Pony Tales: Aspirations of Harmony
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Post  Stairc -Dan Felder Tue Apr 08, 2014 10:06 pm

No, I don't believe so. I don't see a problem with having multiple companions though. Easy houserule.
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Post  Xel Unknown Tue Apr 08, 2014 11:05 pm

Yeah the companions can't have companions thing was only an add on to avoid ENDLESS MINIONS fluke that was spotted. Therefore there isn't anything wrong with having mutable minions. But I'd figure such things to be a hard way to work it. *shrug*
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Post  sunbeam Wed Apr 09, 2014 1:05 am

Also, you might get more bang for you buck just taking mook.
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Post  Paper Shadow Thu Apr 10, 2014 5:06 pm

Lightning Lance - 1500 Gold [Created by Philadelphus]
Weapon
You may use the following combat talent
[0] Lightning Charge - Interrupt Utility
Trigger - You would roll initiative
Effect - Roll 3d10 instead of 1d20 and treat the result as your initiative roll.

Do theses d10s trigger crits?
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Post  Stairc -Dan Felder Thu Apr 10, 2014 5:21 pm

Paper Shadow wrote:Lightning Lance - 1500 Gold [Created by Philadelphus]
Weapon
You may use the following combat talent
[0] Lightning Charge - Interrupt Utility
Trigger - You would roll initiative
Effect - Roll 3d10 instead of 1d20 and treat the result as your initiative roll.

Do theses d10s trigger crits?

Technically yes!
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Post  DrownedChampion Fri Apr 18, 2014 6:13 pm

For abilities that allow me to roll dice twice, do I roll each individual die twice or each group of dice twice?

For example, if I am told to roll 3d10, do I roll each d10 twice and take the highest one of each, or do I roll 3d10 twice and take the higher result?

Would this be different I were using Daggerstorm, where the results of each dice roll affect my ability to continue rolling altogether?
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Post  Stairc -Dan Felder Fri Apr 18, 2014 8:15 pm

It depends on the reroll in question. Most would require you to roll two collections of 3d10 and choose between the two results. I'd just treat them all this way too, even if technically some are different - because it makes for much less sticky gameplay.
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Post  Crystalite Sat Apr 19, 2014 10:54 pm

If I use Redirect Focus at the beginning of my trn (rather than the end like one logically would) does it count towards my one-talent-per-turn-because-I'm-Dazed-thing?
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Post  ZamuelNow Sat Apr 19, 2014 10:59 pm

Yes.
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Post  ZamuelNow Sat Apr 19, 2014 11:54 pm

Why are the Skype versions of the Orb weapons more expensive?  They're far less interesting and can be killed off.

Tabletop Orbs:

Skype Orbs:
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Post  Stairc -Dan Felder Sun Apr 20, 2014 12:00 am

They're very different designs and come with very different math, which leads to different pricing. It's possible that a pricing mistake was made though.
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Post  Xel Unknown Sun Apr 20, 2014 12:36 am

Yeah... They've been kinda odd hangers in the system as is. Being a pair of ONE TIME summons that can be easily killed for not much payoff for what they do. They both look like something you can find out ways to easier do them yourself with the system if you wanted.
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Post  Dusk Raven Mon Apr 21, 2014 12:09 am

Do KOs/Deaths in combat change adjacency? Ie if I have enemies 1, 2, 3, and 4, and 3 goes down, are 2 and 4 now considered adjacent?
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Post  Stairc -Dan Felder Mon Apr 21, 2014 12:16 am

Yes.
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Post  ZamuelNow Mon Apr 21, 2014 12:22 am

Xel Unknown wrote:Yeah... They've been kinda odd hangers in the system as is. Being a pair of ONE TIME summons that can be easily killed for not much payoff for what they do. They both look like something you can find out ways to easier do them yourself with the system if you wanted.


Really disappointing that they require full standard actions and not minors or even being summoned on initiative like Conjurer's Pet.
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Post  Doc pseudopolis Sun May 04, 2014 5:37 pm

Regarding Meditate. Do multiple instances of it from one player stack?
Talent for reference:

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Post  Zarhon Sun May 04, 2014 6:31 pm

Doc pseudopolis wrote:Regarding Meditate. Do multiple instances of it from one player stack?
Talent for reference:
While it seems to be implied that stuff like that can't stack with itself, and it would likely be clunky to keep track of, don't see anything outright preventing it, and it seems balanced enough as a standard action. You'd be spending 2 standard actions to get +2d12 on your next one attack, which isn't much different (arguably worse even) than waiting one standard action for +1d12 and then attacking.
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Post  ZamuelNow Mon May 05, 2014 11:07 am

Untraceable:

Are you only able to use Untraceable on one target at a time? If you can't, that need to be clearer. If you can, a full month duration on an at-will with no prep time may need some adjusting.
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Post  Zarhon Mon May 05, 2014 2:59 pm

ZamuelNow wrote:
Untraceable:

Are you only able to use Untraceable on one target at a time?  If you can't, that need to be clearer.  If you can, a full month duration on an at-will with no prep time may need some adjusting.

If it was available for only one creature, it would be nigh-worthless for its purpose of having near-immunity to 'bad reputation' (which is sort of essential for characters who also use abilities like Alter Ego, or are Changelings, etc...), and there would always be a drawback to using it more than once (since the old creature would suddenly remember everything about you, which makes the 1-month duration pointless). It already has a drawback that limits its effectiveness anyway.

Basically, a similar problem that Kindness Element has when faced with multiple creatures.
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Post  Xel Unknown Thu May 15, 2014 7:27 am

I've found an error on the Treasure Trove Doc... Vicious Hawkeye and Hellscream Hawkeye both are giving a 3d6 damage...
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Post  mjh6 Fri May 16, 2014 1:19 am

Something that's confused me about the companion ability for awhile- It says that companions have the specialist ability for free, and they get eight extra points to spend between the attributes.What I don't get is whether or not the companion gets the standard eight point to spread on top of that. Basically, is a companions pool of points supposed to be lower than a standard character, or should it be the same?
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Post  Paper Shadow Fri May 16, 2014 1:34 am

mjh6 wrote:Something that's confused me about the companion ability for awhile- It says that companions have the specialist ability for free, and they get eight extra points to spend between the attributes.What I don't get is whether or not the companion gets the standard eight point to spread on top of that. Basically, is a companions pool of points supposed to be lower than a standard character, or should it be the same?
They don't get the regular eight points to spend, only the points gained from Specialist...
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Post  mjh6 Fri May 16, 2014 1:36 am

Right, so if they spread them out evenly, they'd have base scores of 5?
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Post  Paper Shadow Fri May 16, 2014 2:42 am

mjh6 wrote:Right, so if they spread them out evenly, they'd have base scores of 5?
Yes. I think originally they had base scores of 5 and didn't get Specialist, so everyone picked up Specialist to make their companion be good at things so the devs gave all companions the racial trait. If I recall correctly, that is...
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Post  Philadelphus Sat May 17, 2014 10:45 pm

Yeah, that sounds about right. Basically Companions shouldn't have as many skill points as player characters do, considering they only cost 3 Ability points.
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