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Post  Stairc -Dan Felder Wed Dec 16, 2015 6:33 am

A1C Bronymous wrote:
AleneShazam wrote:Abilities such as Pyrotechnics and Celestia's Light (Light of the Summer Sun ver.) mention blinding; is that the actual combat keyword? As in if the players use the blinding variant of Pyrotechnics or Light of the Summer Sun, then immediately initiate combat, would the enemies be Blinded?
If yes, since LotSS mentions 12 seconds of blind, roughly how many turns would that translate to in combat?

Since he didn't actually answer these questions, the Blinding in these moves is probably the same as the combat status, because 12 seconds equals 2 rounds of combat. The effects of them outside of combat are less defined.

Whoops, not sure how I forgot to answer that part of the question.

Yes, each round is 6 seconds. Outside of combat, it's up to GM interpretation as to how hard it is to do a specific task with your eyes effectively closed. GMs have to set DCs for all manner of out-of-combat challenges, this is just another one of them.
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Post  Demonu Thu Dec 17, 2015 6:12 am

Any thoughts about redesigning
It's Over!:
For I have never seen anyone using it and for good reason. 7d12 single target damage is good but ridiculously underwhelming for having to spend [-17] energy/pips. By the time you have reached that amount, every (damage focused) build will have surpassed that damage output. Not to mention 3d12 to up to six targets is severely meh.

For me, the talent basically reads as "Good idea, bad excecution"
If I'm going to spend time and effort building up to 17 energy/pips, I'd expect it to be worth the wait. Not to question design skills but next to every other combat talent, it's terrible. I get that the designers were going for Awesome but Impractical but it's lacking in appeal to consider using.
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Post  Stairc -Dan Felder Thu Dec 17, 2015 6:25 am

It's designed to be a challenge for players to even use. The gameplay of saving up a massive amount of energy for a bunch of turns before finally unleashing isn't great gameplay in any case. It's not supposed to be a good move to use that way, as it would often lead to monotony and repetition over the course of a battle. There are lots of practical ultimates that players can enjoy using in standard gameplay.

It IS a popular inclusion in Wild Lightning/Derpy's Lightning builds though. Which was one reason it was designed. It's fun for a lot of players to take a power that a lot of people think is so unusuable it shouldn't even be in the game, and then exploit it.
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Post  Demonu Thu Dec 17, 2015 6:32 am

[–1] Caltrops - Minor Utility
Until the end of your next turn, choose of the following:
a) Any creature that attacks you or a target ally you designate loses 1d6 life.
b) Target enemy loses 1d6 any time it makes an attack.

That last one. Target enemy loses 1d6 what?
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Post  Stairc -Dan Felder Thu Dec 17, 2015 6:32 am

1d6 morale.

Just kidding. 1d6 life.
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Post  Demonu Thu Dec 17, 2015 8:22 am

Regarding the Dominated status: can a player dominate more than one creature?
Nowhere in the rules does it say it can't and assuming enemy creatures keep failing their saving throws, it should be theoratically possible to dominate multiple targets, no?
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Post  Stairc -Dan Felder Thu Dec 17, 2015 8:58 am

Yes, absolutely.
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Post  Terrestial Mon Dec 21, 2015 11:28 am

Taking into account these rules:

3.  No excessive profanity.  Mild profanity is not prohibited, but this is largely a family friendly site, so please keep it to a minimum.

2.  Do not post anything that is Not Safe For Work.  This means absolutely no pornography, tasteful nudity or otherwise.  Minimum 24 hour ban.

I'd like to ask to what extent is one allowed to mention/describe scenes of explicit nature.

Would saying that a character "proceeded to relieve some stress" or "had a bit of adult fun" and nothing above that, be within acceptable boundaries?
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Post  Stairc -Dan Felder Mon Dec 21, 2015 4:59 pm

Terrestial wrote:Taking into account these rules:

3.  No excessive profanity.  Mild profanity is not prohibited, but this is largely a family friendly site, so please keep it to a minimum.

2.  Do not post anything that is Not Safe For Work.  This means absolutely no pornography, tasteful nudity or otherwise.  Minimum 24 hour ban.

I'd like to ask to what extent is one allowed to mention/describe scenes of explicit nature.

Would saying that a character "proceeded to relieve some stress" or "had a bit of adult fun" and nothing above that, be within acceptable boundaries?

You can get more explicit than that, but keep it PG-13. I reccomend starting the scene normally, then fading to black when things would break that rating.
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Post  Terrestial Mon Dec 21, 2015 7:00 pm

Thanks. Will need to watch out for the border line then, i suppose.

Meanwhile, a question of a more mechanic nature crossed my mind.

If a player were to roll a d12 critical from Wild/Derp Lightning:

12: Use one of the combat talents you brought into battle at random without paying its energy cost.

while wielding a conjured weapon:

You conjure a Necro Scythe in your hands. You can dismiss the Necro Scythe as a free action. While you are wielding a Necro Scythe, you cannot use your other combat talents. Instead you may use the combat talents below.

how does one approach this?

Which is the rule overriding the other?

Does one roll from the conjured weapon's list?

