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Post  Philadelphus Fri Aug 23, 2013 4:28 am

Xel Unknown wrote:Just calling it "time" would be more confusing I'd bet not less...
Indeed. I think "Preparation Time" is a perfectly sufficient term. "Time" by itself makes me think "duration." But I suppose this conversation should probably move to the Errata Discussions thread rather than this one.
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Post  Zarhon Fri Aug 23, 2013 1:15 pm

Kindulas wrote:I like this boon idea. It should be noted however, that the process of using a talent is the "Preperation time." We wanted to call it something like "Casting Time," but that's a term only for spells. We're considering calling preperation time simply "Time" so as to stop that confusion.
I think the intended idea of the talent was to spend some time preparing the vehicle (when you're not in any pressure or threat to do so), and then you spend a significantly shorter time (10ish seconds) to "deploy" it. In other words, "deployment time".

Hmm, I think I'll make a utility that works/provides that principle for the next batch of ideas...
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Post  Zarhon Sat Aug 24, 2013 7:08 pm

Two new things for a new week!

Firstly, we have a destiny, focused on creating a clone/figment/hologram of yourself. It gradually increases in abilities, until it becomes a perfect (yet expendable) copy of yourself.
Soul Splitter - Destiny:

This one is meant for those that wish to have more freedom in their stats allocation, or for those that wish to have a high value in an attribute, but a low value in a corresponding skill (for instance, a skilled machinist that is incredibly clumsy, or a perceptive character that is completely uncharismatic/unsocial. Min-Maxers can use it as well, of course, but there should be little reason/benefit gained out of it, other than Roleplay flavor.

Note: If anyone has a better idea for a fitting name, I'd love to hear it - this one probably is questionable.
Savant - Racial:


Last edited by Zarhon on Sat Aug 24, 2013 7:23 pm; edited 1 time in total
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Post  Fury of the Tempest Sat Aug 24, 2013 7:13 pm

Savant comes across as very, very dangerous due to how much you can abuse it with min-maxing.
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Post  ZamuelNow Sat Aug 24, 2013 8:12 pm

Savant probably shouldn't allow you to take it multiple times.  That could get really problematic.

Anyways, my first submission for the new week:
Utility - Questionable Credentials:
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Post  Zarhon Sat Aug 24, 2013 8:24 pm

ZamuelNow wrote:Savant probably shouldn't allow you to take it multiple times.  That could get really problematic.
Possibly, but then what if you want to have two weak skills, or some other unique mix of stats?
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Post  Kindulas Sat Aug 24, 2013 8:30 pm

Savant does feel min/maxy, but I get the intent. I've found myself bothered by things like "So my character is asocial but good at noticing things. So, he has really high perception but... huh... I guess he has decent persuasion too...?"
It's like building a hothead sorcerer character in 4e where, obviously, they need to have super high Charisma because sorcerer-skills and willpower. But... they're supposed to be socially inept, why is there diplomacy so high? I don't want that kind of charisma!

I see you're trying to get this to work while keeping the normal ceilings, which is good, but the wording is really confusing. Still, if we can figure out a non-super min/maxy solution good solution to these problems without re-writing the system to not have attributes, that would be great
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Post  Fury of the Tempest Sat Aug 24, 2013 8:32 pm

I guess although it can encourage min-making, it also helps greatly from a flavour/RP sense...
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Post  Stairc -Dan Felder Sat Aug 24, 2013 8:42 pm

Kindulas wrote:Savant does feel min/maxy, but I get the intent. I've found myself bothered by things like "So my character is asocial but good at noticing things. So, he has really high perception but... huh... I guess he has decent persuasion too...?"
It's like building a hothead sorcerer character in 4e where, obviously, they need to have super high Charisma because sorcerer-skills and willpower. But... they're supposed to be socially inept, why is there diplomacy so high? I don't want that kind of charisma!

I see you're trying to get this to work while keeping the normal ceilings, which is good, but the wording is really confusing. Still, if we can figure out a non-super min/maxy solution good solution to these problems without re-writing the system to not have attributes, that would be great
Would this be most easily solved by scrapping the whole 'attribute' thing and just letting players allocate points between various skills?  Wouldn't that provide more room for roleplaying concepts?
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Post  Fury of the Tempest Sat Aug 24, 2013 8:45 pm

That would make more sense yes... but at the same time, it hugely inspires min-maxing to the extreme. Even with same/similar liminations.

So I think that such an idea should not be implemented.
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Post  ZamuelNow Sat Aug 24, 2013 9:06 pm

I don't know.  I can see the reasoning behind it and it seems good.  The problem is players explicitly building things to try to cover weaknesses AKA dump stats.  Taking tons of Perception and Arcana using points from other stats so they are all seeing and can react to anything without actually ever being challenged.  That's why I think using it once for a single skill might be okay but not allowing it multiple times.  A suggestion:

Savant:
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Post  Zarhon Sat Aug 24, 2013 9:10 pm

Hm, perhaps this rewording would work?

Savant - Rework?:

It's probably still min-maxy, and a lot less flexible, but it's a lot more clearer. The three skills option, or the stackability, is up to balancing / designated build-breakers (you know who you are) to figure out if it's balanced.

Edit:

ZamuelNow wrote:I don't know.  I can see the reasoning behind it and it seems good.  The problem is players explicitly building things to try to cover weaknesses AKA dump stats.  Taking tons of Perception and Arcana using points from other stats so they are all seeing and can react to anything without actually ever being challenged.  That's why I think using it once for a single skill might be okay but not allowing it multiple times.  A suggestion:

Savant:
Wait, how does this work, if its within the same attribute?

