Ask a Simple Question - Get a Simple Answer
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Inferno1114
Antiquated
Lifeforce
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AProcrastinatingWriter
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Doc pseudopolis
Grey Pen The Flawed
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Ramsus
Stairc -Dan Felder
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Re: Ask a Simple Question - Get a Simple Answer
Are bone mites intended to be able to summoned repeatedly from the same creature?
For example, an enemy that is KO'd, but healed / self-revives, then is KO'd again? The wording appears to allow summoning on both occasions.
It seems a bit off that a single hapless enemy can produce an infinite number of bone mites.
Or that players can actively heal enemy creatures from KO to get another chance to summon a bone mite.
For example, an enemy that is KO'd, but healed / self-revives, then is KO'd again? The wording appears to allow summoning on both occasions.
It seems a bit off that a single hapless enemy can produce an infinite number of bone mites.
Or that players can actively heal enemy creatures from KO to get another chance to summon a bone mite.
Zarhon- Smile Smile Smile
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Re: Ask a Simple Question - Get a Simple Answer
Mechanically, absolutely. If the thing can generate new body parts, it makes perfect sense. If not it comes up with another flavor justification... Or give the monster a mechanical way to stop bone mites from being repeatedly summoned.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
I can't help but imagine this scenario as anything but a waste of time for the players.Zarhon wrote:Or that players can actively heal enemy creatures from KO to get another chance to summon a bone mite.
Ramsus- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
Is there a limit to the number of (non weapon) conjurations you can have summoned at a time?
ZamuelNow- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
Can "Knife in the Dark" (choice of 6 damage to one enemy OR 4 damage to two) be combined with a "Boomstick" (single target attack only, makes it hit adjacent), if you choose to use it for a single target attack?
Zarhon- Smile Smile Smile
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Re: Ask a Simple Question - Get a Simple Answer
ZamuelNow wrote:Is there a limit to the number of (non weapon) conjurations you can have summoned at a time?
No, there isn't. I remember 1 mock-battle where I had 3 Fire Giants out. If anything, it told me that the monster the characters were fighting needed a bit of tweaking.
Zarhon wrote:Can "Knife in the Dark" (choice of 6 damage to one enemy OR 4 damage to two) be combined with a "Boomstick" (single target attack only, makes it hit adjacent), if you choose to use it for a single target attack?
I'm pretty sure it can. I know I would certainly allow it as a DM.
Re: Ask a Simple Question - Get a Simple Answer
Dunno, I recall that crescendo was ruled as not being able to be "boomstick"-able at all for any of its attacks, and it's somewhat similar to it (several attacks, that can target multiple targets, or just a single target).
Zarhon- Smile Smile Smile
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Re: Ask a Simple Question - Get a Simple Answer
If Knife in the Dark is used for the just-single-attack mode, it's fine. Like Crescendo though, you couldn't boomstick the mode that hits two people.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
If a player gets a special critical trigger from an interrupt ability, does said special occur before the interrupted ability, or after?
For a specific example: Slashback being used before an attack, triggering a crippling strike d12 special (blindness/vuln/ongoing damage). Would the special inflict it's blindness to the target before the attack (prompting a miss coin toss), or right after it?
If said blindness does indeed come into effect before the attack - would that mean the attack has a chance of missing, making the whole attack never happen in the first place, which in turn means the interrupt didn't actually have anything to trigger off of, which is pretty much a paradox?
For a specific example: Slashback being used before an attack, triggering a crippling strike d12 special (blindness/vuln/ongoing damage). Would the special inflict it's blindness to the target before the attack (prompting a miss coin toss), or right after it?
If said blindness does indeed come into effect before the attack - would that mean the attack has a chance of missing, making the whole attack never happen in the first place, which in turn means the interrupt didn't actually have anything to trigger off of, which is pretty much a paradox?
Zarhon- Smile Smile Smile
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Re: Ask a Simple Question - Get a Simple Answer
Zarhon wrote:If a player gets a special critical trigger from an interrupt ability, does said special occur before the interrupted ability, or after?
For a specific example: Slashback being used before an attack, triggering a crippling strike d12 special (blindness/vuln/ongoing damage). Would the special inflict it's blindness to the target before the attack (prompting a miss coin toss), or right after it?
If said blindness does indeed come into effect before the attack - would that mean the attack has a chance of missing, making the whole attack never happen in the first place, which in turn means the interrupt didn't actually have anything to trigger off of, which is pretty much a paradox?
