Ask a Simple Question - Get a Simple Answer
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Bubblez
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Re: Ask a Simple Question - Get a Simple Answer
Since it technically means the end of racials and utilities, will the new Ability system alter the structure of the forum?
ZamuelNow- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
Well, they are keeping the old system around, so I doubt it...
Fury of the Tempest- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
Sorry for the double post, but I have a question myself.
As Kindulas and Nehiel are retired staff. Who are the developers now?
I know there's Staric, and for the new ability system there is Phil... anyone else?
As Kindulas and Nehiel are retired staff. Who are the developers now?
I know there's Staric, and for the new ability system there is Phil... anyone else?
Fury of the Tempest- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
The "Retired Staff" is forum moderation. They're still devs.
An example is people like Cary, Oblivious, and Ranubis who haven't been on the forum since the start.
An example is people like Cary, Oblivious, and Ranubis who haven't been on the forum since the start.
LoganAura- Administrator
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Re: Ask a Simple Question - Get a Simple Answer
I see... thanks for the explanation.
I suppose focusing on being devs would let them get more done
I suppose focusing on being devs would let them get more done
Fury of the Tempest- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
If I have both the Reloader and Greater Reloader equipped am I able to use the utilities given by both?
- Item descriptions for reference):
Reloader - 1500 Gold [Created by Bronymous]
Trinket
Once per battle, you may use the following combat talent
[0] Reload - Free Utility [1/Battle]
If you spent 6 or more energy this turn, gain 3 energy
Greater Reloader - 2500 Gold [Created by Bronymous]
Trinket
Once per battle, you may use the following combat talent
[0] Reload - Free Utility [1/Battle]
If you spent 7 or more energy this turn, gain 5 energy
Doc pseudopolis- Best Pony
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Re: Ask a Simple Question - Get a Simple Answer
They are free actions, so sure...Doc pseudopolis wrote:If I have both the Reloader and Greater Reloader equipped am I able to use the utilities given by both?
- Item descriptions for reference):
Reloader - 1500 Gold [Created by Bronymous]
Trinket
Once per battle, you may use the following combat talent
[0] Reload - Free Utility [1/Battle]
If you spent 6 or more energy this turn, gain 3 energy
Greater Reloader - 2500 Gold [Created by Bronymous]
Trinket
Once per battle, you may use the following combat talent
[0] Reload - Free Utility [1/Battle]
If you spent 7 or more energy this turn, gain 5 energy
Paper Shadow- Smile Like You Mean It
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Re: Ask a Simple Question - Get a Simple Answer
One turn surge... but 8 PiPs is quite a lot
Fury of the Tempest- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
Even better, you don't even have to spend your own pips to use them. Get someone with channel mind to front you 7 for a big move, and you've suddenly got a lot of pips to play with.
A1C Bronymous- Air Commander, Equestrian Armies Pegasus Corps, Eastern Skies Command
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Re: Ask a Simple Question - Get a Simple Answer
Can the Healing Tincture's ability (Free utility that gives you 5 hp for -1 pip) be used as an interrupt to an attacker's ability, before and/or after you see the full results of an attack?
For instance, you would get hit for 1d12 damage by an attack, and the roll says it does 12 damage.
1) Can you use the Healing Tincture after you've seen the results of the ability/enemy rolls, and essentially make the free action count as an interrupt, healing you before you take the damage?
2) Alternately, do you have to "decide" if you want to use the interrupt, before seeing the results or even the effect itself (making it a blind gamble)?
2) Can you use the Healing Tincture right after taking the damage (before the enemy's turn ends), essentially nullifying the damage taken, assuming it didn't KO you?
A similar question applies to interrupts in general - can you use them after seeing the full results (effect and rolls made) of an ability (which it would then alter/prevent), or do you have to decide on using the interrupt before the ability's features (before damage is rolled) are done, or if you don't know what the ability does initially?
For instance, you would get hit for 1d12 damage by an attack, and the roll says it does 12 damage.
1) Can you use the Healing Tincture after you've seen the results of the ability/enemy rolls, and essentially make the free action count as an interrupt, healing you before you take the damage?
2) Alternately, do you have to "decide" if you want to use the interrupt, before seeing the results or even the effect itself (making it a blind gamble)?
2) Can you use the Healing Tincture right after taking the damage (before the enemy's turn ends), essentially nullifying the damage taken, assuming it didn't KO you?
A similar question applies to interrupts in general - can you use them after seeing the full results (effect and rolls made) of an ability (which it would then alter/prevent), or do you have to decide on using the interrupt before the ability's features (before damage is rolled) are done, or if you don't know what the ability does initially?
Zarhon- Smile Smile Smile
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Re: Ask a Simple Question - Get a Simple Answer
Zarhon wrote:
1) Can you use the Healing Tincture after you've seen the results of the ability/enemy rolls, and essentially make the free action count as an interrupt, healing you before you take the damage?
The Combat Handbook wrote:
Free Action - Free actions can be performed on any player’s or enemy’s turn at any time, at no cost. They can also be used in response to actions as though they were interrupts.
...
However, you can only use one free action, interrupt or reaction per trigger. So, if you have a free action ability and an interrupt ability that both trigger when an enemy deals damage to you - you can only choose one of those actions to trigger.
Philadelphus- Designer
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Re: Ask a Simple Question - Get a Simple Answer
Doesn't answer the question on interrupts - interrupts go before the "attack resolves". Does that mean rolls, additional effects, descriptions, etc...? Some of the triggers (dealt damage, attacked) aren't clear in this regard or how they'd interact.
