Ask a Simple Question - Get a Simple Answer
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Re: Ask a Simple Question - Get a Simple Answer
@Xel, Lash Out also doesn't trigger Resist/Vulnerability a second time after the initial attack's damage. I'd cite the earlier ask, but I don't feel like digging. It really should be an interrupt, but it just hasn't been patched to that.
@Logan, Because there's not a long history of creatures throwing other creatures into pits? Like...everytime there has ever been a battle around a pit?
I can see not wanting to make it too powerful, but that definitely seems to me like that should work.
@Logan, Because there's not a long history of creatures throwing other creatures into pits? Like...everytime there has ever been a battle around a pit?
I can see not wanting to make it too powerful, but that definitely seems to me like that should work.
Last edited by Quietkal on Wed Oct 16, 2013 8:11 pm; edited 2 times in total
Quietkal- Element of Harmony
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Re: Ask a Simple Question - Get a Simple Answer
You've got a point, but I was going with the way I'd rule it. The dev's have the final sayQuietkal wrote:an, Because there's not a long history of creatures throwing other creatures into pits? Like...everytime there has ever been a battle around a pit?
I can see not wanting to make it too powerful, but that definitely seems to me like that should work.
LoganAura- Administrator
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Re: Ask a Simple Question - Get a Simple Answer
It should be worded different if the intent is just to pull near. As its stated right now it explicitly says it brings the enemy to an adjacent square. The words "up to" and "in your direction" would probably help in a rewrite.
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Re: Ask a Simple Question - Get a Simple Answer
Cool, that's how I ruled it on both counts. Glad to hear someone else's opinion.LoganAura wrote:Personally I'd rule it as unusable if no squares near you are open. Otherwise you could 'pull' an enemy into a pit if you're a flier over a pit.
I'd rule it no since you're summoning them.
And Quietkal, don't worry, there are plenty of other talents in the tabletop rulebook that allow you to move enemies about as you like (including into pits). :)It's no big deal if this one doesn't work in this specific scenario (and it's not going to be a very common scenario in general, since it requires that you have zero open spaces around you).
Philadelphus- Designer
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Re: Ask a Simple Question - Get a Simple Answer
Well, as far as fliers go, you can't exactly "float" in midair during your turn - you have to end a turn on the ground. So the idea of getting pulled into a pit doesn't work, or at least, it works by standing near a pit and pulling a creature next to you.
The whole "pull" mechanic (which is essentially "move target a square closer to you"), and the fact the ability has a limited damage based on the amount pulled would probably allow you to bring something as close as adjacent as you can.
It's not a melee ability so there's no reason for it to not work, even if you can't pull it right to you (it's a whip of thorns, it grabs them, and they take damage cause it's made of thorns. Why would them not getting in your face stop either of those?). It's not a jump mechanic, so it doesn't require line of sight.
Alternate rulings might be that you push away/slide away a creature that would be blocking the pull. Could be made so that they also take damage (cause they'd be knocked into each other).
An interesting thing to consider, though, is how such abilities would work on flying targets - For instance, if an enemy has an ability that lets it pull fliers up to itself, mid-flight, as a reaction or interrupt (think a lasso that grabs a fleeing flyer) - and what if they also have no spaces to pull them to? The flyer can be "adjacent" to a creature by being directly above them, or a square upwards, diagonally.
And an alternate question: When you pull a creature through a "dangerous" effect that doesn't require the creature to enter willingly (just enter, or start their turn in it - there are a few move abilities that do this, leaving dangerous squared behind where you move, which you or your allies can then pull or push enemies into), does the creature take damage in the process, and can it take damage multiple times in a row from the same effect (e.g. pulled through three consecutive dangerous squares)?
The whole "pull" mechanic (which is essentially "move target a square closer to you"), and the fact the ability has a limited damage based on the amount pulled would probably allow you to bring something as close as adjacent as you can.
It's not a melee ability so there's no reason for it to not work, even if you can't pull it right to you (it's a whip of thorns, it grabs them, and they take damage cause it's made of thorns. Why would them not getting in your face stop either of those?). It's not a jump mechanic, so it doesn't require line of sight.
Alternate rulings might be that you push away/slide away a creature that would be blocking the pull. Could be made so that they also take damage (cause they'd be knocked into each other).