The crit is part of the interrupt there.
LoganAura- Administrator
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Re: Ask a Simple Question - Get a Simple Answer
Well I know interrupts are already capable of canceling out attacks (see Slashback in any other situation as well) so that part would definitely happen if the Blindness is an interrupt. I do personally believe it would indeed cause a minor technical but, not functionally important paradox that we'd have to ignore.
Ramsus- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
Okay, here's a question that seems a little muddy:
Where precisely are the dividing lines and overlap between athletics and acrobatics?
So far I've managed to get these down:
Overlap - Running Fast (cf. Haste, old Flying Ace referencing using acro to run fast), Climbing (cf. overlap description), Flying (cf. Flying talents), Leaping
Clear Athletics - Breaking stuff (cf. Sunderblade), Holding doors shut
Clear Acrobatics - Balancing, Tumbling.
Where precisely are the dividing lines and overlap between athletics and acrobatics?
So far I've managed to get these down:
Overlap - Running Fast (cf. Haste, old Flying Ace referencing using acro to run fast), Climbing (cf. overlap description), Flying (cf. Flying talents), Leaping
Clear Athletics - Breaking stuff (cf. Sunderblade), Holding doors shut
Clear Acrobatics - Balancing, Tumbling.
Pingcode- Technical Administrator
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Re: Ask a Simple Question - Get a Simple Answer
I can't really provide much of an answer, but in a one-shot campaign I was in about 3/4 of the skill checks were either acrobatics or athletics. We got to choose depending on whether we were trying to keep our balance or grab onto something (We caused a lot of earthquakes, okay?).
While this isn't a particularly good fix to multiple situations, as a DM I would improve on it by letting people rationalize either check however they wanted to (I want to roll to cling to the trunk of the tree until the current takes the amazons away! I want to roll to scramble up into the high branches where the Amazons can't get me!) and then apply modifiers based on the situations and what they were trying to do (the two previous examples were both pretty rational, so there wouldn't be any modifiers there, but in the earthquake campaign, we were on a flat plane of stone with four gigantic hundred-foot-tall stone pillars in the cardinal directions, so trying to grab onto something would require getting to one of the pillars and grasping hard enough to crack stone, so there would've been some penalty there).
That the best way I can think of to hand the overlap. It also encourages the players to think like their players.
While this isn't a particularly good fix to multiple situations, as a DM I would improve on it by letting people rationalize either check however they wanted to (I want to roll to cling to the trunk of the tree until the current takes the amazons away! I want to roll to scramble up into the high branches where the Amazons can't get me!) and then apply modifiers based on the situations and what they were trying to do (the two previous examples were both pretty rational, so there wouldn't be any modifiers there, but in the earthquake campaign, we were on a flat plane of stone with four gigantic hundred-foot-tall stone pillars in the cardinal directions, so trying to grab onto something would require getting to one of the pillars and grasping hard enough to crack stone, so there would've been some penalty there).
That the best way I can think of to hand the overlap. It also encourages the players to think like their players.
sunbeam- Epic Pwny
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Re: Ask a Simple Question - Get a Simple Answer
Actually, I believe that, although it may involve some rewording (for example, grip instead of balance), Athletics can do anything Acrobatics can do. It's balanced because if you put points in Brawn, you only get Athletics and the rarely used Endurance, while putting points in Precision gives Acrobatics, Mechanics, and Stealth, and all three are super useful. Other than that, anything which requires physical strength uses Athletics only, such as carrying, pushing, breaking, lifting, throwing, pulling, so on so forth...
Paper Shadow- Smile Like You Mean It
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Re: Ask a Simple Question - Get a Simple Answer
Pingcode wrote:Okay, here's a question that seems a little muddy:
Where precisely are the dividing lines and overlap between athletics and acrobatics?
So far I've managed to get these down:
Overlap - Running Fast (cf. Haste, old Flying Ace referencing using acro to run fast), Climbing (cf. overlap description), Flying (cf. Flying talents), Leaping
Clear Athletics - Breaking stuff (cf. Sunderblade), Holding doors shut
Clear Acrobatics - Balancing, Tumbling.
Overlapping is important. It allows for many different ways to approach situations. If a player can reasonably argue the use of their skill, I'd let them do it. Of course that's not just with Athletics and Acrobatics. For example: Breaking stuff, I'd allow a clever use of mechanics to do it if they had tools, holding doors shut I'd easily ask for an Endurance or Athletics, whichever is higher, and again Mechanics if they make an impromptu barrier out of nearby debris or jamming the lock in the door.
