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Post  Kindulas Sat Sep 14, 2013 8:58 pm

Xel Unknown wrote:I think that one's racials always should be able to be used in such shape-shifting events.... If anything being unable too makes them weaker... If there is worry with Highborn, then I suggest trying to make sure they can't mix? Cause that's what I'd do with it....
But it doesn't make any sense that you can use your racials. "I'm an ooze now... but I'm a FLYING OOZE. BECAUSE I'M USUALLY A PEGASUS."
The whole point of the forms is that you lose your everything but can do these other few things until you change back. I honestly have a guess that the racial limitation was simply forgotten but intended.
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Post  ZamuelNow Sat Sep 14, 2013 9:05 pm

It's a bit of a tossup that seems subject to flavor. Flight may have weirdness but if you picked up extra training in History you shouldn't suddenly become dumber. I've always wondered if the Form of the X abilities would be better suited to shorter durations but more uses per day since just one means a lot of ways you can get "stuck" by their one-way nature.
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Post  Kindulas Sat Sep 14, 2013 9:08 pm

ZamuelNow wrote:It's a bit of a tossup that seems subject to flavor.  Flight may have weirdness but if you picked up extra training in History you shouldn't suddenly become dumber.  I've always wondered if the Form of the X abilities would be better suited to shorter durations but more uses per day since just one means a lot of ways you can get "stuck" by their one-way nature.
1) True, but racials are more often physical than not.
2) This is a fair point
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Post  Stairc -Dan Felder Sat Sep 14, 2013 9:10 pm

The fact the Form of the X talents are reasonable is because they aren't just an effectively no-cost way to get extra abilities. There needs to be a price attached to a utility talent that lets you access multiple other utility talents. Limited availability is one way to do it.
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Post  tygerburningbright Sat Sep 14, 2013 10:13 pm

Kindulas wrote:
ZamuelNow wrote:I guess it comes down to a bit of frustration that new combat items are being discussed and added in when the combat revamp isn't done yet.  It just feels like it's adding more to the later workload instead of holding off so things are easier to balance and gauge.  It's an all around system concern as opposed to issues with  the individual items being added and I'd usually err on staying quiet since I can't do anything to improve the situation.
This is a fair point, and actually I need to give a heads up on this topic.

This next Friday will be our last expansion - for awhile at least. It was a fun summer experiment that has given us some good insight as well as, of course, awesome new content. However, there's a lot of questions about the core of the system right now, and lots of changes to make. So, we're going to work on fixing existent things and improving the system's framework after this week, as well as things like the Monster Manual, rules compendium and a DM guide. Hopefully once the system is in a clearer state adding content will become a smoother process.
...
May I ask if we are now approaching eternal September?
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Post  Hayatecooper Sat Sep 14, 2013 10:45 pm

I get losing access to your Utilities. That makes sense. I mean, you shouldn't be able to do all the same stuff you can do as a pony when you're a snake. But I don't get racial.. technically your race doesn't change just your form and why should I lose access to acid born or specialist because I decide I want to be a rat?
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Post  Philadelphus Sun Sep 15, 2013 1:21 am

Do enemies in tabletop rules fully occupy their squares like blocking terrain? I.E., can you pass diagonally around enemies?
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Post  Stairc -Dan Felder Sun Sep 15, 2013 1:28 am

They do not. You can pass diagonally around them.
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Post  A1C Bronymous Sun Sep 15, 2013 1:34 am

What if there are two diagonally adjacent to each other, and you need to move between them (or one enemy and terrain)? Still can get by?
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Post  Hayatecooper Sun Sep 15, 2013 1:46 am


[-1] Animate Bone Mite - Reaction Utility
Trigger - An enemy is reduced to 0 or less hp.
Effect - You conjure a Bone Minion in the fallen enemy’s space that has the following stat block.

Bone Mite - 1 hp
Size: Tiny
Speed: 6
Trait - Bloodhusk
When this creature dies, it deals 1d8 damage to target adjacent creature

[0] Burrow In Flesh - Standard Attack
Range: Melee
Target creature suffers 2 ongoing damage (save ends).

[0] Bloodfeast - Minor Utility
Sacrifice a Conjuration you or a willing ally controls. Target ally within 7 gains 4 hp. [*]
This power’s cost cannot be reduced.


This is the tabeltop version. Should it have a range?
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Post  Stairc -Dan Felder Sun Sep 15, 2013 1:49 am

Bronymous wrote:What if there are two diagonally adjacent to each other, and you need to move between them (or one enemy and terrain)? Still can get by?
Yes.

@Hayate - It should say "an enemy within 10 spaces" not any enemy.
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Post  Hayatecooper Sun Sep 15, 2013 4:49 am

Bone Mite - 1 hp
Size: Tiny
Speed: 6
Trait - Bloodhusk
When this creature dies, it deals 1d8 damage to target adjacent creature

[0] Burrow In Flesh - Standard Attack
Range: Melee
Target creature suffers 2 ongoing damage (save ends).