Silly idea:
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Post  Stairc -Dan Felder Mon Dec 21, 2015 7:11 pm

No, it isn't one of the ones you actually brought into battle. It's granted access to you via an existing combat talent. This is also why Derpy's Lightning can't trigger combat talents you access via traits or items.
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Post  Terrestial Mon Dec 21, 2015 7:24 pm

Ok. What does happen in the case mentioned in the spoiler in the previous post then?

If a character, wielding one conjured weapon, were to roll a d12 critical and get a different conjure weapon talent from the 8 base ones... would one be able to make use of talents granted by both conjured weapons at the same time?
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Post  Stairc -Dan Felder Mon Dec 21, 2015 8:22 pm

Necroscythe should say that you cannot use your "basic" combat talents. So you could use combat talents form two weapons at once if you use derpy's lightning this way.
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Post  Terrestial Mon Dec 21, 2015 8:26 pm

Stairc -Dan Felder wrote:Necroscythe should say that you cannot use your "basic" combat talents. So you could use combat talents form two weapons at once if you use derpy's lightning this way.

Awesome! Idea for a most screwed up, all-weapon Wild Lightning build acquired...

May i inquire as to what does this transition from "other" to "basic" combat talents refer to in a slightly different context?

Does it, by any chance, mean you can use talents granted from traits and items while wielding a conjured weapon?
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Post  Stairc -Dan Felder Mon Dec 21, 2015 9:40 pm

Yes. Yes it does. Smile
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Post  Terrestial Mon Dec 21, 2015 10:42 pm

Well... that was certainly unexpected. Here i've been living, thinking it's otherwise. Huh. New possibilities ahead.

Last question for a while now, i believe, though one that may yet require an extensive response,.. How do these relate to each other?

Guardian's oath problems:
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Post  Paper Shadow Tue Dec 22, 2015 11:07 am

I personally would argue that it is most likely a case of overlapping terminology, otherwise Shield of Valor would have a note next to it tell people to go look at the traits for Guardian's Oath, or that people under Guardian's Oath get resist and whatnot. A quick name change on one will fix the problem...
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Post  Stairc -Dan Felder Tue Dec 22, 2015 4:18 pm

You'd think so, but this was back in the days before we were disciplined like in Wanderlust with very specific terminology to make it clear what was supposed to work together. This was actually designed to be a synergy with the shield. It was added very late in the development process and we wanted to make defensive builds more interesting to build.
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Post  Paper Shadow Tue Dec 22, 2015 7:00 pm

...What? No, that can't be right. For starters, Guardian's Oath the trait has been in the system for longer than Shield of Valor. It couldn't be designed to be used with an ability not in the system yet. In addition, we had a lot of conversation around the design of Shield of Valor (if you don't recall, Fury wasn't happy with the alterations made to it from his original submission, which lead to this thread). I don't recall the fact that the specific wording of the mark meant that it provided resist being brought up in that conversation. Are you sure that it is an element of the talent?
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Post  Stairc -Dan Felder Tue Dec 22, 2015 7:15 pm

The trait wasn't designed to go with Shield, the Shield was interacting with the pre-existing trait.

I remember this specifically coming up in a discussion. I don't remember who brought it up or if it was part of Kindulas' original rework (which I always consulted on). But basically I remember someone in dev asking if we wanted it to work with the trait. And we decided yes. And I'd still say yes, unless someone breaks it. It's a cool piece of synergy and expands defensive build options like I mentioned.

TLDR; Not sure the order the discussion happened in all that time ago. But I do remember the question being brought up and being happy to decide they worked together this way. And in any case, even if it wasn't originally unintended, it's how I'd like things to work now.
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Post  AleneShazam Wed Dec 23, 2015 11:14 am

Question regarding Companions:
Companion:

Does the specialist bit mean they have a base score of 3 in all attributes and have 16 points to distribute, as per a regular player character taking specialist? Or does it mean they have a base score of 3 in all attributes and have 8 points to distribute?
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Post  Stairc -Dan Felder Wed Dec 23, 2015 1:47 pm

8 points to distribute.
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Post  Crystalite Tue Jan 05, 2016 1:34 pm

Rules Update wrote:Applejack of All Trades (0) [Concept by LoganAura]
Training no longer grants you a +3 bonus to trained skills. You gain a +1 bonus to all skill checks instead.

Do you still get the +5 for your Expert Skill? Does the Expert Skill get the bonus from Applejack of All Trades?
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Post  Paper Shadow Tue Jan 05, 2016 3:02 pm

Crystalite wrote:
Rules Update wrote:Applejack of All Trades (0) [Concept by LoganAura]
Training no longer grants you a +3 bonus to trained skills. You gain a +1 bonus to all skill checks instead.

Do you still get the +5 for your Expert Skill? Does the Expert Skill get the bonus from Applejack of All Trades?
Yes and yes. Expert Skills are different from Training, and the AJoAT Bonus affects all skill checks unconditionally...
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Post  AleneShazam Mon Jan 18, 2016 9:57 am

WANDERLUST QUESTION
Given that Armor in Wanderlust functions similarly to temporary HP in Pony Tales, albeit refreshing every round, does it function like temporary HP in which different sources of armor override with the highest armor value being used? For example if I were to have the Avenger feature (you have armor 10), and then taking the Thick Skin trait (you have armor 5), would I have 10 armor from the avenger feature only, or would I have 15 armor total?
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