Pony Tales: Aspirations of Harmony
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Post  Xel Unknown Sat Sep 07, 2013 7:40 pm

Quietkal wrote:Posting because unrelated but similar interest in Bronymous' second question.
Personal Project:
Pick of the Litter:
Highborn:
Let's say that you take this set... And spend those Racials on something that isn't passive.... Like, All-Awesome, Would it be game legal then?
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Post  Zarhon Sun Sep 08, 2013 9:55 pm

Questions about flying (tabletop!):

1) How high can one assume to be an "enclosed" combat area (say, a typical room)? How high can one fly "upwards" where a ceiling might be present? Is it pretty much up to flavor, or is blocking terrain automatically "can't be flown/jumped over/through/onto"?

2) When you create a "dangerous zone" with a burst ability or something similar, does it also extend upwards (explosion in 3D space, going upwards)? Or does it only affect the 2D space it was on (effectively causing gravity to "pull" the zone to the floor)? Is it enough to just diagonally fly a single space upwards to avoid a dangerous zone, or does it extend higher than that (to its full burst range, if its in 3D)?

3) Does flying (or jumping, for that matter) through a zone that activates if something moves through/enters it, causes it to trigger its effects?

4) Can one move diagonally next to blocking terrain, if they can fly? Or over it, if it's "low enough" (e.g. a table, rather than a wall)

5) Does "falling" from flying (due to being knocked prone) have damaging consequences that depends on height?
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Post  A1C Bronymous Sun Sep 08, 2013 10:21 pm

Zarhon wrote:3) Does flying (or jumping, for that matter) through a zone that activates if something moves through/enters it, causes it to trigger its effects?
I know that "jumping" from one square to another is basically teleporting, so you don't pass through the squares in between your location and destination. Flying does, though, assuming the range of effects expands upward like you asked.
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Post  Xel Unknown Wed Sep 11, 2013 5:23 pm

Did we ever get an official wording on if you can swap out Trinkets mid-battle and if so if it costs two minor actions like Weapons do?
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Post  Stairc -Dan Felder Wed Sep 11, 2013 5:37 pm

Right now, I believe it's only weapons. Flavorwise though, I don't see a reason it couldn't make sense for trinkets too.
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Post  ZamuelNow Wed Sep 11, 2013 7:01 pm

To clarify, a character does need to have bought the extra weapon/trinket ahead of time as opposed to just pulling from anything in the list, right?
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Post  Xel Unknown Wed Sep 11, 2013 7:03 pm

I would suggest adding a new area in bold about the Item Swaping thing... Even though it "kinda" is already there in the doc. Just putting it in it's own area will make it clearer it's an option to use. And help in explaining how to do things like that.
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Post  Stairc -Dan Felder Wed Sep 11, 2013 7:28 pm

ZamuelNow wrote:To clarify, a character does need to have bought the extra weapon/trinket ahead of time as opposed to just pulling from anything in the list, right?
Of course. It only lets you change items that you already have, in case you buy two swords and want to trade out between them.
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Post  ZamuelNow Fri Sep 13, 2013 3:03 am

Can characters with the magic drain virtues be assisted by ally Magic Points? Don't know if that would be considered them using the MP or not.
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Post  Stairc -Dan Felder Fri Sep 13, 2013 3:07 am

Absolutely, as long as they aren't using the magic point themselves.
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Post  Stairc -Dan Felder Fri Sep 13, 2013 3:08 am

I highly doubt that "Magic Drain" will be a term though. Because it was only needed for utility/racial/destiny things so you couldn't take more than one. If they're virtues, you won't have that problem - as you can only take one at a time anyway.
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Post  Xel Unknown Fri Sep 13, 2013 10:30 pm

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Post  Pingcode Fri Sep 13, 2013 10:54 pm

Working on it!

Now, we've recently received a question regarding the best place to work on material for adapting pony tales to specific settings. In particular, applying things from earlier generations of MLP to Pony Tales.

This hasn't really got a clearly defined forum to be posted in at present, hence the new forum. This provides a place for the development of specific settings, and the adaptations to the system used to unify them into a contiguous whole - for example, bringing together all the disparate races and talents written to particular settings like The Elder Scrolls into a single Elder Scrolls Setting source.
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Post  Fury of the Tempest Fri Sep 13, 2013 11:24 pm

Question.

In what time period can I expect the monster manual?
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Post  Stairc -Dan Felder Fri Sep 13, 2013 11:25 pm

Fury of the Tempest wrote:Question.

In what time period can I expect the monster manual?
It'll be released when it's ready.
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Post  Fury of the Tempest Fri Sep 13, 2013 11:31 pm

Stairc -Dan Felder wrote:
Fury of the Tempest wrote:Question.

In what time period can I expect the monster manual?
It'll be released when it's ready.
-_-

So, you don't know.
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Post  Stairc -Dan Felder Fri Sep 13, 2013 11:32 pm

Same as GW 2 was. Released when it's ready.

