Ideas for new Traits
+15
Xel Unknown
tygerburningbright
Appkes
Esoterus
AProcrastinatingWriter
Stairc -Dan Felder
The Warrior of Many Faces
A1C Bronymous
Inferno1114
Zarhon
Ramsus
Cardbo
Videocrazy
Philadelphus
SilentBelle
19 posters
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Re: Ideas for new Traits
New trait idea:
Stalwart
You gain a +2 bonus to all saving throws.
Stalwart
You gain a +2 bonus to all saving throws.
Philadelphus- Designer
- Gender :
Posts : 734
Join date : 2012-07-18
Age : 34
Location : Hilo, Hawai‘i
Re: Ideas for new Traits
Some trait ideas based around ongoing damage and saving throws. No names because I couldn't think of any.
Also, isn't there supposed to be a trait expansion coming out sometime in the future?
Trait #1 – Interrupt [1/battle]
Trigger: An enemy rolls a saving throw and you don't like the result.
Effect: The enemy re-rolls the saving throw with a -5 penalty.
Trait #2
Enemies may not attempt to make saving throws against your (save ends) conditions on their first turn after receiving one of your conditions.
Trait #3
Whenever you inflict ongoing damage on an enemy, increase the damage by 1. This does not apply to increasing pre-existing ongoing damage.
Trait #4
You gain Regen 1 as long as at least one enemy is suffering from ongoing damage inflicted by you at the start of your turn.
Also, isn't there supposed to be a trait expansion coming out sometime in the future?
Trait #1 – Interrupt [1/battle]
Trigger: An enemy rolls a saving throw and you don't like the result.
Effect: The enemy re-rolls the saving throw with a -5 penalty.
Trait #2
Enemies may not attempt to make saving throws against your (save ends) conditions on their first turn after receiving one of your conditions.
Trait #3
Whenever you inflict ongoing damage on an enemy, increase the damage by 1. This does not apply to increasing pre-existing ongoing damage.
Trait #4
You gain Regen 1 as long as at least one enemy is suffering from ongoing damage inflicted by you at the start of your turn.
Philadelphus- Designer
- Gender :
Posts : 734
Join date : 2012-07-18
Age : 34
Location : Hilo, Hawai‘i
Re: Ideas for new Traits
Inspiring Presence
When you roll initiative, choose up to six allies. They have regeneration 2 as long as you're conscious.
When you roll initiative, choose up to six allies. They have regeneration 2 as long as you're conscious.
Quietkal- Element of Harmony
- Gender :
Posts : 2059
Join date : 2012-07-25
Location : Occasionally
Re: Ideas for new Traits
Nuke Em!
After using a Standard action that costs 7 or more pips, gain 2 pips.
Reach
Talents that effect creatures adjacent to your target may also effect an additional target in the same manner as the adjacent creatures.
After using a Standard action that costs 7 or more pips, gain 2 pips.
Reach
Talents that effect creatures adjacent to your target may also effect an additional target in the same manner as the adjacent creatures.
Ramsus- Freakin' Alicorn Princess
- Gender :
Posts : 5688
Join date : 2012-07-19
Age : 39
Location : California
Re: Ideas for new Traits
This is an idea that's been bouncing in my head for a couple of days now, and it feels...I don't know. I can't say there's a real problem with it, but it seems...I don't know.
I'm probably mixed on it because it messes with action economy.
I'm probably mixed on it because it messes with action economy.
Improved Reflexes
Once per round, you may use the following combat talent.
[-2] Attack of Opportunity! -Reaction Utility
Trigger- An enemy attacks you and/or an ally adjacent to you
You may immediately make a Standard Action. You may only use this action to make an Attack and must attempt to target the triggering enemy.
Quietkal- Element of Harmony
- Gender :
Posts : 2059
Join date : 2012-07-25
Location : Occasionally
Re: Ideas for new Traits
Why not make it a specific attack that the trait presents, rather than giving you extra standard actions?
Stairc -Dan Felder- Lead Designer
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Posts : 3099
Join date : 2012-07-19
Re: Ideas for new Traits
Yeah, that'd probably be the best way to do it. Very likely to break if it provides an action. Something like...Stairc -Dan Felder wrote:Why not make it a specific attack that the trait presents, rather than giving you extra standard actions?
[-1] AoO -Reaction Attack
Trigger- An enemy attacks you and/or an adjacent ally
Deal 1d10+2 damage to triggering enemy.
Quietkal- Element of Harmony
- Gender :
Posts : 2059
Join date : 2012-07-25
Location : Occasionally
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