and Ramsus]
Armor
You have Resist 2 while you have temporary HP. If you already have Resist from another source, you may increase that Resist by 2.
No, it's referring to the resist you gain from having temp hp. It gives you resist 2 if you don't have any or increases your resist by 2 if you do. You still need temp HP for this effect.
Does this stop the attack from occurring?
- Stunning Heron's Palm:
[–4] Stunning Heron's Palm- Immediate Interrupt
Trigger - A creature would deal damage to you.
Effect - The triggering creature is stunned until the end of its next turn.
Yep, Interrupts happen before the effect resolves. Reactions happen after.
Faege wrote:[–2] Chain Lightning - Standard Attack
Deal 1d10 to target creature. If you roll a 6 or higher you may make this attack again without pay its energy cost, except you must choose a new target.
Does being dazed prevent you from activating the 6+ effect?
Nope. It's still part of the same action (unless I misremember what dazed does in the system, it's been a while since I read these rules). The intent would be that dazed does not stop this 6+ effect though, so I'd rule it that way in a game I was running.
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Re: Ask a Simple Question - Get a Simple Answer
[0] Healer’s Blessing - Reaction Utility
Trigger - You use a talent that results in an ally gaining temporary HP.
Effect - You gain the same amount of temporary HP.
Does "results in" mean that the temporary HP has to be part of the talent? As in, if I had medic's robes:
Medic’s Robes - 1500 Gold
Armor
When you grant a single ally HP with a combat talent, that ally also gains 4 temporary HP.
And I healed an ally, thus giving them 4 temp HP, would I also gain 4 temp HP?
Trigger - You use a talent that results in an ally gaining temporary HP.
Effect - You gain the same amount of temporary HP.
Does "results in" mean that the temporary HP has to be part of the talent? As in, if I had medic's robes:
Medic’s Robes - 1500 Gold
Armor
When you grant a single ally HP with a combat talent, that ally also gains 4 temporary HP.
And I healed an ally, thus giving them 4 temp HP, would I also gain 4 temp HP?
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Re: Ask a Simple Question - Get a Simple Answer
Medic's Robes is intended to combo with Healer's Blessing.
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Re: Ask a Simple Question - Get a Simple Answer
Pacifist
You suffer a -2 penalty to damage. Whenever you grant an ally HP, that ally also gains 1d10 temporary HP.
How does that roll for talents like Grace?
[–1] Grace - Standard Utility [Created by Azureink]
Up to six target creatures gain 3 HP.
Would 1d10 be rolled once and applied to all targets, or all targets get their own 1d10 roll?
You suffer a -2 penalty to damage. Whenever you grant an ally HP, that ally also gains 1d10 temporary HP.
How does that roll for talents like Grace?
[–1] Grace - Standard Utility [Created by Azureink]
Up to six target creatures gain 3 HP.
Would 1d10 be rolled once and applied to all targets, or all targets get their own 1d10 roll?
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Re: Ask a Simple Question - Get a Simple Answer
AleneShazam wrote:Pacifist
You suffer a -2 penalty to damage. Whenever you grant an ally HP, that ally also gains 1d10 temporary HP.
How does that roll for talents like Grace?
[–1] Grace - Standard Utility [Created by Azureink]
Up to six target creatures gain 3 HP.
Would 1d10 be rolled once and applied to all targets, or all targets get their own 1d10 roll?
Rolled once. AOE is rolled once so special move triggers aren't broken.
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Re: Ask a Simple Question - Get a Simple Answer
[–1] My Life is Yours - Minor Utility
Pay 5 HP. Target creature gains 9 HP.
What happens if you had 5 or less HP and used it on yourself?
Pay 5 HP. Target creature gains 9 HP.
What happens if you had 5 or less HP and used it on yourself?
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Re: Ask a Simple Question - Get a Simple Answer
AleneShazam wrote:[–1] My Life is Yours - Minor Utility
Pay 5 HP. Target creature gains 9 HP.
What happens if you had 5 or less HP and used it on yourself?
You can't pay HP you don't have. If you have exactly 5 HP you can use the talent, but the payment is part of the cost. You'll go unconscious and the rest of the talent won't do anything. If I was GMing though, I'd rule that you could use it on an ally if you have *exactly* 5hp for flavor reasons, but this is just because it's cool. It technically breaks the rules.
