The P-Files
+4
Ramsus
Cardbo
XandZero2
Yawnmon
8 posters
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Re: The P-Files
Ramsus wrote:"Ok." Whisper said sliding down and off Buck, "Why don't you go back up and get some space? If we need you, we'll shout or send someone up?"
Buck glanced from Whisper to Mike's shop to the sky. Hunching over, he began tapping the tips of his talons together - looking torn between loyalty, shame, fear, and friendship.
Then when Chitin added,
Dr Blight wrote:"I think I found something dangerous. Some kind of parasite thing... Looks like purple jelly and shoots out some kind of toxic gas. Oh and I think it's alive..."
Buck closed his eyes and scrunched them up tight, shaking his head and grimacing. "Buck," he growled, balling his claws up into fists, "Buck! BUCK! BUCK! BUCK! BUCK!"
The Griffon winced, lowering his voice, "Sorry... But... I... I don't wanna buckin' leave you guys..." He shook his head again forcefully, "Not after what you've done for me. I'd feel horrible leaving you guys here... And... And what about the princess? I don't want her to think I'm a coward..." He knelt down and put his head in his talons, "What am I supposed to do? Buck."
-------------------------------------------------------------------------------------------------
Inside Mike's novelty shop, as Gleeda continues to sneak about the room, remaining silent and stealthy while Blade follows her lead, even in the dark Coffee Mug's true sight holds (true?), and after a bit of searching, he spots some glassware about halfway down the center aisle.
XandZero2- Best Pony
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Re: The P-Files
XandZero2 wrote:Ramsus wrote:"Ok." Whisper said sliding down and off Buck, "Why don't you go back up and get some space? If we need you, we'll shout or send someone up?"
Buck glanced from Whisper to Mike's shop to the sky. Hunching over, he began tapping the tips of his talons together - looking torn between loyalty, shame, fear, and friendship.
Then when Chitin added,Dr Blight wrote:"I think I found something dangerous. Some kind of parasite thing... Looks like purple jelly and shoots out some kind of toxic gas. Oh and I think it's alive..."
Buck closed his eyes and scrunched them up tight, shaking his head and grimacing. "Buck," he growled, balling his claws up into fists, "Buck! BUCK! BUCK! BUCK! BUCK!"
The Griffon winced, lowering his voice, "Sorry... But... I... I don't wanna buckin' leave you guys..." He shook his head again forcefully, "Not after what you've done for me. I'd feel horrible leaving you guys here... And... And what about the princess? I don't want her to think I'm a coward..." He knelt down and put his head in his talons, "What am I supposed to do? Buck."
Hearing Buck's anguished cries, he sends to him. 'Its cool. Fly around a little. Clear your head. Watch for bad guys. You can still help us out like that.'
OOC:Persuading Buck its cool if he left.
Roll(1d20)+5:
7,+5
Total:12
Meh.
Inside Mike's novelty shop, as Gleeda continues to sneak about the room, remaining silent and stealthy while Blade follows her lead, even in the dark Coffee Mug's true sight holds (true?), and after a bit of searching, he spots some glassware about halfway down the center aisle.
Spotting a large enough glass jar, he sends to Chitin and Buck. 'I think got a large enough jar. Buck, is there any alarms that'll go off if I bring this outside the store?'
Last edited by Cardbo on Thu Feb 07, 2013 3:18 am; edited 1 time in total
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Re: The P-Files
"Buck, we'll be fine. Gleeda will be safer if I can go in there and help her than if we both stay out here. Just go up above the fog and keep a lookout for anything else trying to come into the building after us ok?" Whisper says.
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Re: The P-Files
- Spoiler:
- Normally I'd wait for everypony to post, but in this case I'll make an exception, as I want to keep the game moving...
Buck sat down on all fours, planting his talons firmly into the pavement. "No... No. I'm not buckin' leavin'." He shook his head stubbornly, then took another shuddering breath, his eyes still scrunched up tight, his expression one of total concentration. "Go on Whisper," he nodded to his off-white friend, "It's not so... not so buckin' bad..." He gulped, "...when I close my eyes. I'll stay here and... and guard the door! Yeah. Buckin' straight... I'll guard the buckin' door. Nothin's gettin' past me! I'll watch-listen to that door like a buckin' hawk. I'll... I'll be fine."