A lot depends on all the *other* things people desire - such as revamps and rebalancing as well as the time constraints caused by our other projects.
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Post  A1C Bronymous Fri Sep 13, 2013 11:52 pm

Plus, how do you even determine what goes in the manual? Just "show" monsters, like the official races, in which case there aren't a lot of options? Or just any old monster that is mechanically sound? Or just the mechanics templates themselves, with instructions to add flavor as needed, but in that case there's not a huge point, since a lot of DMs seem to prefer to stat their own monsters.
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Post  Stairc -Dan Felder Fri Sep 13, 2013 11:56 pm

The monster manual is going to provide an assortment of basic "class" templates that determine the kind of things they can do (similar to controller, soldier, brute, lurker, leader and so on from 4e's own monsters) as well as a great many tools to tweak and customize these basic templates for various types of monsters and for various playgroups. That way you won't need to learn new templates for new monsters every time. If you want to make a goblin warrior, you'll take one of the 'warrior' templates and then add on one of the 'goblin' traits/talents or so on.

A goblin warrior and a skeletal warrior and a goblin skeletal warrior don't need three different templates. That just takes up space. DMs need ways to quickly and easily create encounters for their players to face for a wide variety of situations and settings (far more than we could ever provide for). The manual will exist to be a tool that supports this encounter-building, plus includes ways to easily tweak difficulty to your players on the fly (without mucking about in lots of confusing numbers).
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Post  Hayatecooper Sat Sep 14, 2013 5:58 am

Hayatecooper wrote:Form of the Ooze - 1/Day
Preparation Time: 5 seconds
You enter the Form of the Ooze. In the Form of the Ooze, your size becomes small, you are considered a viscous liquid ½ a gallon in volume (though your body cannot freely separate into pieces), and you gain the Acidborn and Spider Climb racial traits. You can, however, only move at about walking speed with your awkward body. Furthermore, while in Form of the Ooze you body becomes able to stretch and distort, allowing you to squeeze through spaces as narrow as 1/8th of an inch thick or reshape to fit any space or container, so long as you maintain the same volume. While in the Form of the Ooze, you cannot use any of your other xutility or combat talents. You may end this effect at any time.

Can you still use base racials while in this form? And other forms akin to it?
Also
What about Utility talents such as highborn and Pick of the litter? Are they still counted as effective?
Also
If you don't get to keep your racials
Does that mean if you take Focused Evolution, you can essentially get your magic point back when in Form of X talents?
bump
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Post  Antiquated Sat Sep 14, 2013 3:09 pm

What happened to the racial trait Focused Evolution? I recall seeing it in the Generic Engineering doc last week but now I can't find it. Did it get removed from the game?


Last edited by Antiquated on Sat Sep 14, 2013 3:10 pm; edited 1 time in total (Reason for editing : typo)
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Post  sunbeam Sat Sep 14, 2013 3:12 pm

It was shifted over to being a virtue, which are like elements, but not. Here's the whole section:
Virtues
Not all characters have a personal affinity for one of the Elements of Harmony. However, there are other, personal virtues that characters hold dear. Instead of taking an element, your character can select one of the following virtues instead.

Tenacity - Magic
Fully recharge all uses of up to two of your X/Day utility talents.

Honor - Magic
When an ally is in combat and you are not, you may use this talent to teleport instantly to that ally’s side.

Reliability
Whenever you would roll a natural 1 on a d20 outside of combat, you may reroll the die with a +5 bonus. You cannot have magic points.

Genetics
You gain 5 extra racial trait points. You cannot have Magic Points.
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Post  Antiquated Sat Sep 14, 2013 7:12 pm

Thanks. I was wondering where it went.
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Post  Kindulas Sat Sep 14, 2013 8:52 pm

Hayatecooper wrote:
Hayatecooper wrote:Form of the Ooze - 1/Day
Preparation Time: 5 seconds
You enter the Form of the Ooze. In the Form of the Ooze, your size becomes small, you are considered a viscous liquid ½ a gallon in volume (though your body cannot freely separate into pieces), and you gain the Acidborn and Spider Climb racial traits. You can, however, only move at about walking speed with your awkward body. Furthermore, while in Form of the Ooze you body becomes able to stretch and distort, allowing you to squeeze through spaces as narrow as 1/8th of an inch thick or reshape to fit any space or container, so long as you maintain the same volume. While in the Form of the Ooze, you cannot use any of your other xutility or combat talents. You may end this effect at any time.

Can you still use base racials while in this form? And other forms akin to it?
Also
What about Utility talents such as highborn and Pick of the litter? Are they still counted as effective?
Also
If you don't get to keep your racials
Does that mean if you take Focused Evolution, you can essentially get your magic point back when in Form of X talents?
bump
Ah yes, that's right - technically, as worded, you can, which makes the highborn thing really weird
However, given both the intent and flavor, I think that needs to change
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Post  Xel Unknown Sat Sep 14, 2013 8:55 pm

I think that one's racials always should be able to be used in such shape-shifting events.... If anything being unable too makes them weaker... If there is worry with Highborn, then I suggest trying to make sure they can't mix? Cause that's what I'd do with it....
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