Ask a Simple Question - Get a Simple Answer
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Re: Ask a Simple Question - Get a Simple Answer
Edit: V that is why I should keep saying 'but I'm not a developer' ...
Last edited by LoganAura on Thu Sep 26, 2013 5:21 pm; edited 1 time in total
LoganAura- Administrator
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Re: Ask a Simple Question - Get a Simple Answer
Absolutely. It doesn't specify that it needs to be a d20.Bronymous wrote:So this'll be interesting if its exploitable. If you have Adept, and have an Expert skill in Acrobatics or Athletics, and the use Physical Prowess and roll a 19 on the 3d10, does it count as a critical success?
- Adept and PP:
Adept (3)
Whenever a character of your race rolls a natural 19 using its Expert Skill, it treats the result as if it had rolled a natural 20.
Physical Prowess - 2/Day
On your next Athletics or Acrobatics check, you may roll 3d10 instead of 1d20 and take the total value of the three dice.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
Lol. "No", "No", "ABSOLUTELY!".
"Natural" does not imply a d20, it refers to the number that shows on a dice roll, before skill and bonus/penalty modifiers are added to find the total. So in this case a natural 19 would be any combination of three numbers that show on the dice, that equal 19. 7,6,6, 9,9,1 10,4,5,etc.
"Natural" does not imply a d20, it refers to the number that shows on a dice roll, before skill and bonus/penalty modifiers are added to find the total. So in this case a natural 19 would be any combination of three numbers that show on the dice, that equal 19. 7,6,6, 9,9,1 10,4,5,etc.
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Re: Ask a Simple Question - Get a Simple Answer
So... 19 gives you a Critical Success, but 20+ won't?
Fury of the Tempest- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
I would assume exactly 20 would via that logic?
Hayatecooper- Equestrian Honor Guard
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Re: Ask a Simple Question - Get a Simple Answer
That...doesn't make any sense. The very point of a natural 20 in d20 system is that it's a specific rare number and in turn the point of replacing d20 rolls with multiple d10s is that you can no longer crit succeed but you also can't crit fail and the base average is higher.Stairc -Dan Felder wrote:Absolutely. It doesn't specify that it needs to be a d20.Bronymous wrote:So this'll be interesting if its exploitable. If you have Adept, and have an Expert skill in Acrobatics or Athletics, and the use Physical Prowess and roll a 19 on the 3d10, does it count as a critical success?
- Adept and PP:
Adept (3)
Whenever a character of your race rolls a natural 19 using its Expert Skill, it treats the result as if it had rolled a natural 20.
Physical Prowess - 2/Day
On your next Athletics or Acrobatics check, you may roll 3d10 instead of 1d20 and take the total value of the three dice.
ZamuelNow- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
The intention of the rules aside, the text itself is quite clear as to how it works. It's certainly odd, but it's how the rules are written. The rules themselves would need to be changed for this not to be the case.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
I think the odds of getting a 19 on 3d10 is less then the odds of getting a 19 or 20 on a d20. So it's not really a problem... A bit odd looking... But not a problem. Now if you'd put it to that getting a 19 or higher turns into a cmc on the 3d10 roll... Then it'd be a major problem.
Re: Ask a Simple Question - Get a Simple Answer
Trait - Sink Your Teeth In
When you subject a creature to ongoing damage, increase that ongoing damage by 2.
Does this apply to effects such as:
[+1] Kindle Pain - Standard Utility
If target enemy is suffering ongoing damage, increase that damage by 5.
[+1] Grievous Wound – Standard Attack
Choose one;
A) Target creature suffers 1d8 ongoing damage (save ends).
B) Roll a d8. If target creature is suffering from ongoing damage, increase that damage by half the result.
When you subject a creature to ongoing damage, increase that ongoing damage by 2.
Does this apply to effects such as:
[+1] Kindle Pain - Standard Utility
If target enemy is suffering ongoing damage, increase that damage by 5.
[+1] Grievous Wound – Standard Attack
Choose one;
A) Target creature suffers 1d8 ongoing damage (save ends).
B) Roll a d8. If target creature is suffering from ongoing damage, increase that damage by half the result.
Dusk Raven- Epic Pwny
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Re: Ask a Simple Question - Get a Simple Answer
As I understand the keyword subject, it only applies when you create an ongoing effect on a creature, not modify an effect already present.Dusk Raven wrote:Trait - Sink Your Teeth In
When you subject a creature to ongoing damage, increase that ongoing damage by 2.
