Ask a Simple Question - Get a Simple Answer
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Re: Ask a Simple Question - Get a Simple Answer
AleneShazam wrote:WANDERLUST QUESTION
Given that Armor in Wanderlust functions similarly to temporary HP in Pony Tales, albeit refreshing every round, does it function like temporary HP in which different sources of armor override with the highest armor value being used? For example if I were to have the Avenger feature (you have armor 10), and then taking the Thick Skin trait (you have armor 5), would I have 10 armor from the avenger feature only, or would I have 15 armor total?
Armor stacks. You'd have 15 total.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
WANDERLUST QUESTION 2.0
With abilities like this:
With abilities like this:
- Elemental Tempest:
- [-7] Elemental Tempest - Standard Action (Attack, Burst)
Do each of the following:
-Deal 1d4+2 damage to target creature.
-Deal 1d6+3 damage to target creature.
-Deal 1d8+4 damage to target creature.
-Deal 1d10+5 damage to target creature.
-Deal 1d12+6 damage to target creature.
You may choose different targets for each effect.
AleneShazam- Best Pony
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Re: Ask a Simple Question - Get a Simple Answer
WANDERLUST 3.0
(Sorry for the string of questions)
So, since Armor stacks, and ongoing damage stacks according to the conditions document, am I to assume that weakness also stacks?
(Sorry for the string of questions)
So, since Armor stacks, and ongoing damage stacks according to the conditions document, am I to assume that weakness also stacks?
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Re: Ask a Simple Question - Get a Simple Answer
Yep. And no problem. Happy to clarify things.
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Re: Ask a Simple Question - Get a Simple Answer
Wanderlust related
(2) Quickdraw
At the start of your turn, you gain 2 energy that can only be used on Minor actions. You may take an additional Minor Action on each of your turns
Is this 2 energy cumulative? (So, is this like the Energetic feature for minor actions?)
(2) Quickdraw
At the start of your turn, you gain 2 energy that can only be used on Minor actions. You may take an additional Minor Action on each of your turns
Is this 2 energy cumulative? (So, is this like the Energetic feature for minor actions?)
Espresso- Very Special Somepony
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Re: Ask a Simple Question - Get a Simple Answer
Yes. It's cumulative.
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Re: Ask a Simple Question - Get a Simple Answer
So since it's established that Guardian's Oath and Shield of Valor synergize, how does this clause: "At the beginning of each turn, you may choose an ally. That creature becomes the subject of your “Guardian’s Oath” until you apply your Guardian’s Oath to another creature." interact with the Oath granting abilities of the Shield?
Say at the beginning of the turn I choose Ally A to be under by oath. Then I use this targeting Ally B and C:
[+3] Guardian’s Vow - Standard Utility
Up to two target allies are subject to your “Guardian’s Oath” until the end of your next turn. You also gain 1d4 temporary HP.
Would Ally A still be under oath?
Also, do the 'challenge' series of traits stack? Say I had both Iron Warden and Throw the Gauntlet, and I attacked an enemy, which would I apply? Or is it up to me?
Same with these two 'mark' abilities, do different challenges grant different effects?
Say at the beginning of the turn I choose Ally A to be under by oath. Then I use this targeting Ally B and C:
[+3] Guardian’s Vow - Standard Utility
Up to two target allies are subject to your “Guardian’s Oath” until the end of your next turn. You also gain 1d4 temporary HP.
Would Ally A still be under oath?
Also, do the 'challenge' series of traits stack? Say I had both Iron Warden and Throw the Gauntlet, and I attacked an enemy, which would I apply? Or is it up to me?
- Iron Warden/Throw the Gauntlet:
- Iron Warden
When you attack a creature, you may ‘challenge’ that creature until the end of your next turn. Your allies have resist 3 to damage dealt by creatures you have challenged. A creature cannot be challenged by more than one creature at a time and a new ‘challenge’ supersedes the first.
Throw the Gauntlet
When you attack a creature, you may ‘challenge’ that creature until the end of your next turn. Once per round, when a creature challenged by you makes an attack that does not include you as a target, that creature suffers 2d10 damage, A creature cannot be challenged by more than one creature at a time and a new ‘challenge’ supersedes the first.
Same with these two 'mark' abilities, do different challenges grant different effects?
- Spoiler:
- Mark of Defense
You gain the following combat talent.
[0] Mark of Defense - Minor Utility
Target creature is subjected to your, ‘challenge’ until the end of your next turn. Once per round, when a creature that is subjected to your, ‘challenge’ makes a single target attack against an ally, you may have the attack target you instead. A creature cannot be challenged by more than one creature at a time and a new ‘challenge’ supersedes the first.
Mark of Shielding
You gain the following combat talent.