Then to Coffee, Buck added mentally - Alarms? Yeah, there should... should definitely buckin' be some buckin' alarms. Ya saw the buckin' shape... shape a' the buckin' front buckin' doors though.
- Spoiler:
- I may not have mentioned this to everypony, but remember how Gleeda walked through all that broken glass earlier? That was from the doors to the shop. They'd been busted open. Interestingly enough though, so far neither Gleeda, Blade, nor Coffee have encountered any more obvious property damage. The front room of the shop appears to have been relatively untouched.
Buck grunted, With all that buckin' property damage, the shop's buckin' security buckin' systems... they buckin' should've already been buckin' screechin' like a buckin' bat out of buckin' Tartarus. Buckin' somethin' must be buckin' wrong with 'em. BUCK!
...
...
But it should be safe to take out that jar. I... I think Big Mike'll understand.
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Re: The P-Files
Gleeda just keeps to being a stealth griffon ninja, keeping her ears open for any major signs that the theives are starting to attack or making any major movements... She also tries to hear for anything major that's being said between them.
- Perception check:
- 1D20+16 => [ 4 ] +16 = 20, could be better could be worse...
Re: The P-Files
Whisper said, "Uh, well, ok Buck. Thanks for having our flanks." and then went to follow after the others.
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Re: The P-Files
'I'll close it when its in there.' he sends to Chitin.
OOC:Had to modify my post. Xand has something planned.
Coffee gets ready to pick a jar off the shelf.
Last edited by Cardbo on Thu Feb 07, 2013 10:27 pm; edited 1 time in total
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Re: The P-Files
((Please ignore this post))
Last edited by XandZero2 on Fri Feb 08, 2013 2:55 am; edited 1 time in total
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Re: The P-Files
Chitin blinked a little as the gel evaporates on the end of her blade after a squeak. "About that...... I don't think that will be happening. It's sorta gone up in a puff of smoke." she sent towards coffee as she wiped down her dagger on the ground just in case. She looked over the guard she'd lanced the thing from to see if there was any change in his condition or if she could spot any more on him, keeping her distance in case there were.
- perception:
- 20(roll)+11(perception)+3(glasses)=34. First roll after getting home is a 20! =D
Last edited by Dr Blight on Fri Feb 08, 2013 2:55 am; edited 1 time in total
Re: The P-Files
Blade splits off from Gleeda's path to draw attention away from her and tries to take a better look around the room.
Perception: 13 (roll) + 8 (stat) = 21
Perception: 13 (roll) + 8 (stat) = 21
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Re: The P-Files
- Spoiler:
- Sorry for asking you to edit your posts guys, also sorry about the above empty space - but I thought my next post would be better placed here.
As Coffee Mug stands in the middle of the aisle of glassware and uses his PK to pick up a jar from the massive shelves packed with merchandise - there's a chain-reaction of explosions that shake the room. The shelves on either side of Coffee sway precariously, then come crashing down to crush him.
- Spoiler:
- So... Yeah...
IT'S A TRAP!!!!
Gonna be a little retroactive here, but Gleeda and Coffee can both make a perception check to see if they noticed the trap in time before it detonated - DC 25. If Coffee notices, he has time to make an Arcana check to try and save his flank. If Gleeda notices, she has time to swoop in and attempt to save Coffee with an acrobatics/athletics check - or to just remain hidden, Xel's choice. Yawn already made his attempt, and though Xel already made one Perception check as well, I'm giving him a bonus chance since he's been sneaking around so effectively and actively searching for the thieves.
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Re: The P-Files
XandZero2 wrote:
- Spoiler:
Sorry for asking you to edit your posts guys, also sorry about the above empty space - but I thought my next post would be better placed here.
As Coffee Mug stands in the middle of the aisle of glassware and uses his PK to pick up a jar from the massive shelves packed with merchandise - there's a chain-reaction of explosions that shake the room. The shelves on either side of Coffee sway precariously, then come crashing down to crush him.
