Zilean's Revenge (Part 3)
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Broken Logic
Ramsus
Lyntermas
Azarune
Zarhon
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Re: Zilean's Revenge (Part 3)
Did we ever get our weapons back, or do I have to get creative?
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Re: Zilean's Revenge (Part 3)
You already have your kukri, and I think you took something from Damiana's armory as well.
And of course, you can always improvise via dual-wielding a frying pan + ladle, or other blunt objects from this room...
Or you can be boring and retcon that you picked up your stuff when you went outside.
And of course, you can always improvise via dual-wielding a frying pan + ladle, or other blunt objects from this room...
Or you can be boring and retcon that you picked up your stuff when you went outside.
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Re: Zilean's Revenge (Part 3)
According to my items, I picked up a new Breastplate (which interestingly enough looks exactly like my old one), and nothing else- unless I literally picked up a training certificate, and it literally made me more combat capable.
Kukri and creativity it is.
Kukri and creativity it is.
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Re: Zilean's Revenge (Part 3)
"...Thanks for the help, Jeraylia," Rolf said, picking himself back up. He reached in his pocket and pulled out the fire wand. "...I'm sick of my mistakes endangering everyone else," he muttered as he shot a firey blast at the two suits of armor.
- Combat:
- Wand of Fireballs - 1000 Gold
Weapon
Once per battle, you may use the following combat talent.
[+1] Explosive Fireball - Standard Attack [1/Battle]
Deal 2d10 damage to target creature and each creature adjacent to the target.
Target: SOA1, SOA2
Damage: 2 + 2 = 4. Bleh.
- Stats:
Pips: 5
HP: 30
Status: Resist 2 against single-target attacks
Lyntermas- Element of Harmony
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Re: Zilean's Revenge (Part 3)
"Have you considered not being a clumsy human?" Skitter asked, tauntingly.
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Re: Zilean's Revenge (Part 3)
"Or an idiot mage in general? I thought we were leaving the reckless stuff up to me?" Horizon adds, pushing past him once the flames subsided, Kukri drawn. "If I were paranoid I'd call this a setup." He stands in front of the group, presenting himself as a prime target, while looking fro the best angle of attack.
- Spoiler:
- [+1] Target (Gather Energy)- Standard Utility<
On your next turn, you make take 2 standard actions. You cannot use this talent two turns in a row.
30 HP, 5 Pips, no Status
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Re: Zilean's Revenge (Part 3)
Jeraylia stepped up next to Horizon and stared down the armour knight in front of her.
"Do not obstruct our passage, ward," she said to the guardian. "I'm tired and sleepy, and I will deconstruct you piece by piece if I have to. I advise you not to test my patience."
"Do not obstruct our passage, ward," she said to the guardian. "I'm tired and sleepy, and I will deconstruct you piece by piece if I have to. I advise you not to test my patience."
- Action:
- Target:SOA1
[-3] Condemn - Standard Utility
Target creature is subjected to your Condemnation (save ends). While subjected to your Condemnation, you deal 1d8 damage to the creature whenever it deals damage.
- Jeraylia:
- HP=30
Temps=0
Pips=1
Armour effect:You have resist 4 against single-target attacks.
Last edited by Broken Logic on Wed May 29, 2013 4:59 pm; edited 1 time in total (Reason for editing : Sigh, I'm getting nerfed.)
Broken Logic- Equestrian Honor Guard
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Re: Zilean's Revenge (Part 3)
Well, I;m going to try to do this without asking anyone.
Did I do it right?
"Ooh, time to fight~" She hummed as she closed her eye and let out a small note. Some rocks shot out of the ground into her hand, forming an axe made entirely out of stone. Then she tried to hit one of the armors.
- Spoiler:
- hp 30
pips: 2
A-okay
Used Talisman of Weapons.
Min.Action: Conjure Granite Axe (-1)
Sta.Action: Stone Strike (-1) (Target: Armor number 1)
Rolled 7 (2d4) for damage.
Did I do it right?
"Ooh, time to fight~" She hummed as she closed her eye and let out a small note. Some rocks shot out of the ground into her hand, forming an axe made entirely out of stone. Then she tried to hit one of the armors.
Last edited by Kris_The_Guest on Wed May 29, 2013 3:20 pm; edited 3 times in total
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Re: Zilean's Revenge (Part 3)
Sure, you can do that.
Speaking of which, whoever has misdirection, update it - it's cost was increased to -4, by default.
Both of the animated suits of armor appear completely unaffected by the fiery blast. The first one, in reaction, stomps the ground with astounding force, shaking everything within the room and unbalancing several of the party members!