Does this apply to effects such as:
[+1] Kindle Pain - Standard Utility
If target enemy is suffering ongoing damage, increase that damage by 5.
[+1] Grievous Wound – Standard Attack
Choose one;
A) Target creature suffers 1d8 ongoing damage (save ends).
B) Roll a d8. If target creature is suffering from ongoing damage, increase that damage by half the result.
So it would trigger for A) of Grievous Wound, but not B) or Kindle Pain.
I don't know for sure though.
Quietkal- Element of Harmony
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Re: Ask a Simple Question - Get a Simple Answer
Dusk is correct, you need to put new ongoing damage on a creature to subject it to ongoing damage. Increasing the existing ongoing damage doesn't count.
Now my question. Here's a talent I custom-made for players in my campaign, as it's both thematic and serves several of their builds well (temporary-hp loving builds and bloodied builds). I'm wondering if I should consider adding it to the system at some point.
[-1] Grit Your Teeth - Free Utility
You lose 5 life. You gain 8 temporary HP.
Now my question. Here's a talent I custom-made for players in my campaign, as it's both thematic and serves several of their builds well (temporary-hp loving builds and bloodied builds). I'm wondering if I should consider adding it to the system at some point.
[-1] Grit Your Teeth - Free Utility
You lose 5 life. You gain 8 temporary HP.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
As THP doesn't stack... it could work...
Fury of the Tempest- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
So, say my character has 30 Hp, three resistance, four temp Hp and then gets hit by an attack for ten damage.
What exactly happens and what order does it happen in?
I'm going to be running a boss battle soon and the boss I'm controlling has some pretty complicated stats, I think I understand most of it, but I want to make sure I've got the resistance and temp Hp parts down right.
Thanks in advance.
What exactly happens and what order does it happen in?
I'm going to be running a boss battle soon and the boss I'm controlling has some pretty complicated stats, I think I understand most of it, but I want to make sure I've got the resistance and temp Hp parts down right.
Thanks in advance.
Re: Ask a Simple Question - Get a Simple Answer
Resistance > THP > HP
So, in your example. The damage would be reduce to 7, the THP would absorb 4 of it, leaving the HP to be cut down to 27.
So, in your example. The damage would be reduce to 7, the THP would absorb 4 of it, leaving the HP to be cut down to 27.
Fury of the Tempest- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
Fury's correct.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
Damage getting Multiplied or Reduced by half or something (IE: Weakening and/or dealing Double Damage) > Additive Damage Bonuses and/or Penalties > Resist (if damage it put to 0 at this point, no damage taken) > Vul > Temp-HP (if it hits this point it counts as "damage") > HP
Re: Ask a Simple Question - Get a Simple Answer
That's a pretty good summary. Perhaps we could get something like that added to the combat talent documents? Just something quick to make things clear for new players.
Philadelphus- Designer
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Re: Ask a Simple Question - Get a Simple Answer
Great point. I'll let Kindulas know it should be added. He's in charge of updates to the docs.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
I was pretty confident about that bit, but thanks for clarifying; I'm the type who likes to hear things over and over again to be sure. And yes, that probably should be added to the doc.Xel Unknown wrote:Damage getting Multiplied or Reduced by half or something (IE: Weakening and/or dealing Double Damage) > Additive Damage Bonuses and/or Penalties > Resist (if damage it put to 0 at this point, no damage taken) > Vul > Temp-HP (if it hits this point it counts as "damage") > HP
Maybe a demo fight that spells out a few rounds of combat and shows how everything fits together and the order of operations, so to speak, of what applies first and in what order it all applies.
Re: Ask a Simple Question - Get a Simple Answer
I'd not put a demo-fight on the doc itself... Maybe put a link to a demo-fight in there somewhere. Just figure such a thing would totally clutter up the Combat Doc.
Re: Ask a Simple Question - Get a Simple Answer
I would hope he doesn't take 27 damage at the end of that.
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Re: Ask a Simple Question - Get a Simple Answer
Quick question - does resist and vulnerability apply to ongoing damage?
Dusk Raven- Epic Pwny
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Re: Ask a Simple Question - Get a Simple Answer
Yes. Ongoing Damage is the equivalent of being dealt that much damage, so it is not a losing life/paying HP situation, and is therefor subject to Resist and Vuln.
sunbeam- Epic Pwny
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Re: Ask a Simple Question - Get a Simple Answer
Huh, I always thought it wasn't... hmm.
Dusk Raven- Epic Pwny
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Re: Ask a Simple Question - Get a Simple Answer
Sunbeam is correct.
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