- Spoiler:
So... Yeah...
IT'S A TRAP!!!!
Gonna be a little retroactive here, but Gleeda and Coffee can both make a perception check to see if they noticed the trap in time before it detonated - DC 25. If Coffee notices, he has time to make an Arcana check to try and save his flank. If Gleeda notices, she has time to swoop in and attempt to save Coffee with an acrobatics/athletics check - or to just remain hidden, Xel's choice. Yawn already made his attempt, and though Xel already made one Perception check as well, I'm giving him a bonus chance since he's been sneaking around so effectively and actively searching for the thieves.
OOC:Perception Check
Roll(1d20)+5:
19,+5
Total:24
Gah. So close. Let me know if this enough to make the arcana check.
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Re: The P-Files
Gleeda whipsers some advice to Coffie Mug... Just her gut telling her to try doing so.
(OOC: MMMm.... I'm going to try an assist roll here.)
(OOC: MMMm.... I'm going to try an assist roll here.)
- assist check:
- Perception Assist Roll(1d20)+16:
6,+16
Total:22
And that should give a +2 for CM's roll putting it over the DC allowing him to save himself.
Last edited by Xel Unknown on Sat Feb 09, 2013 3:04 pm; edited 1 time in total
Re: The P-Files
OOC:Thanks!
OOC:Arcane check
Roll(1d20)+17:
5,+17
Total:22
Lol.
OOC:Arcane check
Roll(1d20)+17:
5,+17
Total:22
Lol.
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Re: The P-Files
Next the griffon's royal lightning bow asks Gleeda to fire it off at her ally, and she trusts the item's judgement with that act.
- Spoiler:
- Gleeda comes to save CM again by pumping her Generosity into that roll... Cause I think we'll be better off saving up Whisper's two points of Generosity.
Now that roll was a 37 thanks to the +15.
Last edited by Xel Unknown on Sat Feb 09, 2013 3:06 pm; edited 1 time in total
Re: The P-Files
Chitin looked the guard over a little closer once she was sure there weren't any more on him. She blinked noticing the glass imbedded in him was different than the kind from the door. "I think...they might've thrown that stuff at him in a glass case of some kind..but it's just a gue-" Chitin's telepathic transmission was cut off by a series of explosions inside the shop, making her jump and spin around in shock. "What the hay was that?!" She simultaneously asked out loud and thought out.
Re: The P-Files
Finally after Gleeda did her actions to help the unicorn in danger, she tries to return to the darkness before the thevies realize she's here...
- stealth check:
- Roll(1d20)+10:
8,+10
Total:18
Re: The P-Files
Right as the aisles detonated, Gleeda whispered a telepathic message to Coffee Mug - "GET THE BUCK OUT OF THERE!"
Coffee realized what was happening, and thinking quickly, his horn flared up with energy.
-Then fizzled out.
Heeding the call of her weapon, Gleeda moved like liquid lightning - pouncing forward, drawing her enchanted charm as it expanded into the Royal Griffinhoof Lightning Bow, opening her eyes, taking aim, and firing a bolt of electricity that zipped across the room.
In the blink of an eye, the bolt from Gleeda's bow connected with Coffee's horn - the golden energy of the bow jumpstarting Coffee's magic - and as the aisles came crashing down on Coffee, there was a violent flash of emerald-gold light that filled the room.
Coffee Mug vanished...
The aisles hit the ground with heavy thuds, one after the other - BOOM BOOM - accompanied by a cloud of dust, the sound of splintering wood and screech of shattering glass.
There was another flash of light - and then Coffee Mug reappeared atop the wreckage, energized - and to your relief - perfectly unscathed.
-Although for how long, you're uncertain - especially as three equine figures leap down from the surrounding aisles and advance on Coffee's position. As Gleeda attempts to quickly dive back into the shadows, with the help of the True-Sight spell you're all able to make out the strangers' features through the dust of the fallen aisles and the mist of the nightmare fog. You take note of the skeletal body paint and tattoos; the gold piercings and chains; the vials of colored ichor, bone needles, and voodoo dolls at their saddles; and the mohawked manes streaked with black and white that crest their heads. You recognize the newcomers for what they are - Zebras - and as they grow closer, the voices in the fog grow louder. Coffee's True-Sight Spell flickers - and for a split second, the Zebras' transform into flaming-hoofed skeletons with burning red eyes.
