Pony Tales: Aspirations of Harmony
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Post  Stairc -Dan Felder Mon Apr 08, 2013 3:51 pm

You're right, this is never specified. The intention is that you can have it wherever, but I should put a note to that in the conjuration keyword. Can't now though, running to class.
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Post  tygerburningbright Mon Apr 08, 2013 9:22 pm

Why did so many things get nerfed in the new items?
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Post  LoganAura Mon Apr 08, 2013 9:23 pm

tygerburningbright wrote:Why did so many things get nerfed in the new items?

Because they were to powerful, or cost to little after playtesting.
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Post  Xel Unknown Mon Apr 08, 2013 9:38 pm

Umm... Did you really mean to give out that 7 pip giving Amulet of Adrenaline for skype?
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Post  Stairc -Dan Felder Mon Apr 08, 2013 9:39 pm

Yep. It's been playtested for months.
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Post  Xel Unknown Mon Apr 08, 2013 9:44 pm

Don't you see how broken that'll be? Oh gods... Wow...
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Post  LoganAura Mon Apr 08, 2013 9:45 pm

It's honestly just a free Draw Blood without the ongoing, and has a price for it. Not really broken.
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Post  Stairc -Dan Felder Mon Apr 08, 2013 9:47 pm

Considering it's been playtested for months without breaking anything and that it fits all the mathematical metrics to be absolutely fair... I'm pretty sure it'll be alright. However, if things break - we'll simply change it. Cool
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Post  Z2 Mon Apr 08, 2013 9:59 pm

Here's a question: What constitutes a 'target?'

If I get hit by a fireball, or arcing bolt, or any/all of the area of effect skills; am I being 'targeted' enough to use my abilities? Cause it seems like those skills would be 'targeting' three, six, or however many creatures; rather than no target at all.
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Post  Ramsus Mon Apr 08, 2013 10:01 pm

Why did the Talisman of Illness vanish?
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Post  Fury of the Tempest Mon Apr 08, 2013 10:10 pm

Shouldn't the item revamp questions be in the item revamp thread?
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Post  Z2 Mon Apr 08, 2013 10:11 pm

Oh, another question: can an interrupt ability interrupt another interrupt ability?
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Post  Stairc -Dan Felder Mon Apr 08, 2013 10:14 pm

Eeyup.
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Post  Stairc -Dan Felder Mon Apr 08, 2013 11:50 pm

Talisman of Illness was accidentally deleted. It's been added in.
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Post  Curunir Tue Apr 09, 2013 12:00 am

Although, I just noticed- Talisman of Illness doesn't really have a purpose. For the same 2000 gold you can get Training Certificate (using the same Trinket slot) and use it to get

Persistent Hex
Enemies suffer a -3 penalty to saving throws against (save ends) effects that you bestow.

as your Trait, which is better by one than the penalty you impose with Talisman of Illness- as well as giving you the prerequisite for another Trait.

EDIT: Actually there's one case where it's still useful: if you get Surefire Hex you don't have the -3 anymore: in which case you could possibly use the -2 given by Talisman of Illness. But otherwise its not useful. And Training Certificate can be taken multiple times, so that's not a reason either.
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Post  Kindulas Tue Apr 09, 2013 12:10 am

Curunir wrote:Although, I just noticed- Talisman of Illness doesn't really have a purpose. For the same 2000 gold you can get Training Certificate (using the same Trinket slot) and use it to get

Persistent Hex
Enemies suffer a -3 penalty to saving throws against (save ends) effects that you bestow.

as your Trait, which is better by one than the penalty you impose with Talisman of Illness- as well as giving you the prerequisite for another Trait.

EDIT: Actually there's one case where it's still useful: if you get Surefire Hex you don't have the -3 anymore: in which case you could possibly use the -2 given by Talisman of Illness. But otherwise its not useful. And Training Certificate can be taken multiple times, so that's not a reason either.
The ability to combine the talisman with Surefire Hex is noteworthy. However, it might prove that the talisman needs a slight buff
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Post  Stairc -Dan Felder Tue Apr 09, 2013 12:29 am

Training certificate can be taken multiple times, but you can't have two Persistent Hexes ever, whether on traits or training certificates.
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Post  Curunir Tue Apr 09, 2013 12:33 am

But I thought the (save ends) modifiers didn't stack? In which case the -3 from Persistant Hex (via Training Certificate) is better than Talisman of Illness
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Post  Kindulas Tue Apr 09, 2013 12:37 am

Curunir wrote:But I thought the (save ends) modifiers didn't stack? In which case the -3 from Persistant Hex (via Training Certificate) is better than Talisman of Illness
It's true. Dan might have been responding to
Curunir wrote:And Training Certificate can be taken multiple times, so that's not a reason either.
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Post  thematthew Tue Apr 09, 2013 12:39 am

Any particular reason the spellblade is now only on standard actions?
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Post  Curunir Tue Apr 09, 2013 12:44 am

Curunir wrote:And Training Certificate can be taken multiple times, so that's not a reason either.

Oh, what I meant by that is its not even a disadvantage in limiting your options by taking that Trait instead of others (since you can take Training Certificate multiple times)- if you could only take it once, using it to get a -3 versus Talisman of Illness' -2 would actually be a more balanced choice (not that I would suggest limiting use of Training Certificate, as it seems quite fun!)
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Post  Kindulas Tue Apr 09, 2013 12:48 am

thematthew wrote:Any particular reason the spellblade is now only on standard actions?
I was trying to come up with a good equivelant to its normal "Melee" restriction for Skype. "Single Target" alone is far more lenient than "Melee"
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Post  thematthew Tue Apr 09, 2013 12:51 am

The thing is, as long as it is limited to once per round it is fine in pbp or Skype. Only on standard action attacks limits it greatly for builds that actually used it compared to single target attacks.
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Post  Kindulas Tue Apr 09, 2013 12:53 am

thematthew wrote:The thing is, as long as it is limited to once per round it is fine in pbp or Skype. Only on standard action attacks limits it greatly for builds that actually used it compared to single target attacks.
Suggestions? Dan, would it be fine on single target?
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Post  Kindulas Tue Apr 09, 2013 1:00 am

Kindulas wrote:
thematthew wrote:The thing is, as long as it is limited to once per round it is fine in pbp or Skype. Only on standard action attacks limits it greatly for builds that actually used it compared to single target attacks.
Suggestions? Dan, would it be fine on single target?
I did feel the restriction was odd. Perhaps the abilities should be marginally nerfed
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