Speaking of which, whoever has misdirection, update it - it's cost was increased to -4, by default.
Both of the animated suits of armor appear completely unaffected by the fiery blast. The first one, in reaction, stomps the ground with astounding force, shaking everything within the room and unbalancing several of the party members!
- Combat:
SOA1 & SOA2 take no damage from Rolf (5 resist).
SOA1
Shaking Stomp - Standard Utility
Apply 1d4 vulnerability (save ends) to three different random enemies.
1d4 = 4 vulnerability
d6 (number of enemies present, ignoring repeat rolls) = 5, 6,5,6, 3
Jeraylia, Zthulan & Rabiah suffer 4 vulnerability (save ends).
Save ends
1d20 = 15, Condemnation removed.
Summary: Both SOA's undamaged due to resist, Jeraylia, Zthulan and Rabiah get 4 vuln (save ends), "Condemnation" removed from SOA1.
Last edited by Zarhon on Wed May 29, 2013 6:01 pm; edited 1 time in total
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Re: Zilean's Revenge (Part 3)
Zarhon.... no she didn't, did you not notice the complete lack of a standard action?
Edit: Also she probably should have used her Talisman of Weapons and that summon should have only cost -1 this time. (That works once per battle Kris.)
Edit 2:Don't forget you have the Hookblade as well Kris. Nvm there are only two enemies who are clearly already adjacent.
Edit: Also she probably should have used her Talisman of Weapons and that summon should have only cost -1 this time. (That works once per battle Kris.)
Edit 2:
Last edited by Ramsus on Wed May 29, 2013 3:01 pm; edited 2 times in total
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Re: Zilean's Revenge (Part 3)
Well then she's still at 0 pips (or at 3, if she used talisman), and she then still has a conjured-weapon-related standard (or another minor) action to do, when it's her turn.
Edit: Hookblade is pretty redundant here, since the enemies are already adjacent.
Edit: Hookblade is pretty redundant here, since the enemies are already adjacent.
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Re: Zilean's Revenge (Part 3)
Skitter does one of his classic shadow slashes with a twist. The shadow, instead of cutting into the animate armor, flies around harassing it instead.
Uh.... I just realized another important thing. It wasn't even Rabiah's turn yet.
Uh.... I just realized another important thing. It wasn't even Rabiah's turn yet.
- Combat Data:
- Start of Turn: HP: 30/30, PiPs: 4, Status: Mocking
[-2] Conjure Specter - Standard Utility
Conjure an allied Dark Spectre. It has the following stat block.
Dark Spectre - 10 HP
Trait - Midnight Haunting
All enemies suffer a -1 penalty to saving throws.
Trait - Spectral Possession
When the Dark Spectre is destroyed, target creature is dominated by you until the end of its next turn.
[+1] Spook – Standard Attack
Target creature suffers a -2 penalty on its damage rolls (save ends).
[-1] Deathwish - Standard Attack
Target creature must attack the Dark Spectre on its next turn if able.
[-1] Blood Pact - Minor Utility
For the rest of the battle, at the beginning of your turn, you gain 1 PiP and then lose 1
HP for each PiP you have.
End of Turn: HP: 30/30, PiPs: 1, Status: Blood Pact
Specter's Turn
[+1] Spook – Standard Attack
Target creature suffers a -2 penalty on its damage rolls (save ends). Target: SOA 2
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Re: Zilean's Revenge (Part 3)
With a flick of his wrist Zthulan calls Koras to being, following through with imbuing the party with excess energy.
- Combat Log:
- Conjurer’s Pet (Shaman Familiar)
When you roll initiative, you may conjure an allied Conjurer’s Pet. It has the following stat block.
[+2] Infuse (Celestial Light) - Standard Utility
All allies gain 3 temporary hit points.
- Combat Log:
- [0] Bite - Standard Attack
The Conjurer’s Pet deals 1d6 damage to target creature.
1d6 Dmg to SOA1: 3
- Status:
- Zthulan
HP: 30
Temp: 3
Pips: 4 +2 = 6
4 Vulnerability (Save Ends): 12 - Successfully Ended
Koras:
HP: 15
Temp: 3
Last edited by Azarune on Wed May 29, 2013 5:51 pm; edited 1 time in total
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Re: Zilean's Revenge (Part 3)
Ramsus wrote:It wasn't even Rabiah's turn yet.
I was just about to say that. Unless he just let her announce it and then factored it in after. But that would be kind of dumb, seeing as how convoluted and complicated combat is without defying the turn order.