An interesting thing to consider, though, is how such abilities would work on flying targets - For instance, if an enemy has an ability that lets it pull fliers up to itself, mid-flight, as a reaction or interrupt (think a lasso that grabs a fleeing flyer) - and what if they also have no spaces to pull them to? The flyer can be "adjacent" to a creature by being directly above them, or a square upwards, diagonally.
And an alternate question: When you pull a creature through a "dangerous" effect that doesn't require the creature to enter willingly (just enter, or start their turn in it - there are a few move abilities that do this, leaving dangerous squared behind where you move, which you or your allies can then pull or push enemies into), does the creature take damage in the process, and can it take damage multiple times in a row from the same effect (e.g. pulled through three consecutive dangerous squares)?
Zarhon- Smile Smile Smile
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Re: Ask a Simple Question - Get a Simple Answer
Switching weapons is 2 minor actions.
You can't switch armor mid combat.
But what about trinkets? Can you switch trinkets for ONE minor action? That would make a little bit of sense...
You can't switch armor mid combat.
But what about trinkets? Can you switch trinkets for ONE minor action? That would make a little bit of sense...
Z2- Equestrian Honor Guard
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Re: Ask a Simple Question - Get a Simple Answer
There isn't an official ruling on this as far as I know (would be a good thing to clarify in the appropriate document). If I were GMing, I'd probably house rule that it takes two minors (one to put trinket A away, one to pull trinket B out), but if you're house ruling you can do whatever you want anyway.
Philadelphus- Designer
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Re: Ask a Simple Question - Get a Simple Answer
So using genetic engineering, can I take both Expert Skill and Cutie Mark for one character?
- The Wording for both:
- Cutie Mark (2) [Pony Tales Characters Only]
Characters of your race gain a Cutie Mark. This means they also gain an Expert Skill (as described below) related to their Cutie Mark. [*]
Expert Skill (2)
Characters of this race may choose one of their skills as their area of Expertise. This becomes their Expert Skill, giving them a +5 bonus to checks of that skill. In addition to the +5 bonus it provides to that skill – rolling a natural 20 on one of those skill checks results in them achieving a Spectacular Success… A Spectacular Success makes normal Critical Successes look tame by comparison. For example, a Critical Success in trying to pick a guard’s pocket might nab you his coin purse or even his blade without his notice. A Spectacular Success might let you strip him of his armor without him being any the wiser.
deonte9109- Equestrian Honor Guard
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Re: Ask a Simple Question - Get a Simple Answer
While this isn't clear, the expert skill you get automatically is the same expert skill in the genetic engineering doc. It's only ig you don't want one that you can refund the expert skill for two points.
This is *really* confusing the way it's currently written though. So, take this as a clarification.
This is *really* confusing the way it's currently written though. So, take this as a clarification.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
Just to make sure, how many attribute points does a companion have? Is it just the 8 from Specialist, or 16 like a character who had Specialist would have?
Paper Shadow- Smile Like You Mean It
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Re: Ask a Simple Question - Get a Simple Answer
Just the 8, as companion don't technically start with any.
Hayatecooper- Equestrian Honor Guard
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Re: Ask a Simple Question - Get a Simple Answer
Does this item allow you to avoid getting the tirggering (save ends) effect? the fact the wording says "instead" implys that, but the fact that it's a "reaction" implys that it might not...combat items doc wrote:Karmic Mirror - 6000 Gold
Trinket
You may use the following combat talent.
[-1] Reflect Barrier - Reaction Utility
Trigger - A creature would subject you to a (save ends) effect.
Effect - The triggering creature is subjected to the (save ends) effect instead. [*]
Re: Ask a Simple Question - Get a Simple Answer
I guess it should be an interrupt, but yeah. Its stop you from being affected.
Fury of the Tempest- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
Technically it should be an interrupt. Fury is correct about the conclusion.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
I have a question. How come the errata & errata discussion has been so quiet? Is it because the dev's are focusing on the combat revamp?
Fury of the Tempest- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
That's most likely it, since... Well, combat is getting a giant revamp, almost completely as far as I know.
Admittedly, it's about time, when I've seen so many broken builds.
Admittedly, it's about time, when I've seen so many broken builds.
LoganAura- Administrator
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Re: Ask a Simple Question - Get a Simple Answer
Combat is getting a giant revamp that will change most combat talents and make them easier for everyone to design in the future (math will be a lot less tricky). Utility talents and racial traits are also getting a huge revamp that will make building characters more flexible and allow the inclusion of a modified talent specialization system (this project is being led by Philadelphus). Destinies are being slightly modified to fit with the new utility/racial trait system and the Form of the Avatar destiny is being added (this project is being led by Lapis Lazily). New crits that fit the new math are being designed and balanced (Nathaniel is balancing these).