If you have say 6 in Precision, you can only choose say acrobatics, take 3 points from it, and give those 3 to either mechanics or stealth. If you have 10 points in precision, you can't do anything due to the limit not allowing you to go over 10 (you can take 5 points from stealth and then you can't give it to neither stealth nor mechanics, due to the 10 limit being reached already, and you have to give to one of those by the "within the same attribute" wording).

It would need Overachiever and/or specialist to actually do anything for characters with 10 or 5 in a attribute, or that are "maxed/minimized" in an attribute. It's a bit counter intuitive since the idea is to get low skills with high "related" attributes.


Last edited by Zarhon on Sat Aug 24, 2013 9:31 pm; edited 7 times in total
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Post  Ramsus Sat Aug 24, 2013 9:15 pm

I don't really see a problem with this. It's not really making you any stronger (in fact it costs a racial and thus makes you a bit weaker), it just lets you focus on what you want to use. It would certainly help with a lot of concepts that require skills from all four attributes but, by no means every skill in the game that are currently basically impossible to build properly right now. (For example: Ninja.)
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Post  Zarhon Sat Aug 24, 2013 9:20 pm

Ramsus wrote:I don't really see a problem with this. It's not really making you any stronger (in fact it costs a racial and thus makes you a bit weaker), it just lets you focus on what you want to use. It would certainly help with a lot of concepts that require skills from all four attributes but, by no means every skill in the game that are currently basically impossible to build properly right now. (For example: Ninja.)
I think the problem arises when you get a character who maxes out the "big important" skills, tacks on specialist/overachiever to make them max valued, then tacks on bonus trainings/bonuses to untrained from utilities.

Only question is how far such a character can go in its OPness, and if it's actually fun to play with/against/as, as a "skills only" character.
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Post  Fury of the Tempest Sat Aug 24, 2013 9:32 pm

That does seem much better put together/worded.
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Post  Philadelphus Sat Aug 24, 2013 11:14 pm

Zarhon wrote:Only question is how far such a character can go in its OPness, and if it's actually fun to play with/against/as, as a "skills only" character.
Challenge accepted!

Super OP Magecraft character:

On the topic of suggesting new stuff, here are some ideas I've had rattling around in my brain for Streetwise and History, both of which could really use some Utility Talents:

Survival Instincts – 5/day
On your next Streetwise check, you gain a bonus to the check equal to 1/2 the number you roll on the d20 used for the check. You may also re-roll natural 1s.

Learned in Lore – 5/day
Preparation Time: 1 minute
You may roll twice on your next History check and take the higher result.
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Post  Fury of the Tempest Sun Aug 25, 2013 11:19 am

My 2 submissions for this week.

Mastery of Form
Prerequisite: A 'Form of the X Talent
When this talent is selected, you choose a specific Form of the X Talent. That Talent can now be used up to 3 times a day. This talent can be taken more than once, with each additional talent being applied to a different Form of the X talents.

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Post  A1C Bronymous Mon Aug 26, 2013 12:54 am

My submissions are the trait tree I gave last week, because there was no feedback given and its rather unique:
Multiclass traits:
and my proposed "Default Attack" change to the combat system from a few weeks back, which received a generally positive response, but few official comments:
Bronymous wrote:So, the question (to which I know the answer) is what if everyone, in addition to their 8 combat talents, also had a default attack? It would have no other benefit except to give designated healers, tanks etc., something to fight with in a one on one situation.
The full post and discussion are found here: https://ponytales.forumotion.com/t627p270-official-errata-suggestion-discussion-thread-changes-you-d-like-to-see-made#55705
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Post  Xel Unknown Mon Aug 26, 2013 1:05 am

Bronymous wrote:Multiclass- Trait
Select 8 different combat talents as a Secondary combat Move Set. Whenever you roll initiative, you may select either your Primary or Secondary combat talent list to take in to combat.

Prestige Class- Trait
Prerequisite: Multiclass
Once per battle you may spend a minor action to switch to either your Primary or Secondary combat Move Set (whichever you did not bring into battle).
My thoughts: LOVE Multiclass a good deal. I think the system as a whole is missing out without something like this be it used as a trait or some type of item... I don't really care for Prestige Class...
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Post  Stairc -Dan Felder Mon Aug 26, 2013 1:07 am

Interesting concept. As-worded though, it implies you can take all 8 combat talents into battle.
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Post  Kindulas Mon Aug 26, 2013 2:46 am

My reaction to Multiclass is that I already hate picking 5 out of 8, now I have to pick 1 of two sets from which to pick 5 of 8? I see why it's nifty, but it also sounds like a pain.
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Post  Ramsus Mon Aug 26, 2013 2:49 am

Kindulas wrote:My reaction to Multiclass is that I already hate picking 5 out of 8, now I have to pick 1 of two sets from which to pick 5 of 8? I see why it's nifty, but it also sounds like a pain.
So.... don't take it then?
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Post  Stairc -Dan Felder Mon Aug 26, 2013 2:51 am

Or perhaps, we can find a version of the trait that sustains what's cool about it without creating the added selection stress.
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Post  Kindulas Mon Aug 26, 2013 2:54 am

I suppose the fact that it's only one choice for totally different sets means it really isn't that bad, and if everyone else actually likes it then yeah, it would just go under the "not for me but people like it" clause.
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Post  Stairc -Dan Felder Mon Aug 26, 2013 2:56 am

The double choice of, "choose 8 but then choose 5" seems painful. Why not just a set of 5 combat talents that you can take into battle as a single bundle instead of your normal 5? That might make it smoother (not to mention more reasonable in terms of the versatility it offers).
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