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Luna's Command: The Wibbly-Wobbly Saga (Looking for No More replacement)

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Post  Xel Unknown Tue May 20, 2014 1:29 am

CRYPTIC MYSTERIOUSNESS!  *said in the tone of box ghost*

Mostly useless info... Other than "plot advance with the rock falling, everyone might not die"
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Post  deonte9109 Wed May 21, 2014 1:56 pm

SO I keep thinking my post goes through but i guess not, so what can Iggy be doing during all of this since he beat those two griffon like a baws
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Post  Xel Unknown Wed May 21, 2014 3:28 pm

Don't think the post got though till you can see it on the campaign thread itself... Then again if you already do that then that odd... Really odd...
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Post  AProcrastinatingWriter Wed May 21, 2014 6:11 pm

deonte9109 wrote:SO I keep thinking my post goes through but i guess not, so what can Iggy be doing during all of this since he beat those two griffon like a baws

Look around for other stuff to do

Put out fires

Start fires

Be self-starting
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Post  AProcrastinatingWriter Fri May 23, 2014 7:19 pm

Well, taking my advice is good, I suppose. If it helps, I promise I'll have something more specific for you to do within a couple-three updates.

In the meantime, if you are attempting to create those vaccuums through weather control, I'm going to allow it just to give you something to do while I get my act together (bad GM, bad), but I'll need an Arcana roll from you in the meantime. If you meant through some other method, outline it and I'll see what you have to do.
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Post  Xel Unknown Fri May 23, 2014 9:00 pm

I feel a need to point out that Lunar didn't in any way DECLINE the offer that was given to him... He's just a bit too confuzzled to say yes or no... Hoping not have his actions be taken as a negative response and more an opening for more details or something...
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Post  deonte9109 Fri May 23, 2014 9:16 pm

Since my arcana score is......sub par....Iggy is flying around in a circles more or less creating mini cyclones to snuff out the fires if that makes sense.
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Post  AProcrastinatingWriter Fri May 23, 2014 9:18 pm

That would be Acrobatics, I'd say. Hope you roll high!*

*:
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Post  Xel Unknown Tue May 27, 2014 10:54 pm

Hey Deonte, we're waiting on you to do your skill check... I think...
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Post  deonte9109 Sat May 31, 2014 3:14 pm

No matter how much I try to be on point with my games I always miss one.
10(acrobatics)+20(roll)=30...and now i mad that I was holding everyone up this long.
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Post  Xel Unknown Sat May 31, 2014 3:23 pm

deonte9109 wrote:No matter how much I try to be on point with my games I always miss one.
10(acrobatics)+20(roll)=30...and now i mad that I was holding everyone up this long.
Hey don't feel too bad Deonte... It happens to everyone.
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Post  AProcrastinatingWriter Sun Jun 01, 2014 5:24 pm

I probably wouldn't have been able to update the past few days anyway.

For those concerned about the bumpy road we're on - understandable - know that I still see the ending, both of the game in general and how we'll be escaping this particular plotline/what to do about our obviously missing members. I think soon (not now, but soon) we're going to have to start advertising for replacements.

In fact, just as a general warning, when we're done with this "session" we're going to be switching over to the new system, if there are no reasonable complaints otherwise. It seems like a good time to do so - let us just say things are about to shift a little (no more wiping people out of existence, though, I promise), and according to markers we should be done sometime in late June or early July if things pick up a little now, which is when the new system is coming out.
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Post  Xel Unknown Sun Jun 01, 2014 7:02 pm

As long as details that are lacking in the new system such as the 5/day points thingie get's houseroled in and stuff like that. I'm fine with a turnover.
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Post  Xel Unknown Mon Jun 02, 2014 4:09 pm

Ok... Been looking over my options in the turnover. Gotta ask what points will the following skills be? (hopefully they're both just one or two points cause if so I can work with that)

Thunderbird (costs 1 racial point = 2ish ability points, think it should cost one ability point if the resist power is removed from this, which is what i do plan to do, because the resist powers and do things with elements powers are split in the abilities system.)
Legends say that the hippogriff is a creature of thunder and lightning and can channel the strength of the crashing storm. Hippogriffs are immune to any naturally occurring electricity (though magical lightning bolts and similar can still harm them in combat). A hippogriff also begins the day with five charges of lightning. A hippogriff may expend one of its charges of lightning in order to give itself or a creature it can see a +1 bonus to its next skill check.