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Re: Ask a Simple Question - Get a Simple Answer
(Sorry for so many questions but I've been on a bit of a character creation binge here)
1. The triggering attack hits you - as in, the target becomes you instead of the ally, right?
2. With My Life Is Yours, what happens if the health payment dropped me below zero while Die Another Day is active - for example, if I had 1HP and paid down to -4 HP? Would I then heal to 9 HP, because you start healing from 0? Or would I heal to 5 HP because -4 + 9 = 5?
3. Take Life - pretty sure this is a formatting error, as it doesn't specify who gets to gain life, you or another target creature or just an ally.
[–2] Take Life - Standard Attack
Roll 1d12. Deal that much damage to target creature gain life equal to the roll result.
1. The triggering attack hits you - as in, the target becomes you instead of the ally, right?
- Question 1 talents:
[–2] Defender - Interrupt Utility
Trigger - An ally is targeted by an attack.
Effect - The triggering attack hits you instead.
2. With My Life Is Yours, what happens if the health payment dropped me below zero while Die Another Day is active - for example, if I had 1HP and paid down to -4 HP? Would I then heal to 9 HP, because you start healing from 0? Or would I heal to 5 HP because -4 + 9 = 5?
- Question 2 Talents:
- [–1] My Life is Yours - Minor Utility
Pay 5 HP. Target creature gains 9 HP.
Die Another Day
Prerequisites: Never Say Die
You can keep fighting far beyond the limits of normal people. You now fall unconscious and lose all your energy once you are reduced to negative 12 HP or below, instead of 0.
3. Take Life - pretty sure this is a formatting error, as it doesn't specify who gets to gain life, you or another target creature or just an ally.
[–2] Take Life - Standard Attack
Roll 1d12. Deal that much damage to target creature gain life equal to the roll result.
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Re: Ask a Simple Question - Get a Simple Answer
AleneShazam wrote:(Sorry for so many questions but I've been on a bit of a character creation binge here)
1. The triggering attack hits you - as in, the target becomes you instead of the ally, right?
- Question 1 talents:
[–2] Defender - Interrupt Utility
Trigger - An ally is targeted by an attack.
Effect - The triggering attack hits you instead.
Yep.
2. With My Life Is Yours, what happens if the health payment dropped me below zero while Die Another Day is active - for example, if I had 1HP and paid down to -4 HP? Would I then heal to 9 HP, because you start healing from 0? Or would I heal to 5 HP because -4 + 9 = 5?
You can't pay HP you don't have, even if you would stay conscious at negative HP. You can't pay pips that would reduce you to negative pips either. You are not able to pay 5 hp when you are at 1, no matter what. This is a cost, you aren't just dealing 5 damage to yourself.
3. Take Life - pretty sure this is a formatting error, as it doesn't specify who gets to gain life, you or another target creature or just an ally.
[–2] Take Life - Standard Attack
Roll 1d12. Deal that much damage to target creature gain life equal to the roll result.
You gain the life.
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Re: Ask a Simple Question - Get a Simple Answer
With that said, do you not lose HP to things like Death Beckons (both as user and target), Blood Pact, and any sort of enemy attack that causes HP loss while you are below 0 HP (or to the point you reach 0)? If you can not pay with HP you do not have, then can you lose HP you do not have?Stairc -Dan Felder wrote:2. With My Life Is Yours, what happens if the health payment dropped me below zero while Die Another Day is active - for example, if I had 1HP and paid down to -4 HP? Would I then heal to 9 HP, because you start healing from 0? Or would I heal to 5 HP because -4 + 9 = 5?
You can't pay HP you don't have, even if you would stay conscious at negative HP. You can't pay pips that would reduce you to negative pips either. You are not able to pay 5 hp when you are at 1, no matter what. This is a cost, you aren't just dealing 5 damage to yourself.
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Re: Ask a Simple Question - Get a Simple Answer
Do saving throw bonuses stack?
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Re: Ask a Simple Question - Get a Simple Answer
In wanderlust if you took the form of the bear trait, which gives this challenge effect and challenging powers:
how does that interact with the normal challenges not given by form of the bear, say the avenger feature?
For example: I have 4 enemies. I challenge 3 of them with Roar, and the last 1 with Avenger's challenge. They all trigger their challenges. How would I deal damage like that?