Zarhon- Smile Smile Smile
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Re: Ask a Simple Question - Get a Simple Answer
I'm not sure exactly what your question is, but Interrupts happen before the thing they're reacting to happens.Zarhon wrote:Doesn't answer the question on interrupts - interrupts go before the "attack resolves". Does that mean rolls, additional effects, descriptions, etc...? Some of the triggers (dealt damage, attacked) aren't clear in this regard or how they'd interact.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
I believe his question involves something like the following:
As the DM, I announce that Monster A on his turn is going to attack Player B. For whatever reason Zarhon is considering interrupting this attack, but perhaps he also wants to save his energy, so he'd like to see how much damage the attack will do before making a decision. His question, then, is "Can I wait until the damage for an attack has been rolled (and announced) before making the decision to interrupt it?"
I assume the answer is yes, but technically the rules don't state that.
As the DM, I announce that Monster A on his turn is going to attack Player B. For whatever reason Zarhon is considering interrupting this attack, but perhaps he also wants to save his energy, so he'd like to see how much damage the attack will do before making a decision. His question, then, is "Can I wait until the damage for an attack has been rolled (and announced) before making the decision to interrupt it?"
I assume the answer is yes, but technically the rules don't state that.
Philadelphus- Designer
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Re: Ask a Simple Question - Get a Simple Answer
Personally I say if the answer is no... Interrupts lose all power they hold.
Re: Ask a Simple Question - Get a Simple Answer
Not to mention DM's in PBP tend to post the full action of the attack then give you time to reply
Fury of the Tempest- Freakin' Alicorn Princess
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Re: Ask a Simple Question - Get a Simple Answer
Personally "The attack resolving" means when the damage is dealt to someone in my eyes, so you can choose to trigger an interrupt or reaction at any time. I may be mistaken.
LoganAura- Administrator
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Re: Ask a Simple Question - Get a Simple Answer
Yes, you can activate the interrupt any time before the thing you're interrupting has finished resolving. So you can wait to use Misdirection until after you've seen how much damage you'll take.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
Combat talents granted by traits and equipment can be used while you have a weapon conjured correct?
If so if I Use conjure staff of the stars while I have a weapon conjured what happens to the weapon I have conjured.
If so if I Use conjure staff of the stars while I have a weapon conjured what happens to the weapon I have conjured.
- Traits for reference:
- Staff of the Stars
Once per battle, you may use the following combat talent.
[-7] Conjure Staff of the Stars – Minor Utility [1/Battle]
You conjure a Celestial Staff in your hands. You can dismiss the Celestial Staff as a free action. While you are wielding a Celestial Staff , you cannot use your other combat talents. Instead you may use the combat talents below.
Doc pseudopolis- Best Pony
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Re: Ask a Simple Question - Get a Simple Answer
You dismiss the other weapon to get the staff.
LoganAura- Administrator
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Re: Ask a Simple Question - Get a Simple Answer
Technically, unless I missed something in the current wording, you should not be able to use combat talents you get from items/traits while using a conjured weapon. However, it's long been the intention that you CAN. We need clarifying terminology for 'basic' combat talents vs ones you get from items and traits.Doc pseudopolis wrote:Combat talents granted by traits and equipment can be used while you have a weapon conjured correct?
If so if I Use conjure staff of the stars while I have a weapon conjured what happens to the weapon I have conjured.
- Traits for reference:
Staff of the Stars
Once per battle, you may use the following combat talent.
[-7] Conjure Staff of the Stars – Minor Utility [1/Battle]
You conjure a Celestial Staff in your hands. You can dismiss the Celestial Staff as a free action. While you are wielding a Celestial Staff , you cannot use your other combat talents. Instead you may use the combat talents below.
So, you can play it either way you like. If it was in my own game, I'd house-rule that the player in question could use both weapons simultaneously - because that's just cool and probably still fair. If it gets broken, I'd change the ruling. However, it *is* breaking the letter of the law and having to juggle talents form two weapons is confusing - so that's not the 'official' ruling. DMs always have a license to break the rules in specific circumstances in the name of added fun.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
Actually your post just happens to work into my question... I came to ask what a "Basic Combat Talent" is. It's only referenced in the Skype version of the combat talent list within the context of one Minor Utility.Stairc -Dan Felder wrote:We need clarifying terminology for 'basic' combat talents vs ones you get from items and traits.
- Reference:
- [0] Prepare Spell - Minor Utility
Choose one:
A) Choose a Basic Combat Talent you have selected (which can be this one) and swap it with one you do not have selected.
B) Pay 1 energy: Choose a Basic Combat Talent you don’t have selected for this battle. You may now use that talent during this battle.
Last edited by Snagging Roots on Sat Nov 30, 2013 4:20 am; edited 1 time in total
Snagging Roots- Cutie Mark Crusader
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Re: Ask a Simple Question - Get a Simple Answer
Great question, this will be fully defined in the combat-revamp that will hopefully get done over the winter break. But, to get ahead of the curve, basic combat talents are ones that don't come from traits or items.
Stairc -Dan Felder- Lead Designer
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Re: Ask a Simple Question - Get a Simple Answer
How would this distinction apply to Dangerously Talented?Stairc -Dan Felder wrote:basic combat talents are ones that don't come from traits or items.
- Reference:
- Dangerously Talented
You gain an additional combat talent and may bring an additional combat talent into battle with you. You may take this trait multiple times.
Snagging Roots- Cutie Mark Crusader
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Re: Ask a Simple Question - Get a Simple Answer
That would be rewritten to talk about "basic" combat talents.
Stairc -Dan Felder- Lead Designer
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