[0] Bloodfeast - Minor Utility
Sacrifice a Conjuration you or a willing ally controls. Target ally within 7 gains 4 hp. [*]
This power’s cost cannot be reduced.

I know.. another bone mite question
So!
Can you use Bloodfest on itself to trigger bloodhusk? Or does Sacrificing a creature not count as killing it?
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Post  Stairc -Dan Felder Sun Sep 15, 2013 1:08 pm

You absolutely can. In fact, it's designed for that.

That terminology is confusing though. I'll tell Kindulas to change "Sacrifice" to, "Destroy". Sacrifice is a knee-jerk term familiar to MTG players but confuses even a lot of them. We should use "Destroy" instead to limit this kind of confusion.
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Post  Caden2112 Mon Sep 16, 2013 9:54 pm

So this question may answer itself, but how does Virtue of Genetics/Reliability interact with Spellchild? Do you still get the free usage of the talent, or is it completely restricted to you?

Relevant things:
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Post  tygerburningbright Mon Sep 16, 2013 10:15 pm

They are not "magic" talents they are "Magic Drain" talents so they are not a valid target.
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Post  Caden2112 Mon Sep 16, 2013 10:17 pm

My bad, should have clarified. I meant could I use Spellchild to still use a Magic Talent with one of the Magic Drains (Subject to the 1/day limit, of course)?
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Post  Paper Shadow Tue Sep 17, 2013 3:56 am

Caden2112 wrote:My bad, should have clarified. I meant could I use Spellchild to still use a Magic Talent with one of the Magic Drains (Subject to the 1/day limit, of course)?
Yep...
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Post  Kindulas Tue Sep 17, 2013 3:58 am

Yeah you can. The cost of Spellchild is almost as valuable as a real magic point anyway, so it's not an over-powered combo.
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Post  A1C Bronymous Fri Sep 20, 2013 2:45 pm

I know we went over this before, but something just occured to me and I need reclarification. How many Free Actions can you take? Is it just one a round, one per initiative slot, or just as much as you want, or what?
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Post  Antiquated Fri Sep 20, 2013 2:59 pm

I know that Resistance and vulnerability don't stack, but I'm building a character with the following combat talents and I'm not sure if they work together the way I want them to.

[+4] Trance - Standard Utility
You suffer vulnerability 4 until the end of your next turn.

[+1] Gather Energy - Standard Utility
On your next turn, you may take 2 standard actions. You cannot use this talent two turns in a row.

[-9] Berserker’s Rage - Minor Utility
For the rest of the battle you suffer Vulnerability 4, and once per round when you make a single-target attack, you may have that attack deal +3d6 damage.


So, I want to Gather Energy the first turn and then use Trance twice the second turn, and since vulnerability doesn't stack I would end turn two with 13 pips (start with 4 + 1 for GE + 8 for Tx2 = 13) and 4 vulnerability. Does that sound right?

Next, what would happen if I used Trance again after using Beserker's Rage? BR gives you a permanent 4 vulnerability, since vulnerability doesn't stack, wouldn't Trance not really do anything? Just give me +4 pips?

This sounds kind of cheap, but I don't think I'm breaking any rules. Or is there something I don't know?
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Post  A1C Bronymous Fri Sep 20, 2013 3:18 pm

You've pretty much got it. It doesn't stack, even from multiple sources, so if you keep using the same move over and over, it'll remain the same, and you reap the pip reward. You should be wary, though- While vuln 4 for a single turn isn't too dangerous, I've seen Berserker's rage get people killed, usually multiple times in one fight, depending on what kind of healer you've got.
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Post  Quietkal Fri Sep 20, 2013 3:23 pm

Bronymous wrote:I know we went over this before, but something just occured to me and I need reclarification. How many Free Actions can you take? Is it just one a round, one per initiative slot, or just as much as you want, or what?
As many as you can pay for. If you've got the energy to pay its cost, then you can keep doing it.
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Post  A1C Bronymous Fri Sep 20, 2013 3:33 pm

Mhmm, right. well, I rechecked what i was looking at, and it's actually limited to 1/battle, so nevermind. I thought I was looking at It's Over turn 1.
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Post  Antiquated Fri Sep 20, 2013 3:47 pm

Bronymous wrote:You've pretty much got it... You should be wary, though- While vuln 4 for a single turn isn't too dangerous, I've seen Berserker's rage get people killed, usually multiple times in one fight, depending on what kind of healer you've got.
Thanks for the clarification and the heads up. I know this is pretty risky but I want to give it a shot.
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Post  Antiquated Fri Sep 20, 2013 5:44 pm

Ok, next question.

What would happen if I used Beserker's Rage twice in one battle?

Beserker's Rage:

The vulnerability wouldn't stack, but would I get to deal +3d6 damage on two different single-target attacks? Or would that benefit not stack either?
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