- Spoiler:
- I have a quick question. I put in my post that he looks for a good "angle of attack", aka weak points or something. Assuming something like that might exist- and that it even matters in this combat system- would it be possible to find or exploit them, and if so how would I do that. Could I roll perception? Would that spend a turn or Standard Action, or could I retcon it into my last turn, since I didn't "do" anything? Does any of this even matter?
That resist 5 just made me think about that, and a weak spot could nullify that. Then again, there are probably several talents that bypass resistance, and that would just be flavoring...
Just speculating, I don't expect you to make it a thing.
Also, I thought of a really neat way to Dominate one of them, but I'd need to know phase shift.
- Spoiler:
- Or maybe Skitter could Phase shift me, or teleport me. But could he do that on my turn, if I, say, used Open Option,s flavoring it as telling him to do it, and then he does it, and then I'm inside the armor and can use Dominate? Or does that waste a SA, on either of our turns?
Stupid "all flavor" combat system. So hard to be actually creative without running into a stranglehold.
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Re: Zilean's Revenge (Part 3)
Uhm, Zthulan, you didn't specify which target your pet attacked, nor did you actually roll the 1d6 for its damage (or does the Conjurer's pet skip a turn for some reason? Should be right after Zthulan, in initiative). Please do so, so I can continue.
Yeah, I let Rabiah just announce conjuring up the weapon, since it's mundane/simple enough. Unless she manages to get KO'd somehow in the next enemy's action, I doubt it will be an issue.
You could do perception to maybe try and see a hint about its traits, or of some ability it uses, in place of a minor. No other skills/utilities to get combat bonuses, though, unless the skills are oriented to ending/preventing the fight in a non-hostile way (e.g. fleeing, diplomacy, disengaging...). And don't all spam it.
As far as domination goes - do as poltregeists do? You have a demon... Or just leap/grab on it and have it do stuff to its own team by "accident", while it's trying to throw you off and you "steer" it with gravity (like Jockeys from Left 4 Dead 2).
EDIT: Hm, I just realized, conjurer's pets are summoned right after initiative is rolled, so they're present since start of battle. Koras should have been accounted/included for the previous vuln ability's roll. Oh well!
Recap on initiative order/status:
Rolf
Horizon
Jeraylia - vuln4 (Save Ends)
SOA1
Skitter
Dark Specter (Conj.)
Zthulan
Koras (Conj. Pet) <--- current turn, has yet to act
SOA2 - -2 saves penalty (S.E.)
Rabiah - vuln4 (S.E.)
Edit Edit: Kris decided to use the talisman for her conjuration (see her post, she edited it) after all, and did an attack. I'll take it into account on my turn. Still shouldn't be an issue. Please don't do your stuff out of turn in the future, though, it just gets confusing real fast.
Yeah, I let Rabiah just announce conjuring up the weapon, since it's mundane/simple enough. Unless she manages to get KO'd somehow in the next enemy's action, I doubt it will be an issue.
You could do perception to maybe try and see a hint about its traits, or of some ability it uses, in place of a minor. No other skills/utilities to get combat bonuses, though, unless the skills are oriented to ending/preventing the fight in a non-hostile way (e.g. fleeing, diplomacy, disengaging...). And don't all spam it.
As far as domination goes - do as poltregeists do? You have a demon... Or just leap/grab on it and have it do stuff to its own team by "accident", while it's trying to throw you off and you "steer" it with gravity (like Jockeys from Left 4 Dead 2).
EDIT: Hm, I just realized, conjurer's pets are summoned right after initiative is rolled, so they're present since start of battle. Koras should have been accounted/included for the previous vuln ability's roll. Oh well!
Recap on initiative order/status:
Rolf
Horizon
Jeraylia - vuln4 (Save Ends)
SOA1
Skitter
Dark Specter (Conj.)
Zthulan
Koras (Conj. Pet) <--- current turn, has yet to act
SOA2 - -2 saves penalty (S.E.)
Rabiah - vuln4 (S.E.)
Edit Edit: Kris decided to use the talisman for her conjuration (see her post, she edited it) after all, and did an attack. I'll take it into account on my turn. Still shouldn't be an issue. Please don't do your stuff out of turn in the future, though, it just gets confusing real fast.
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Re: Zilean's Revenge (Part 3)
Zarhon wrote:As far as domination goes - do as poltregeists do? You have a demon... Or just leap/grab on it and have it do stuff to its own team by "accident", while it's trying to throw you off and you "steer" it with gravity (like Jockeys from Left 4 Dead 2).
Yeah I could, but I just thought it'd be fun to actually get myself INSIDE the armor, and then physically make it do stuff . And I haven't worked up to actual demonic powers yet anyway. I'll get there.