[0] Mark of Shielding - Minor Utility
Target creature is subjected to your, ‘challenge’ until the end of your next turn. Once per round, when a creature that is subjected to your, ‘challenge’ makes a single target attack that doesn’t target you, you may grant the attacked creature 1d12 temporary HP as an interrupt. A creature cannot be challenged by more than one creature at a time and a new ‘challenge’ supersedes the first.
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Re: Ask a Simple Question - Get a Simple Answer
Faege wrote:So since it's established that Guardian's Oath and Shield of Valor synergize, how does this clause: "At the beginning of each turn, you may choose an ally. That creature becomes the subject of your “Guardian’s Oath” until you apply your Guardian’s Oath to another creature." interact with the Oath granting abilities of the Shield?
Say at the beginning of the turn I choose Ally A to be under by oath. Then I use this targeting Ally B and C:
[+3] Guardian’s Vow - Standard Utility
Up to two target allies are subject to your “Guardian’s Oath” until the end of your next turn. You also gain 1d4 temporary HP.
Would Ally A still be under oath?
Nope. And this aspect isn't ideal. It should be changed so that the Guardian's Oath feature allows you to apply your oath as a free action 1/round during your turn so the abilities don't interfere with one another. I'd approve this house rule. Might change this ability officially later (at work and crunching).
Also, do the 'challenge' series of traits stack? Say I had both Iron Warden and Throw the Gauntlet, and I attacked an enemy, which would I apply? Or is it up to me?
- Iron Warden/Throw the Gauntlet:
Iron Warden
When you attack a creature, you may ‘challenge’ that creature until the end of your next turn. Your allies have resist 3 to damage dealt by creatures you have challenged. A creature cannot be challenged by more than one creature at a time and a new ‘challenge’ supersedes the first.
Throw the Gauntlet
When you attack a creature, you may ‘challenge’ that creature until the end of your next turn. Once per round, when a creature challenged by you makes an attack that does not include you as a target, that creature suffers 2d10 damage, A creature cannot be challenged by more than one creature at a time and a new ‘challenge’ supersedes the first.
Same with these two 'mark' abilities, do different challenges grant different effects?
- Spoiler:
Mark of Defense
You gain the following combat talent.
[0] Mark of Defense - Minor Utility
Target creature is subjected to your, ‘challenge’ until the end of your next turn. Once per round, when a creature that is subjected to your, ‘challenge’ makes a single target attack against an ally, you may have the attack target you instead. A creature cannot be challenged by more than one creature at a time and a new ‘challenge’ supersedes the first.
Mark of Shielding
You gain the following combat talent.
[0] Mark of Shielding - Minor Utility
Target creature is subjected to your, ‘challenge’ until the end of your next turn. Once per round, when a creature that is subjected to your, ‘challenge’ makes a single target attack that doesn’t target you, you may grant the attacked creature 1d12 temporary HP as an interrupt. A creature cannot be challenged by more than one creature at a time and a new ‘challenge’ supersedes the first.
Unless I misunderstand your question, the intention behind having multiple challenge-punishing traits like this was that defenders...
A) Could choose from different options if they just wanted one.
B) Could stack them together if they wanted to increase the nastiness of their challenge build.
So if you have multiple abilities that all say "you get to do this stuff against your challenged creature" - you can benefit from ALL of them against that challenged creature.
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Re: Ask a Simple Question - Get a Simple Answer
In pony tales, can you convert standard actions into minor actions? (As in take two minor actions instead of 1 standard and 1 minor)
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Re: Ask a Simple Question - Get a Simple Answer
In regards to guardian's shield and blink, would missing blink then taking damage trigger guardian's shield, even if it's the same attack? This is confusing because I'm not sure if the rule "you can only use one free action, interrupt or reaction per trigger" defines trigger as the power or as the effect of the power (first getting targeted by the power then taking damage from the power)
[–2] Blink - Interrupt Utility
Trigger - An enemy targets you with an attack.
Effect - Flip a coin. If heads, you are not affected by the attack. If tails, gain 5 temporary HP.
[–2] Guardian’s Shield - Interrupt Utility
Trigger - You would take damage from an attack
Effect - You take half that damage instead.
[–2] Blink - Interrupt Utility
Trigger - An enemy targets you with an attack.
Effect - Flip a coin. If heads, you are not affected by the attack. If tails, gain 5 temporary HP.
[–2] Guardian’s Shield - Interrupt Utility
Trigger - You would take damage from an attack
Effect - You take half that damage instead.
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Re: Ask a Simple Question - Get a Simple Answer
The triggers are different. One is a "when attacked" trigger. The other is "when damaged" trigger. You can choose whether to blink first. If the blink fails, you can use shield.
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Re: Ask a Simple Question - Get a Simple Answer
Telepathy (3) – At Will
You can communicate silently with other willing characters that you can either see or that you know very well within 1000 feet.
Would communicate entail a two-way communication? Or is it only the sender?
You can communicate silently with other willing characters that you can either see or that you know very well within 1000 feet.
Would communicate entail a two-way communication? Or is it only the sender?