It's one of those situations where the vagueness is actually beneficial to the players feeling useful in any given situation.
Re: Ask a Simple Question - Get a Simple Answer
From my experience, while there are some things that clearly belong to others (like jumping off a mountain onto a flying horse is acrobatics, punching a wall is athletics) this is really up to the DM and the player if they can make an adequate case.
Like in a game I am in, I had to dodge some turrets and the DM asked for an acrobatics check. I'm min-maxed to athletics, so I tried to convince him to allow me to use athletics to dodge instead and listed off my own experiences playing football where athletic skill was used to make snap decisions and change direction on the drop of a dime. Eventually he relented somewhat; allowing me to try to use Athletics to just outrace the auto-targeting which I ended up doing though not to actually dodge the arrows individually. The DC was harder but I've got a +30 to athletics.
Like in a game I am in, I had to dodge some turrets and the DM asked for an acrobatics check. I'm min-maxed to athletics, so I tried to convince him to allow me to use athletics to dodge instead and listed off my own experiences playing football where athletic skill was used to make snap decisions and change direction on the drop of a dime. Eventually he relented somewhat; allowing me to try to use Athletics to just outrace the auto-targeting which I ended up doing though not to actually dodge the arrows individually. The DC was harder but I've got a +30 to athletics.
Nehiel Mori- Designer
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Re: Ask a Simple Question - Get a Simple Answer
Nehiel Mori wrote:The DC was harder but I've got a +30 to athletics.
That's... a big bonus.
Fury of the Tempest- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
If I were to make a guess on how he got that bonus, I'd say he had Specialist in Brawn, Cutie Mark in Athletics, Training in Athletics, Old Flying Ace, and Haste...Fury of the Tempest wrote:Nehiel Mori wrote:The DC was harder but I've got a +30 to athletics.
That's... a big bonus.
Paper Shadow- Smile Like You Mean It
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Re: Ask a Simple Question - Get a Simple Answer
Miss-type, +20 to athletics and I rolled a 10.
Nehiel Mori- Designer
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Re: Ask a Simple Question - Get a Simple Answer
Here's a question for a possibly brutal build. If you take Sense Weakness and Sneak Attack, do you get to drop SA on any target with a Save-ends effect as long as you make single-target attacks? For reference:
Sense Weakness
Targets suffering from (save ends) effects have vulnerability 2 against your attacks.
And:
Sneak Attack
Once per round, when you make a single target attack against a creature that is suffering from vulnerability, you may have that attack deal an additional 1d6 damage.
...Because if so, that could get very nasty quite quickly as an opportunist build.
Sense Weakness
Targets suffering from (save ends) effects have vulnerability 2 against your attacks.
And:
Sneak Attack
Once per round, when you make a single target attack against a creature that is suffering from vulnerability, you may have that attack deal an additional 1d6 damage.
...Because if so, that could get very nasty quite quickly as an opportunist build.
Caden2112- Best Pony
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Re: Ask a Simple Question - Get a Simple Answer
Do initiative bonuses stack? I assumed yes, but given that save throw bonuses don't I thought I'd double check.
Let's say I've got Fleetfoot (Trait, + and a Quickblade (Weapon, +2). I roll initiative, get a 1, and decide to use Lightning Pace (-2 pips, +7 to initiative).
Am I at 9 (highest bonus), 16 (highest bonus and talent), or 18 (all bonuses)?
Let's say I've got Fleetfoot (Trait, + and a Quickblade (Weapon, +2). I roll initiative, get a 1, and decide to use Lightning Pace (-2 pips, +7 to initiative).
Am I at 9 (highest bonus), 16 (highest bonus and talent), or 18 (all bonuses)?
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Re: Ask a Simple Question - Get a Simple Answer
Yep, they stack.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
Now, now dan you know you gotta be clear, was that to both questions or what?Stairc -Dan Felder wrote:Yep, they stack.
Re: Ask a Simple Question - Get a Simple Answer
All of them of course.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
I have a question. When you conjure a creature, does it come into play adjacent to you, or wherever you want in the adjacency list? Very useful to know with talents like Spectral Warden. I assume it's wherever I want it to be, but I could also see it as being next to the summoner.
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