Ideas for new Traits

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Re: Ideas for new Traits

Post  Philadelphus on Sat Dec 08, 2012 10:52 pm

New trait idea:

Stalwart
You gain a +2 bonus to all saving throws.
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Re: Ideas for new Traits

Post  Philadelphus on Wed Feb 06, 2013 2:08 pm

Some trait ideas based around ongoing damage and saving throws. No names because I couldn't think of any.
Also, isn't there supposed to be a trait expansion coming out sometime in the future?

Trait #1 – Interrupt [1/battle]
Trigger: An enemy rolls a saving throw and you don't like the result.
Effect: The enemy re-rolls the saving throw with a -5 penalty.

Trait #2
Enemies may not attempt to make saving throws against your (save ends) conditions on their first turn after receiving one of your conditions.

Trait #3
Whenever you inflict ongoing damage on an enemy, increase the damage by 1. This does not apply to increasing pre-existing ongoing damage.

Trait #4
You gain Regen 1 as long as at least one enemy is suffering from ongoing damage inflicted by you at the start of your turn.
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Re: Ideas for new Traits

Post  Quietkal on Sat May 04, 2013 5:22 pm

Inspiring Presence
When you roll initiative, choose up to six allies. They have regeneration 2 as long as you're conscious.
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Re: Ideas for new Traits

Post  Ramsus on Wed Jul 10, 2013 4:01 am

Nuke Em!
After using a Standard action that costs 7 or more pips, gain 2 pips.

Reach
Talents that effect creatures adjacent to your target may also effect an additional target in the same manner as the adjacent creatures.
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Re: Ideas for new Traits

Post  Quietkal on Thu Nov 07, 2013 8:53 pm

This is an idea that's been bouncing in my head for a couple of days now, and it feels...I don't know. I can't say there's a real problem with it, but it seems...I don't know.
I'm probably mixed on it because it messes with action economy.

Improved Reflexes
Once per round, you may use the following combat talent.

[-2] Attack of Opportunity! -Reaction Utility
Trigger- An enemy attacks you and/or an ally adjacent to you
You may immediately make a Standard Action. You may only use this action to make an Attack and must attempt to target the triggering enemy.
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Re: Ideas for new Traits

Post  Stairc -Dan Felder on Thu Nov 07, 2013 11:01 pm

Why not make it a specific attack that the trait presents, rather than giving you extra standard actions?

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Re: Ideas for new Traits

Post  Quietkal on Thu Nov 07, 2013 11:38 pm

Stairc -Dan Felder wrote:Why not make it a specific attack that the trait presents, rather than giving you extra standard actions?
Yeah, that'd probably be the best way to do it. Very likely to break if it provides an action. Something like...

[-1] AoO -Reaction Attack
Trigger- An enemy attacks you and/or an adjacent ally
Deal 1d10+2 damage to triggering enemy.
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Re: Ideas for new Traits

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