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Re: Ask a Simple Question - Get a Simple Answer
Would that have to be language based? As in, if a person who is incapable of understanding language were to communicate using exclusively telepathy, would that work?
(or would that be subject to GM interpretation?)
(or would that be subject to GM interpretation?)
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Re: Ask a Simple Question - Get a Simple Answer
AleneShazam wrote:Would that have to be language based? As in, if a person who is incapable of understanding language were to communicate using exclusively telepathy, would that work?
(or would that be subject to GM interpretation?)
You can basically send what you're thinking to the other person. That takes the form of words often, but you can also send ideas or emotions that you're genuinely feeling (remember, they have to be willing and can turn it off at will).
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Re: Ask a Simple Question - Get a Simple Answer
Can one take multiple elemental affinities or resistances? For example have both Fire and Lightning Affinity for flaming lightning?
Elemental Affinity (1)
When you take this ability, choose one of the following effects.
Fire – Affinity
You can safely create small puffs of flame at will. These puffs of flame are identical to a torch in many respects and are capable of burning objects and lighting fires outside of combat just as a torch might. Puffs of flame are ordinary fire, they extinguish quickly without tinder.
Lightning – Affinity
You can safely spit small bolts of electricity at will. These bolts can be used for minor things such as starting a small fire if used on flammable material, powering an electrical machine, and similar actions that can be achieved with low voltage electricity.
Elemental Affinity (1)
When you take this ability, choose one of the following effects.
Fire – Affinity
You can safely create small puffs of flame at will. These puffs of flame are identical to a torch in many respects and are capable of burning objects and lighting fires outside of combat just as a torch might. Puffs of flame are ordinary fire, they extinguish quickly without tinder.
Lightning – Affinity
You can safely spit small bolts of electricity at will. These bolts can be used for minor things such as starting a small fire if used on flammable material, powering an electrical machine, and similar actions that can be achieved with low voltage electricity.
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Re: Ask a Simple Question - Get a Simple Answer
More of a design question than a clarification question, but Ember seems to be unique amongst Abilities in that it also grants a combat effect:
While I understand that this obviously needs to be kept weak so you don't have players taking the Ability to gain combat Talents and nothing else, but I feel like the concept could extend to other Abilities with obvious combat applications...
You can use this ability in combat as a [0] Standard Attack to deal 2 damage to target creature and cause it to suffer 1 ongoing damage (save ends).
While I understand that this obviously needs to be kept weak so you don't have players taking the Ability to gain combat Talents and nothing else, but I feel like the concept could extend to other Abilities with obvious combat applications...
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Re: Ask a Simple Question - Get a Simple Answer
But they'd all really have to be just the same thing with other flavor to keep balance, and if that's the case you may as well just custom flavor it as something else yourself, rather than add copies to the rulebook. Right?
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Re: Ask a Simple Question - Get a Simple Answer
Paper Shadow wrote:Applejack of All Trades (0) [Concept by LoganAura]
Training no longer grants you a +3 bonus to trained skills. You gain a +1 bonus to all skill checks instead.
With the new AoAT, can you pick up training for multiple +1s? I'm assuming not due to the no stacking rule but verifying to make sure. If not, it may need to be slightly reworded. Separately, it's now 0 points but not at the top of the list since abilities are in point order.
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Re: Ask a Simple Question - Get a Simple Answer
I don't understand what you mean. Pick up training for multiple +1s? Could you please expand?ZamuelNow wrote:Paper Shadow wrote:Applejack of All Trades (0) [Concept by LoganAura]
Training no longer grants you a +3 bonus to trained skills. You gain a +1 bonus to all skill checks instead.
With the new AoAT, can you pick up training for multiple +1s? I'm assuming not due to the no stacking rule but verifying to make sure. If not, it may need to be slightly reworded. Separately, it's now 0 points but not at the top of the list since abilities are in point order.
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Re: Ask a Simple Question - Get a Simple Answer
Yes. Training can be purchased multiple times so my question is whether buying say...three trainings would be +3 to all stats or would it just be +1 once and buying multiples is a waste of points.
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Re: Ask a Simple Question - Get a Simple Answer
Okay, I understand where you are coming from, thank you...ZamuelNow wrote:Yes. Training can be purchased multiple times so my question is whether buying say...three trainings would be +3 to all stats or would it just be +1 once and buying multiples is a waste of points.
Buying training would be, for the most part, a waste of points. The main reason AJoAT makes training lose the +3 bonus it provides instead of outright removing training is to make things like No This Is Whining, the Dynamic Duo Destiny, and any homebrew thing the DM gives you that affects training not be pointless or have awkward interactions with your character. As for the rewording part, I can now see what you mean. You can see that some people might see the ability saying that training provides a +1 bonus to all skill checks instead, as opposed to the two sentences being separate entities. I'll speak to Dan about it...
As for your other thing, I will move it up the ability list when I next update the ability document...
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