Coffee realized what was happening, and thinking quickly, his horn flared up with energy.
-Then fizzled out.
Heeding the call of her weapon, Gleeda moved like liquid lightning - pouncing forward, drawing her enchanted charm as it expanded into the Royal Griffinhoof Lightning Bow, opening her eyes, taking aim, and firing a bolt of electricity that zipped across the room.
In the blink of an eye, the bolt from Gleeda's bow connected with Coffee's horn - the golden energy of the bow jumpstarting Coffee's magic - and as the aisles came crashing down on Coffee, there was a violent flash of emerald-gold light that filled the room.
Coffee Mug vanished...
The aisles hit the ground with heavy thuds, one after the other - BOOM BOOM - accompanied by a cloud of dust, the sound of splintering wood and screech of shattering glass.
There was another flash of light - and then Coffee Mug reappeared atop the wreckage, energized - and to your relief - perfectly unscathed.
-Although for how long, you're uncertain - especially as three equine figures leap down from the surrounding aisles and advance on Coffee's position. As Gleeda attempts to quickly dive back into the shadows, with the help of the True-Sight spell you're all able to make out the strangers' features through the dust of the fallen aisles and the mist of the nightmare fog. You take note of the skeletal body paint and tattoos; the gold piercings and chains; the vials of colored ichor, bone needles, and voodoo dolls at their saddles; and the mohawked manes streaked with black and white that crest their heads. You recognize the newcomers for what they are - Zebras - and as they grow closer, the voices in the fog grow louder. Coffee's True-Sight Spell flickers - and for a split second, the Zebras' transform into flaming-hoofed skeletons with burning red eyes.
- Spoiler:
- Sorry for the long wait guys, but I've posted, and that's what counts!
XandZero2- Best Pony
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Re: The P-Files
XandZero2 wrote:Right as the aisles detonated, Gleeda whispered a telepathic message to Coffee Mug - "GET THE BUCK OUT OF THERE!"
Coffee realized what was happening, and thinking quickly, his horn flared up with energy.
-Then fizzled out.
Heeding the call of her weapon, Gleeda moved like liquid lightning - pouncing forward, drawing her enchanted charm as it expanded into the Royal Griffinhoof Lightning Bow, opening her eyes, taking aim, and firing a bolt of electricity that zipped across the room.
In the blink of an eye, the bolt from Gleeda's bow connected with Coffee's horn - the golden energy of the bow jumpstarting Coffee's magic - and as the aisles came crashing down on Coffee, there was a violent flash of emerald-gold light that filled the room.
Coffee Mug vanished...
The aisles hit the ground with heavy thuds, one after the other - BOOM BOOM - accompanied by a cloud of dust, the sound of splintering wood and screech of shattering glass.
There was another flash of light - and then Coffee Mug reappeared atop the wreckage, energized - and to your relief - perfectly unscathed.
-Although for how long, you're uncertain - especially as three equine figures leap down from the surrounding aisles and advance on Coffee's position. As Gleeda attempts to quickly dive back into the shadows, with the help of the True-Sight spell you're all able to make out the strangers' features through the dust of the fallen aisles and the mist of the nightmare fog. You take note of the skeletal body paint and tattoos; the gold piercings and chains; the vials of colored ichor, bone needles, and voodoo dolls at their saddles; and the mohawked manes streaked with black and white that crest their heads. You recognize the newcomers for what they are - Zebras - and as they grow closer, the voices in the fog grow louder. Coffee's True-Sight Spell flickers - and for a split second, the Zebras' transform into flaming-hoofed skeletons with burning red eyes.
- Spoiler:
Sorry for the long wait guys, but I've posted, and that's what counts!
OOC:Does my spell from earlier work? Do they have malicious intent? Are they outlined in red? Trying to avoid any cases of "Not What It Looks Like"
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Re: The P-Files
Whisper gets a face full of WHOOMPH and shakes her head to clear it. When she looks back she sees the zebra, "Oh hay. Now what would three good little Vodun such as yourselves be doing here at this hour? It's way past bedtime you know?" and then yawns.