Magical Attunement (costs 1 racial point meaning it'd cost either 1 or 2 ability points... Either one I'll be fine with and work with in the rebuild. But this choice does help if I'll be keeping this power and/or Thunderbird.)
Your race can use perception to detect magic, though this does not let them decipher exactly what the magic does - that requires arcane knowledge.
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Post  deonte9109 Thu Jun 05, 2014 11:05 pm

So both Iggy and I have been talking and neither of us wants him to get zapped...so anything to help with that department would be great
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Post  Xel Unknown Sat Jun 07, 2014 10:04 pm

Hey, the zapping is likely to only happen post-conflex... Unless whatever reaction Aproc gives the fire-torrado godhood threat goes across to the griffons makes it seem like an opening to zap yea... If your lucky we might have enough stuff go down to make Lunar forget he thoughts of the zappy-zap.
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Post  AProcrastinatingWriter Sat Jun 07, 2014 10:16 pm

Ah, thought I responded to you guys earlier; sorry. Right now unless I've missed some new posts we're waiting on Dusky's response to all this. Xel, take the lower costs to both - even if I shouldn't we're going on easy mode this campaign so
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Post  Dusk Raven Mon Jun 09, 2014 3:01 am

I posted Wandering Eye's reaction, he's going to do his task, leaving the Zebras to Nihl.
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Post  Xel Unknown Mon Jun 09, 2014 11:18 am

@raven: Don't see that post you've talked of in the campaign thread... Umm I assume it didn't go though?



Lunar's Abilities update, posting here on it's own doc to see if you'll approve of it Aproc... You might notice that Call Out is removed, that is because I only took it because I needed it for Animal Magnetism in the old system... The new system I don't need that to get it. Lightning resistance was remove in order to keep Engle Eye for the moment... I'll take the resistance back at level up were I'll be taking Seer refunding me 3 points to spend on resist and nightwatch. But if you wish for me to keep the resist right now... I'll do so and take Engle Eye and Nightwatch at level up. Also I'm unsure if you'll allow my desire to take Specialist, Overactiver, & Best of Breed... To basically keep my Perception at 20... With the added bonus of upgrading Brawn and Sense upto 12 at the cost of downgrading Precision & Knowledge to 3... Totally worth it in my opinion... Also do note that Cutie Marks are free in the new system if you wonder why that isn't on the list. (hippogriff race flavor kept because I like it and didn't feel like removing that)
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Post  Paper Shadow Mon Jun 09, 2014 1:56 pm

He posted before Scorch asked if stopping the meteor would affect Equestria. I was kinda hoping he would make a perception check on Nihl's statement, as I'd be surprised if it was in Scorch's range...
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Post  AProcrastinatingWriter Mon Jun 09, 2014 6:11 pm

Dusk Raven wrote:I posted Wandering Eye's reaction, he's going to do his task, leaving the Zebras to Nihl.

Oh...I thought you would've posted something in addition to that. Sorry for presuming!

@Xel: Thank you for your initiative, but I'll be waiting to look over everyone's sheets until I can do so with the fullness of the entire new rulebook in front of me, not just half of it or an incomplete version of it. Even if everything you have is technically just fine, I'd rather look over it all and your combat talents at the same time and get it out of the way all at once.
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Post  AProcrastinatingWriter Fri Jun 20, 2014 8:24 pm

Still presuming people want to do stuff. Sorry. I'll ask now!

Is anyone else wanting to post anything before we get another update in?
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Post  Dusk Raven Sat Jun 21, 2014 2:03 am

Well, I've made my checks, I'm ready for the next phase.
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Post  Paper Shadow Sat Jun 21, 2014 2:08 am

I too am ready...
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Post  Xel Unknown Sat Jun 21, 2014 6:01 pm

AProcrastinatingWriter wrote:@Xel: Thank you for your initiative, but I'll be waiting to look over everyone's sheets until I can do so with the fullness of the entire new rulebook in front of me, not just half of it or an incomplete version of it. Even if everything you have is technically just fine, I'd rather look over it all and your combat talents at the same time and get it out of the way all at once.
I thought as much. That's why said "update" is on it's own sheet and not my character sheet. Just wanted to have you take a look over it... Cause I'm kinda editing my guy's stats in this changeover thingie. (improving the ones I like at the cost of lower the ones I don't care that much about.) And most of the time that feels like a major no-no in this system. From what I understand we're only changing the non-combat side of things form Utility Talents & Racials to Abilities system... We do have an updated Destinies Doc and everything to use with the system. I don't fully understand what's the hold up with the change... Cause if you are waiting on what, the FULL NEW SYSTEM CALLED WONDERLUST! That was advertised to come out "soon" on valve time? Cause who knows how such a changeover is even able to be done with that.




Also I am totally ready for a move on too.
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