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Post  LoganAura Thu Sep 26, 2013 5:13 pm

Edit: V that is why I should keep saying 'but I'm not a developer' ...


Last edited by LoganAura on Thu Sep 26, 2013 5:21 pm; edited 1 time in total
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Post  Stairc -Dan Felder Thu Sep 26, 2013 5:16 pm

Bronymous wrote:So this'll be interesting if its exploitable. If you have Adept, and have an Expert skill in Acrobatics or Athletics, and the use Physical Prowess and roll a 19 on the 3d10, does it count as a critical success?
Adept and PP:
Absolutely. It doesn't specify that it needs to be a d20.
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Post  A1C Bronymous Thu Sep 26, 2013 5:20 pm

Lol. "No", "No", "ABSOLUTELY!".

"Natural" does not imply a d20, it refers to the number that shows on a dice roll, before skill and bonus/penalty modifiers are added to find the total. So in this case a natural 19 would be any combination of three numbers that show on the dice, that equal 19. 7,6,6, 9,9,1 10,4,5,etc.
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Post  Fury of the Tempest Thu Sep 26, 2013 5:23 pm

So... 19 gives you a Critical Success, but 20+ won't?
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Post  Hayatecooper Thu Sep 26, 2013 8:54 pm

I would assume exactly 20 would via that logic?
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Post  ZamuelNow Sun Sep 29, 2013 3:31 pm

Stairc -Dan Felder wrote:
Bronymous wrote:So this'll be interesting if its exploitable. If you have Adept, and have an Expert skill in Acrobatics or Athletics, and the use Physical Prowess and roll a 19 on the 3d10, does it count as a critical success?
Adept and PP:
Absolutely. It doesn't specify that it needs to be a d20.
That...doesn't make any sense. The very point of a natural 20 in d20 system is that it's a specific rare number and in turn the point of replacing d20 rolls with multiple d10s is that you can no longer crit succeed but you also can't crit fail and the base average is higher.
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Post  Stairc -Dan Felder Sun Sep 29, 2013 3:33 pm

The intention of the rules aside, the text itself is quite clear as to how it works. It's certainly odd, but it's how the rules are written. The rules themselves would need to be changed for this not to be the case.
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Post  Xel Unknown Sun Sep 29, 2013 6:59 pm

I think the odds of getting a 19 on 3d10 is less then the odds of getting a 19 or 20 on a d20. So it's not really a problem... A bit odd looking... But not a problem. Now if you'd put it to that getting a 19 or higher turns into a cmc on the 3d10 roll... Then it'd be a major problem.
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Post  Dusk Raven Wed Oct 02, 2013 11:42 pm

Trait - Sink Your Teeth In
When you subject a creature to ongoing damage, increase that ongoing damage by 2.

Does this apply to effects such as:

[+1] Kindle Pain - Standard Utility
If target enemy is suffering ongoing damage, increase that damage by 5.

[+1] Grievous Wound – Standard Attack
Choose one;
A) Target creature suffers 1d8 ongoing damage (save ends).
B) Roll a d8. If target creature is suffering from ongoing damage, increase that damage by half the result.
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Post  Quietkal Wed Oct 02, 2013 11:59 pm

Dusk Raven wrote:Trait - Sink Your Teeth In
When you subject a creature to ongoing damage, increase that ongoing damage by 2.

Does this apply to effects such as:

[+1] Kindle Pain - Standard Utility
If target enemy is suffering ongoing damage, increase that damage by 5.

[+1] Grievous Wound – Standard Attack
Choose one;
A) Target creature suffers 1d8 ongoing damage (save ends).
B) Roll a d8. If target creature is suffering from ongoing damage, increase that damage by half the result.
As I understand the keyword subject, it only applies when you create an ongoing effect on a creature, not modify an effect already present.
So it would trigger for A) of Grievous Wound, but not B) or Kindle Pain.

I don't know for sure though.
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Post  Stairc -Dan Felder Thu Oct 03, 2013 2:22 am

Dusk is correct, you need to put new ongoing damage on a creature to subject it to ongoing damage. Increasing the existing ongoing damage doesn't count.

Now my question. Here's a talent I custom-made for players in my campaign, as it's both thematic and serves several of their builds well (temporary-hp loving builds and bloodied builds). I'm wondering if I should consider adding it to the system at some point.

[-1] Grit Your Teeth - Free Utility 
You lose 5 life. You gain 8 temporary HP.
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Post  Fury of the Tempest Thu Oct 03, 2013 8:00 am

As THP doesn't stack... it could work...
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Post  Antiquated Sat Oct 05, 2013 2:06 pm

So, say my character has 30 Hp, three resistance, four temp Hp and then gets hit by an attack for ten damage.

What exactly happens and what order does it happen in?

I'm going to be running a boss battle soon and the boss I'm controlling has some pretty complicated stats, I think I understand most of it, but I want to make sure I've got the resistance and temp Hp parts down right.

Thanks in advance.
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Post  Fury of the Tempest Sat Oct 05, 2013 2:07 pm

Resistance > THP > HP

So, in your example. The damage would be reduce to 7, the THP would absorb 4 of it, leaving the HP to be cut down to 27.
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Post  Stairc -Dan Felder Sat Oct 05, 2013 2:09 pm

Fury's correct.
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Post  Xel Unknown Sat Oct 05, 2013 2:25 pm

Damage getting Multiplied or Reduced by half or something (IE: Weakening and/or dealing Double Damage) > Additive Damage Bonuses and/or Penalties > Resist (if damage it put to 0 at this point, no damage taken) > Vul > Temp-HP (if it hits this point it counts as "damage") > HP
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Post  Philadelphus Sat Oct 05, 2013 2:37 pm

That's a pretty good summary. Perhaps we could get something like that added to the combat talent documents? Just something quick to make things clear for new players.
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Post  Stairc -Dan Felder Sat Oct 05, 2013 2:44 pm

Great point. I'll let Kindulas know it should be added. He's in charge of updates to the docs.
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Post  Antiquated Sat Oct 05, 2013 3:10 pm

Xel Unknown wrote:Damage getting Multiplied or Reduced by half or something (IE: Weakening and/or dealing Double Damage) > Additive Damage Bonuses and/or Penalties > Resist (if damage it put to 0 at this point, no damage taken) > Vul > Temp-HP (if it hits this point it counts as "damage") > HP
I was pretty confident about that bit, but thanks for clarifying; I'm the type who likes to hear things over and over again to be sure. And yes, that probably should be added to the doc.

Maybe a demo fight that spells out a few rounds of combat and shows how everything fits together and the order of operations, so to speak, of what applies first and in what order it all applies.
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Post  Xel Unknown Sat Oct 05, 2013 3:15 pm

I'd not put a demo-fight on the doc itself... Maybe put a link to a demo-fight in there somewhere. Just figure such a thing would totally clutter up the Combat Doc.
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Post  A1C Bronymous Sat Oct 05, 2013 3:54 pm

I would hope he doesn't take 27 damage at the end of that. You WHAT!? 
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Post  Dusk Raven Sun Oct 06, 2013 9:42 pm

Quick question - does resist and vulnerability apply to ongoing damage?
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Post  sunbeam Sun Oct 06, 2013 9:53 pm

Yes. Ongoing Damage is the equivalent of being dealt that much damage, so it is not a losing life/paying HP situation, and is therefor subject to Resist and Vuln.
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Post  Dusk Raven Sun Oct 06, 2013 9:54 pm

Huh, I always thought it wasn't... hmm.
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Post  Stairc -Dan Felder Sun Oct 06, 2013 10:30 pm

Sunbeam is correct.
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