- Bear Challenges:
- Challenge Effect - Deal 10 damage to the Challenged creature.
[+5] Roar - Standard Action (Burst, Form, Bear)
Challenge up to 3 target creatures until the end of your next turn.
how does that interact with the normal challenges not given by form of the bear, say the avenger feature?
- Normal Challenges:
Avenger
You have Armor 10, and you gain access to the following power:
[0] Avenger’s Challenge - Free Action (Challenge) [1/Round]
Challenge target creature until the end of your next turn.
Challenge: When a creature is Challenged, it’s always Challenged by another creature. A creature can only be Challenged by one creature at a time, so if it is Challenged by a new creature, the old Challenge goes away. When a Challenged creature uses an Attack Power, if it doesn’t target the creature that applied the Challenge, that creature may deal 1d10 damage to the Challenged creature for each Level you have. For example, if you are level 3 your Challenge would deal 3d10 damage.
For example: I have 4 enemies. I challenge 3 of them with Roar, and the last 1 with Avenger's challenge. They all trigger their challenges. How would I deal damage like that?
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Re: Ask a Simple Question - Get a Simple Answer
Paper Shadow wrote:With that said, do you not lose HP to things like Death Beckons (both as user and target), Blood Pact, and any sort of enemy attack that causes HP loss while you are below 0 HP (or to the point you reach 0)? If you can not pay with HP you do not have, then can you lose HP you do not have?Stairc -Dan Felder wrote:2. With My Life Is Yours, what happens if the health payment dropped me below zero while Die Another Day is active - for example, if I had 1HP and paid down to -4 HP? Would I then heal to 9 HP, because you start healing from 0? Or would I heal to 5 HP because -4 + 9 = 5?
You can't pay HP you don't have, even if you would stay conscious at negative HP. You can't pay pips that would reduce you to negative pips either. You are not able to pay 5 hp when you are at 1, no matter what. This is a cost, you aren't just dealing 5 damage to yourself.
Losing HP is just a type of damage being dealt. Losing life directly just gets around stuff like resistance. To pay something, you actually have to have it. I understand the terminology suggests some weirdness here, but to pay something you have to have the thing you're paying with. Paying does not mean "deal this much damage to yourself", which is basically what losing life is (it just gets around resistance).
AleneShazam wrote:Do saving throw bonuses stack?
No. Highest bonus.
Espresso wrote:In wanderlust if you took the form of the bear trait, which gives this challenge effect and challenging powers:
- Bear Challenges:
Challenge Effect - Deal 10 damage to the Challenged creature.
[+5] Roar - Standard Action (Burst, Form, Bear)
Challenge up to 3 target creatures until the end of your next turn.
how does that interact with the normal challenges not given by form of the bear, say the avenger feature?Would you then have two different types of challenges, Bear challenges and Normal challenges, where the Bear challenges do the 10 damage effect, and Normal challenges do the normal Xd10 per level damage effect?
- Normal Challenges:
Avenger
You have Armor 10, and you gain access to the following power:
[0] Avenger’s Challenge - Free Action (Challenge) [1/Round]
Challenge target creature until the end of your next turn.
Challenge: When a creature is Challenged, it’s always Challenged by another creature. A creature can only be Challenged by one creature at a time, so if it is Challenged by a new creature, the old Challenge goes away. When a Challenged creature uses an Attack Power, if it doesn’t target the creature that applied the Challenge, that creature may deal 1d10 damage to the Challenged creature for each Level you have. For example, if you are level 3 your Challenge would deal 3d10 damage.
For example: I have 4 enemies. I challenge 3 of them with Roar, and the last 1 with Avenger's challenge. They all trigger their challenges. How would I deal damage like that?
The bear trait applies an *additional* 10 damage to all challenges applied with the bear trait's benefits (such as its passive effect and its in-bear-form combat powers that challenge enemies). The three roar enemies would suffer Leveld10 damage + 10. The avenger challenge would suffer just leveld10. People get less scared of bears as they level up, so the added scary factor of having bear powers that is represented in challenges doesn't scale.
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Re: Ask a Simple Question - Get a Simple Answer
On page 17 of Wanderlust - The Adventurer's Guide, footnote 2 simply repeats the text of footnote one on the previous page, dealing with Life, when it should be addressing initiative. What's the text supposed to be?
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