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Re: Zilean's Revenge (Part 3)
Ah, there we go, didn't see the edit till now. In any case, the enemy's turn, and then Kris's turn!
Koras's gnawing and biting does little to damage the steel suit of armor. The second suit of armor then makes its first move, by sweeping its long-reaching halberd in a large arc, to strike all intruders present!
I believe it's Rolf's turn again, unless Kris wishes to RP her actions, or change them for some reason.
Koras's gnawing and biting does little to damage the steel suit of armor. The second suit of armor then makes its first move, by sweeping its long-reaching halberd in a large arc, to strike all intruders present!
- Enemy turn combat:
SOA1 takes no damage from conjurer's pet (5 resist).
SOA2
Halberd Sweep - Standard Attack
Damage all enemies for 1d10 damage. On a 10, also dazes them for one round.
1d10 = 2 - 2 = 0
Save Ends
D20 = 17 - 1 = 16, damage penalty removed.
Summary: SOA1 took no damage from Koras due to resist, no damage dealt by SOA2, SOA2 removed the damage penalty it got from Skitter's conjuration.
- Kris's/Rabiah's subsequent turn, which she already said she'd be doing:
-Rabiah conjures up her granite axe for -1 PiPs by using her 1/battle talisman
- Gains 1 resist from the granite axe's trait
- Attacks SOA1 (-1pip) for 7 damage, gaining that many temp hp.
- SOA1 takes only 2 damage due to resist
I believe it's Rolf's turn again, unless Kris wishes to RP her actions, or change them for some reason.
Last edited by Zarhon on Wed May 29, 2013 8:27 pm; edited 1 time in total
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Re: Zilean's Revenge (Part 3)
??? It's a -2 penalty to damage (which I believe means it did absolutely no damage to anyone since vuln doesn't apply). It just has a -1 to saves because the specter exists.
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Re: Zilean's Revenge (Part 3)
Ah, mistook the effects of the save ends and the aura. Edited.
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Re: Zilean's Revenge (Part 3)
This is gonna be one of those fights, huh? No damage on either side.
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Re: Zilean's Revenge (Part 3)
Clearly we will just fight the lifeless automatons till exhaustion. Wait. No, yeah. Brilliant plan.
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Re: Zilean's Revenge (Part 3)
Rolf was a bit surprised that his wand hadn't sent out all that much fire. He was even more surprised that the fire seemed to do nothing to either suit of armor. "Looks like I'll just have to keep hitting them hard." Rolf brought out his cudgel and used it to channel a Thunder Hammer. He then hit down hard on the suit that Rabiah had managed to hit.
Summary: SOA 1 takes (after factoring in resist) 5 damage, and is dazed until the end of my next turn. (...Or whatever the trait has him do instead).
- Combat:
- Talisman of Weapons (-3 to cost for first summon) + Nothing Up My Sleeve (-1 to pip cost)=
Minor Action: [-7] Hammer of Thunder => [-3] Hammer of Thunder
Standard Action:
[+1] Ringing Blow - Standard Attack
Deal 2d10 damage to target creature, and that creature is dazed until the end of your next turn.
Target: SOA 1
Rolling...2 + 8 = 10. Hooray!
Summary: SOA 1 takes (after factoring in resist) 5 damage, and is dazed until the end of my next turn. (...Or whatever the trait has him do instead).
- Stats:
- HP: 30 + 3 Temp.
Pips: 3
Status: Resist 2 against single target attacks.
Lyntermas- Element of Harmony
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Re: Zilean's Revenge (Part 3)
Lyntermas wrote:(...Or whatever the trait has him do instead).
I've got $10 on the armor's mirror finish reflecting the Daze back onto you. I'll see what the deal is before
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Re: Zilean's Revenge (Part 3)
Alright, in regards to Rolf's move: He actually did 6 damage, because there was only 4 resist. As for the Daze, it is affected by it, and suffers it's vuln as normal, but on account of its trait, it doesn't hinder its ability to act (so it can still do standard+minor/reactions/interrupts as normal).
I'll have those 10$ now, please.
I'll have those 10$ now, please.
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Re: Zilean's Revenge (Part 3)
....Wait a minute. When did SOA1 go from resist 5 to resist 4?
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» Zilean's Revenge (Part 4)
» Zilean's Revenge (Part 5)
» Zilean's Revenge (Part 2)
» An Abominable Antagonist
» Zilean's Revenge
» Zilean's Revenge (Part 5)
» Zilean's Revenge (Part 2)
» An Abominable Antagonist
» Zilean's Revenge
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