Actually, we could really use suggestions for new crit designs. I'll make a thread for that.
Actually, we could really use suggestions for new crit designs. I'll make a thread for that.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
There already is one...Stairc -Dan Felder wrote:Combat is getting a giant revamp that will change most combat talents and make them easier for everyone to design in the future (math will be a lot less tricky). Utility talents and racial traits are also getting a huge revamp that will make building characters more flexible and allow the inclusion of a modified talent specialization system (this project is being led by Philadelphus). Destinies are being slightly modified to fit with the new utility/racial trait system and the Form of the Avatar destiny is being added (this project is being led by Lapis Lazily). New crits that fit the new math are being designed and balanced (Nathaniel is balancing these).
Actually, we could really use suggestions for new crit designs. I'll make a thread for that.
Paper Shadow- Smile Like You Mean It
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Re: Ask a Simple Question - Get a Simple Answer
I actually think a new thread would be helpful, because there are specific rules I'd need to post about how to design balanced crits under the new system and what we're looking for. It'd be helpful to have that in the intro post.
Stairc -Dan Felder- Lead Designer
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Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
Can you ever, for any reason, with any amount of harmony points behind it, replicate a level 10 destiny ability with Magecraft?
Like, could you thrall someone or true resurrect someone (create a new body for them) with Magecraft? Ever, for any reason, with any roll, even if the entire party chipped in for harmony points and you got your arcane roll into the 100 200 range, would that ever be possible?
I mean, ultimately, it would be up to the DM to make the call, but I would think that you just shouldn't be able to do certain things, even with magecraft... Or, baring that, that the DC for copying a level 10 destiny ability would be functionally impossible to reach.
Like, could you thrall someone or true resurrect someone (create a new body for them) with Magecraft? Ever, for any reason, with any roll, even if the entire party chipped in for harmony points and you got your arcane roll into the 100 200 range, would that ever be possible?
I mean, ultimately, it would be up to the DM to make the call, but I would think that you just shouldn't be able to do certain things, even with magecraft... Or, baring that, that the DC for copying a level 10 destiny ability would be functionally impossible to reach.
Re: Ask a Simple Question - Get a Simple Answer
"Give me a lever long enough, and a fulcrum on which to place it, and I will move the world."Antiquated wrote:Can you ever, for any reason, with any amount of harmony points behind it, replicate a level 10 destiny ability with Magecraft?
Like, could you thrall someone or true resurrect someone (create a new body for them) with Magecraft? Ever, for any reason, with any roll, even if the entire party chipped in for harmony points and you got your arcane roll into the 100 200 range, would that ever be possible?
I mean, ultimately, it would be up to the DM to make the call, but I would think that you just shouldn't be able to do certain things, even with magecraft... Or, baring that, that the DC for copying a level 10 destiny ability would be functionally impossible to reach.
This is fundamentally true.
Magecraft is a lever.
Good luck finding one long enough. It's a theoretical possibility, but unless you're getting 10 spectacular successes in a row... It's the pipedream of a pipedream.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
How does this work?
[-1] Blood Pact - Minor Utility
For the rest of the battle, at the beginning of your turn, you gain 1 energy and then lose 1
HP for each energy you have.
Do gain one energy and loose one hp for each energy you have? So, if you had 4 pips and 30 hp at the start of the turn, you would you gain 4 pips and then loose 8 hp.
Or do you gain one energy and then loose hp equal to your total pips. So, if you had 4 pips and 30 hp at the start of the turn, you would gain 1 pip and then loose 5 hp.
[-1] Blood Pact - Minor Utility
For the rest of the battle, at the beginning of your turn, you gain 1 energy and then lose 1
HP for each energy you have.
Do gain one energy and loose one hp for each energy you have? So, if you had 4 pips and 30 hp at the start of the turn, you would you gain 4 pips and then loose 8 hp.
Or do you gain one energy and then loose hp equal to your total pips. So, if you had 4 pips and 30 hp at the start of the turn, you would gain 1 pip and then loose 5 hp.
Re: Ask a Simple Question - Get a Simple Answer
Your second guess is correct. You'd now have 5 energy and lose 5 hp.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
Thanks again for the quick response, you guys rock!Stairc -Dan Felder wrote:Your second guess is correct. You'd now have 5 energy and lose 5 hp.
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