Ramsus- Freakin' Alicorn Princess
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Re: The P-Files
"Thats pretty impressive, but I'm not too shabby with illusions myself."
OOC:Rolling Initiative
Roll(1d20)+0:
17,+0
Total:17
OOC:Rolling Initiative
Roll(1d20)+0:
17,+0
Total:17
- Taking Into Battle:
[+3] Piercing Moonbeam(Draw Blood)
Target creature suffers 1 ongoing damage (save ends)
[+1] Stellar Energy(Gather Energy)
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.
[-3] Eclipse (Despair)
Deal 2d12 to all enemies with save-ends effects.
[-3] Yellow Lantern (Conjure Wraith)
Conjure a Yellow Lantern Construct Shadow Wraith. It has the following stat block.
Yellow Lantern (Shadow Wraith) - 10 HP
Trait - Fear Entity (Midnight Haunting)
All enemies take a -1 penalty to saving throws.
[+1] Talent - Spook
Target creature suffers a -2 penalty on its damage rolls (save ends).
[-2] Talent - Deathwish
Target enemy attacks the Shadow Wraith on its next turn if able. If the attack reduces the Shadow Wraith to 0 HP or less, the attacking enemy suffers 2d10 damage.
[-3] Billyuns of Stars!(Confusion)
Target creature suffers confusion (save ends). A creature suffering confusion flips a coin when it attacks. If it loses the flip the attack targets a random enemy instead.
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Re: The P-Files
Gleeda tries to quickly get behind the Zebra's... Thinking and hoping that she hasn't yet been seen...
Then regardless of the result of her actions she ready's her bow for combat.
- Acrobatics Check:
- Roll(1d20)+7:
13,+7
Total:20
Then regardless of the result of her actions she ready's her bow for combat.
- Initiative:
- Roll(1d20)+0:
18,+0
Total:18
- Combat talents:
- [+3] Adrenaline High (Form of the Serene Armadillo) - Standard Utility
You gain 1d4 temporary hp.
[+2] Ally Lightning (Saving Embrace) - Standard Utility
Target ally can make a saving throw.
[+1] Trickshot (Syphon Life) - Standard Attack
Deal 1d8 damage to target enemy. You or target ally gains that many hp.
[-3] Twin Bolts (Wild Lightning) - Standard Attack
Deal 1d12 damage to target enemy and 1d10 damage to another random enemy.
[-7] The Regal Thundershot Bow (Hammer of Thunder) - Minor Utility
You summon THE Regal Thundershot Bow and Thunder Skyknight Armor onto your person. You can dismiss the Thundershot items as a free action. While you are wielding a Thunder Hammer, you cannot use your normal combat talents. Instead you may use the combat talents below.
[+3] Static Discharge (Thunderous Blow) - Standard Attack
Deal 1d8 damage to target creature and you gain a lightning shield until the end of your next turn. Whenever a creature attacks you with an attack while you have a lightning shield, that creature suffers 2 damage.
[+1] Sparkbolt (Ringing Blow) - Standard Attack
Deal 2d10 damage to target creature, and that creature is dazed until the end of your next turn.
[0] Thunder & Lighting (Throw Lightning) - Standard Attack
Deal 2d12 damage to target creature and 1d12 to all creatures adjacent to it. The Thunder Hammer vanishes.
[-2] Mult-Headshot (Thunder Blast) - Standard Attack
Deal 1d12 damage to up to four enemies. Those creatures are dazed until the end of your next turn.
[-4] Raging Thundershot (Thundercrash) - Standard Attack
Deal 1d20 damage to up to six enemies, and those creatures are stunned until the end of your next turn. The Thunder Hammer vanishes.
Re: The P-Files
Privately Coffee sends to Gleeda and Blade. 'You guys are seeing this also? 3 Flaming Zebras? Its not just me, is it?'
'
'
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Re: The P-Files
Xel Unknown wrote:"It's not real..." Gleeda replied.
'Granted they're probably not really on fire, but there are 3 zebras there, right?'
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